Difference between revisions of "Magnate Navy Issue"
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(Please use the {{Sk}} template to create skill links. Add shipimg. Synchronize ship info with in-game. Update totaltraintime) |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 2023-01-18) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| shipid= 72907 | | shipid= 72907 | ||
− | | shipimg= | + | | shipimg= Magnate Navy Issue.jpg |
| shipname= Magnate Navy Issue | | shipname= Magnate Navy Issue | ||
| class= Frigate | | class= Frigate | ||
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| tech= F | | tech= F | ||
| ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio= <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
+ | |||
| powergrid= 49 MW | | powergrid= 49 MW | ||
| cpu= 195 tf | | cpu= 195 tf | ||
| capacitor= 325 GJ | | capacitor= 325 GJ | ||
+ | |||
| highs= 3 | | highs= 3 | ||
| turrets= 2 | | turrets= 2 | ||
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| mediums= 3 | | mediums= 3 | ||
| lows= 5 | | lows= 5 | ||
+ | |||
| mass= 1,072,000 kg | | mass= 1,072,000 kg | ||
| volume= 22,100 m³ | | volume= 22,100 m³ | ||
+ | |||
| cargohold= 400 m³ | | cargohold= 400 m³ | ||
+ | | extraholdtype= | ||
| extrahold= | | extrahold= | ||
− | + | ||
| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
+ | |||
| info= The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. | | info= The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. | ||
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'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
99% reduction in Scan Probe Launcher CPU requirement<br> | 99% reduction in Scan Probe Launcher CPU requirement<br> | ||
− | 5+ bonus to Relic and Data Analyzer virus strength | + | 5+ bonus to Relic and Data Analyzer virus strength |
| structurehp= 400 HP | | structurehp= 400 HP | ||
+ | |||
+ | | armorhp= 700 HP | ||
+ | | armorem= 50 | ||
+ | | armortherm= 35 | ||
+ | | armorkin= 25 | ||
+ | | armorexp= 20 | ||
+ | |||
| shieldhp= 400 HP | | shieldhp= 400 HP | ||
| shieldem= 0 | | shieldem= 0 | ||
+ | | shieldtherm= 20 | ||
+ | | shieldkin= 40 | ||
| shieldexp= 50 | | shieldexp= 50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity= 350 m/sec | | maxvelocity= 350 m/sec | ||
| inertia= 3.8 | | inertia= 3.8 | ||
| warpspeed= 5 AU/s | | warpspeed= 5 AU/s | ||
| warptime= 5.65 s | | warptime= 5.65 s | ||
+ | |||
| targetrange= 34 km | | targetrange= 34 km | ||
+ | | maxlockedtargets= 4 | ||
| sigradius= 39 m | | sigradius= 39 m | ||
− | | | + | | scanres= 445 mm |
| sensortype= Radar | | sensortype= Radar | ||
| sensorvalue= 11 points | | sensorvalue= 11 points | ||
− | + | ||
− | | reqskills=*{{RequiredSkill|Amarr Frigate| | + | | reqskills= * {{RequiredSkill|Amarr Frigate|II}} |
** {{RequiredSkill|Spaceship Command|I}} | ** {{RequiredSkill|Spaceship Command|I}} | ||
+ | | totaltraintime= 1h 42m 40s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
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== Skills == | == Skills == | ||
− | * | + | * {{Sk|Amarr Frigate}} to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate. |
− | * | + | * {{Sk|Hacking}} for Virus Coherency bonus. |
== Tactics == | == Tactics == |
Revision as of 09:36, 18 January 2023
RELATED UNI-WIKI REFERENCES
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The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate. To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
Summary about Magnate Navy Issue.
Skills
- Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.
- Hacking for Virus Coherency bonus.
Tactics
No sub-article about Magnate Navy Issue roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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The Magnate Navy Issue was introduced with the Version 20.08 2022-09-29.1 update. |