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The Way of the Tackler: Difference between revisions

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==== Stasis webifier ====
==== Stasis webifier ====
Stasis webifiers are great modules as they significantly decrease the speed of a target ship. However they are fairly short ranged, basically they got the same range as a warp scrambler. So if you are fitting a warp scrambler you might want to consider fitting a stasis webifier too. The combination of stasis webifier and warp disruptor also makes sense though because you would slow your target down quite a lot without deactivating the MWD and thus the signature radius would still be increased by up to 500% which in combination with the reduced speed means that it is very easy to hit and will possibly take more damage from big weapons. However, remember that many MWDing ships can still go very quickly even when webbed - when engaging a very fast ship a scrambler and/or multiple stasis webifiers will be required to slow them down.<br>
Stasis webifiers are great modules as they significantly decrease the speed of a target ship. However they are fairly short ranged, basically they got the same range as a warp scrambler. So if you are fitting a warp scrambler you might want to consider fitting a stasis webifier too. The combination of stasis webifier and warp disruptor also makes sense though because you would slow your target down quite a lot without deactivating the MWD and thus the signature radius would still be increased by up to 500% which in combination with the reduced speed means that it is very easy to hit and will possibly take more damage from big weapons. However, remember that many MWDing ships can still go very quickly even when webbed - when engaging a very fast ship a scrambler and/or multiple stasis webifiers will be required to slow them down.<br>
Obviously, fitting a stasis webifier along with a warp disruptor will require you to be within web (and potentially scrambler) range yourself. If you are planning to stay at range (maybe 15-20 km from your enemy) you wont need the webifier unless something goes wrong so that case you would be better off using that midslot for a different module.<br>
Obviously, fitting a stasis webifier along with a warp disruptor will require you to be within web (and potentially scrambler) range yourself. If you are planning to stay at range (maybe 15-20 km from your enemy) you wont need the webifier unless something goes wrong so that you would be better off using that midslot for a different module.<br>
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==== Sensor boosters ====
==== Sensor boosters ====
Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. Though you could possibly prevent a ship from using a cloak by locking it from a distance. However a sensor booster on a tackling frigate is usually used to increase scan resolution allowing you to lock and tackle your target faster, hopefully before it warps off. A sensor booster is a viable option if you got a spare midslot.<br>
Sensor boosters increase the scan resolution of your ship and thus allow you to lock a target faster and/or the increase the locking range of your ship. Increased locking range is usually not necessary, most T1 frigates can lock targets beyond 24 km which is the range of a T2 warp disruptor. Though you could possibly prevent a ship from using a cloak by locking it from a distance. However a sensor booster on a tackling frigate is usually used to increase scan resolution allowing you to lock and tackle your target faster, hopefully before it warps off. A sensor booster is a viable option if you got a spare midslot.<br>