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Korrʹtanas (talk | contribs) fixed a couple of errors |
Korrʹtanas (talk | contribs) added another setup |
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[empty rig slot]<br> | [empty rig slot]<br> | ||
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This setup is designed to chase fast enemy ships like cruisers | This setup is designed to chase fast enemy ships like MWDing cruisers that are trying to get out of tackling range. The idea is to approach the target as fast as possible and shut down the MWD to allow your slower fleet members to catch up. Compared to the punisher setup above this has a far weaker tank and no AB to maintain a high speed while orbiting the target. But this ship is a lot faster and can lock ships a bit faster too.<br> | ||
The chances to survive a fight are relatively low and it is easy to make mistakes, so this setup is not recommened for unexperienced pilots.<br> | The chances to survive a fight are relatively low and it is easy to make mistakes, so this setup is not recommened for unexperienced pilots.<br> | ||
You could replace the guns with projectiles to safe capacitor, but once you're in range of your target and shut down your MWD you will have enough capacitor to spare and this ship does grant a small damage bonus, so lasers make sense.<br> | You could replace the guns with projectiles to safe capacitor, but once you're in range of your target and shut down your MWD you will have enough capacitor to spare and this ship does grant a small damage bonus, so lasers make sense.<br> | ||
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[empty rig slot]<br> | [empty rig slot]<br> | ||
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This setup is supposed to chase high speed ships like cruisers | This setup is supposed to chase high speed ships like MWDing cruisers and slow them down as much as possible to allow your slower fleet members to catch up.<br> | ||
The Merlin is not the fastest frigate, however unlike some of the high speed frigates this setup still provides a good tank and thus will allow you to keep your target tackled for a while even if you are being attacked directly.<br> | The Merlin is not the fastest frigate, however unlike some of the high speed frigates this setup still provides a good tank and thus will allow you to keep your target tackled for a while even if you are being attacked directly.<br> | ||
To allow the setup to be used with minimum skills it uses only two autocannons. If you got the skills you could fit blasters to get a bit more range, however adding some missile launchers should be more important.<br> | To allow the setup to be used with minimum skills it uses only two autocannons. If you got the skills you could fit blasters to get a bit more range, however adding some missile launchers should be more important.<br> | ||
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Hobgoblin I x1<br> | Hobgoblin I x1<br> | ||
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This setup is designed to chase fast enemy ships like cruisers | This setup is designed to chase fast enemy ships like MWDing cruisers and keep them tackled to allow your slower fleet members to catch up. Ideally you'd want to use a stasis webifier in the third midslot to slow your target down even more, however with minimum skills you would have to drop one of the guns to be able to fit it. The sensor booster is easy to fit and useful to lock a target fast. <br> | ||
However, replacing the sensor booster with a stasis webifier or maybe an e-war module is a viable option.<br> | However, replacing the sensor booster with a stasis webifier or maybe an e-war module is a viable option.<br> | ||
This setup provides only a light tank and no AB to orbit at high speed, so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br> | This setup provides only a light tank and no AB to orbit at high speed, so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br> | ||
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[empty rig slot]<br> | [empty rig slot]<br> | ||
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This setup is designed to chase fast enemy ships like cruisers | This setup is designed to chase fast enemy ships like MWDing cruisers, slow them down as much as possible and keep them tackled to allow your slower fleet members to catch up. The Vigil is one of the fastest frigates and most likely wont have any trouble to keep up with any ship you encounter, though it doesn't provide a big tank so chances to survive a fight are relatively low and because of that this setup is not recommended for unexperienced pilots.<br> | ||
By fitting a long range warp disruptor you could covert this setup to be used at a distance (15-20 km) and increase survivability, though you wont be able to slow down a fast enemy. If you want to use this ship at those ranges you should replace the stasis webifier with an e-war module (the Vigil provides a bonus to target painter so you should use that if you want to use an e-war module) or maybe a sensor booster so you can lock a target faster.<br> | By fitting a long range warp disruptor you could covert this setup to be used at a distance (15-20 km) and increase survivability, though you wont be able to slow down a fast enemy in that case. If you want to use this ship at those ranges you should replace the stasis webifier with an e-war module (the Vigil provides a bonus to target painter so you should use that if you want to use an e-war module) or maybe a sensor booster so you can lock a target faster.<br> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table class="collapsible collapsed"> | |||
<tr> | |||
<th>Rifter fitted for high speed</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
[Rifter, fleet tackler - speed]<br> | |||
Damage Control I<br> | |||
Micro Auxiliary Power Core I<br> | |||
Overdrive Injector System I<br> | |||
<br> | |||
1MN MicroWarpdrive I<br> | |||
Warp Scrambler I<br> | |||
Medium Shield Extender I<br> | |||
<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
150mm Light AutoCannon I, Phased Plasma S<br> | |||
[empty high slot]<br> | |||
<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
[empty rig slot]<br> | |||
<br> | |||
This setup is designed to chase fast enemy ships like MWDing cruisers and keep them tackled to allow your slower fleet members to catch up. It's got the same purpose as the Vigil setup above, the difference is that the Rifter is not as fast as the Vigil but it has a decent tank. So while it might be harder to keep up with fast ships your chances of survival are much better with the Rifter.<br> | |||
Once you've trained up your skills you will be able to add a rocket launcher to increase the DPS.<br> | |||
By fitting a long range warp disruptor you could covert this setup to be used at a distance (15-20 km) and increase survivability, though you wont be able to slow down a fast enemy in that case.<br> | |||
</tr> | |||
</table> | |||
== Final words == | == Final words == | ||
The setups posted above should be considered suggestions. Though they all work as intended, none of them is perfect, since there are no perfect setups for any ship. In order to find a good setup for you, you have to know what you want to achieve. Do you want to be a high speed chaser? Do you want to keep your target tackled as long as possible? Do you want to slow your target down as much as possible? Maybe somehing else or all of the above?<br> | The setups posted above should be considered suggestions. Though they all work as intended, none of them is perfect, since there are no perfect setups for any ship. In order to find a good setup for you, you have to know what you want to achieve. Do you want to be a high speed chaser? Do you want to keep your target tackled as long as possible? Do you want to slow your target down as much as possible? Maybe somehing else or all of the above?<br> | ||
You can use any combination of tackling modules, speed modules, tank modules, and e-war modules you want, 3 things should be fitted to any tackler though: A speed module (AB or MWD), a tackling module (warp disruptor or scrambler) and a damage control.<br> Anything beyond that is up to you.<br> | You can use any combination of tackling modules, speed modules, tank modules, and e-war modules you want, 3 things should be fitted to any tackler though: A speed module (AB or MWD), a tackling module (warp disruptor or scrambler) and a damage control.<br> Anything beyond that is up to you.<br> | ||