Difference between revisions of "Afterburner"
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(Created page with 'A module that boosts the speed of the ship when activated. Drawbacks include capacitor consumption per cycle and longer ship alignment speeds when used. Example: 1MN Afterburner...') |
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− | + | ===Basic Description=== | |
− | + | A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a [[Turret Damage|successful hit]] against you. | |
+ | |||
+ | Afterburners take up a medium power slot on your ship fitting. | ||
+ | |||
+ | There are different sizes of Afterburner based on basic ship hull size. A rough guide : | ||
+ | |||
+ | * 1MN = Frigate size | ||
+ | * 10MN = Cruiser/Battle Cruiser | ||
+ | * 100MN = Battleship+ | ||
+ | |||
+ | |||
+ | ===Drawbacks=== | ||
+ | |||
+ | * Extra capacitor consumption as it cycles | ||
+ | |||
+ | * Longer ship alignment speeds whilst it is active. | ||
+ | |||
+ | * Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties. | ||
+ | |||
+ | |||
+ | ===Advantages vs a Microwarpdrive === | ||
+ | |||
+ | * Considerably less skill and fitting requirements | ||
+ | |||
+ | * They can still be used in Mission deadspaces that interfere with warp fields. | ||
+ | |||
+ | * They don't have a penalty to Capacitor size | ||
+ | |||
+ | * They don't have a penalty to ship signature size whilst active. | ||
+ | |||
+ | * They aren't affected by your ship being Warp Scrambled. |
Revision as of 09:03, 3 December 2009
Basic Description
A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you.
Afterburners take up a medium power slot on your ship fitting.
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
- 1MN = Frigate size
- 10MN = Cruiser/Battle Cruiser
- 100MN = Battleship+
Drawbacks
- Extra capacitor consumption as it cycles
- Longer ship alignment speeds whilst it is active.
- Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.
Advantages vs a Microwarpdrive
- Considerably less skill and fitting requirements
- They can still be used in Mission deadspaces that interfere with warp fields.
- They don't have a penalty to Capacitor size
- They don't have a penalty to ship signature size whilst active.
- They aren't affected by your ship being Warp Scrambled.