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| *Warp to the close-to-the-fight bookmark or celestial if you are targeted and taking damage. | | *Warp to the close-to-the-fight bookmark or celestial if you are targeted and taking damage. |
| *Decloak and repeat. Your torpedoes '''will NOT hit''' if you 1)re-cloak within 3 seconds of them hitting the target, 2)warp away within before the torpedoes hit the target. | | *Decloak and repeat. Your torpedoes '''will NOT hit''' if you 1)re-cloak within 3 seconds of them hitting the target, 2)warp away within before the torpedoes hit the target. |
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| === Ships to watch out for ===
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| *Interceptors/Fast Tackle: [[Atron]], [[Condor]]. They can close the 50km gap between you and the battle in a matter of seconds. They '''will''' do this, and they '''will''' kill you. Keep your overview sorted by range, and when you see someone moving up the list quickly, it's time to bounce, cloak, and then return to the fray from a different angle.
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| *Sniper ships: [[Tornado]], [[Naga]], [[Oracle]], [[Apocalypse]], or [[Zealot]], or ships fitted for ranged attack. They only have to hit you once, and your sensor dampener will not be effective enough against them to keep you safe from their attack.
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| *Drones: A target's drones will continue to attack you after they have been jammed and their locks on you will prevent you from cloaking. Even after the target has been destroyed its drones can keep you locked and prevent you from cloaking. The point here is to not get locked. '''At all.'''
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| * Heavy Assault Cruiser (HAC) / Factional Cruiser: [[Vagabond]], [[Dramiel]]s, [[Cynabal]]s, are frigate killers. These ships have speed, distance, Drones, and a punch. If these are on the field then keep cloaked until they are destroyed, or watch them like a hawk for signs they are coming for you.
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| === Rookie mistakes === | | === Rookie mistakes === |