Difference between revisions of "Afterburner"

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(Created page with 'A module that boosts the speed of the ship when activated. Drawbacks include capacitor consumption per cycle and longer ship alignment speeds when used. Example: 1MN Afterburner...')
 
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A module that boosts the speed of the ship when activated. Drawbacks include capacitor consumption per cycle and longer ship alignment speeds when used.
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===Basic Description===
  
Example: 1MN Afterburner I
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A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a [[Turret Damage|successful hit]] against you.
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Afterburners take up a medium power slot on your ship fitting.
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There are different sizes of Afterburner based on basic ship hull size. A rough guide :
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* 1MN = Frigate size
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* 10MN = Cruiser/Battle Cruiser
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* 100MN = Battleship+
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===Drawbacks===
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* Extra capacitor consumption as it cycles
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* Longer ship alignment speeds whilst it is active.
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* Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.
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===Advantages vs a Microwarpdrive ===
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* Considerably less skill and fitting requirements
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* They can still be used in Mission deadspaces that interfere with warp fields.
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* They don't have a penalty to Capacitor size
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* They don't have a penalty to ship signature size whilst active.
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* They aren't affected by your ship being Warp Scrambled.

Revision as of 09:03, 3 December 2009

Basic Description

A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you.

Afterburners take up a medium power slot on your ship fitting.

There are different sizes of Afterburner based on basic ship hull size. A rough guide :

  • 1MN = Frigate size
  • 10MN = Cruiser/Battle Cruiser
  • 100MN = Battleship+


Drawbacks

  • Extra capacitor consumption as it cycles
  • Longer ship alignment speeds whilst it is active.
  • Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.


Advantages vs a Microwarpdrive

  • Considerably less skill and fitting requirements
  • They can still be used in Mission deadspaces that interfere with warp fields.
  • They don't have a penalty to Capacitor size
  • They don't have a penalty to ship signature size whilst active.
  • They aren't affected by your ship being Warp Scrambled.