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Capital ships: Difference between revisions

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== Jump Freighters ==
== Jump Freighters ==
{{main|Freighters}}
{{main|Jump Freighters}}
'''Jump Freighters''' are [[Tech 2]] [[Freighters]] with jump drive, they use [[cynosural field]]s to move between systems, which allows ships to move around the universe in null-sec and low-sec without the use of [[stargates]]. Jump Freighters contribute notably to the availability of modules and items into the outreaches of the universe, and represent the way those items are primarily moved between empire space, nullsec, and player-staged systems.
'''Jump Freighters''' are [[Tech 2]] [[Freighters]] with jump drive, they use [[cynosural field]]s to move between systems, which allows ships to move around the universe in null-sec and low-sec without the use of [[stargates]]. Jump Freighters contribute notably to the availability of modules and items into the outreaches of the universe, and represent the way those items are primarily moved between empire space, nullsec, and player-staged systems.


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* The [[Orca]] sits on the border between capital and subcapital, as while it can only equip battleship-sized modules and does not require capital skills, it is much more durable than any battleship, it is constructed from capital ship components, and like other capital ships it is immune to the [[Micro Jump Field Generator]] of [[Command Destroyer]]s.
* The [[Orca]] sits on the border between capital and subcapital, as while it can only equip battleship-sized modules and does not require capital skills, it is much more durable than any battleship, it is constructed from capital ship components, and like other capital ships it is immune to the [[Micro Jump Field Generator]] of [[Command Destroyer]]s.


==History==
== History ==
Since their initial introduction in 2005 with the Red Moon Rising expansion all combat related capital ships have received major overhauls to stats, bonuses, and abilities.
Since their initial introduction in 2005 with the Red Moon Rising expansion all combat related capital ships have received major overhauls to stats, bonuses, and abilities.


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The Citadel expansion also introduced a new capital ship class: the force auxiliary. Force auxiliaries are capital logistics platform, and inherited the role from carriers, which were converted to offensive ships. The triage module, previously unique to carriers, was reassigned to be unique to the new force auxiliaries, and any carrier equipped with a triage module upon Citadel's release was converted into a force auxiliary ship of the same race. Force auxiliaries cannot launch fighters, and instead have a very large drone bay and bonuses to logistics drone performance.
The Citadel expansion also introduced a new capital ship class: the force auxiliary. Force auxiliaries are capital logistics platform, and inherited the role from carriers, which were converted to offensive ships. The triage module, previously unique to carriers, was reassigned to be unique to the new force auxiliaries, and any carrier equipped with a triage module upon Citadel's release was converted into a force auxiliary ship of the same race. Force auxiliaries cannot launch fighters, and instead have a very large drone bay and bonuses to logistics drone performance.


== See Also ==
== See also ==
*[[Jump drives]]
* [[Jump drives]]


[[Category:Ships]]
[[Category:Ships]]