Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Afterburner: Difference between revisions

From EVE University Wiki
Trauli (talk | contribs)
Created page with 'A module that boosts the speed of the ship when activated. Drawbacks include capacitor consumption per cycle and longer ship alignment speeds when used. Example: 1MN Afterburner...'
 
No edit summary
Line 1: Line 1:
A module that boosts the speed of the ship when activated. Drawbacks include capacitor consumption per cycle and longer ship alignment speeds when used.
===Basic Description===


Example: 1MN Afterburner I
A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a [[Turret Damage|successful hit]] against you.
 
Afterburners take up a medium power slot on your ship fitting.
 
There are different sizes of Afterburner based on basic ship hull size. A rough guide :
 
* 1MN = Frigate size
* 10MN = Cruiser/Battle Cruiser
* 100MN = Battleship+
 
 
===Drawbacks===
 
* Extra capacitor consumption as it cycles
 
* Longer ship alignment speeds whilst it is active.
 
* Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.
 
 
===Advantages vs a Microwarpdrive ===
 
* Considerably less skill and fitting requirements
 
* They can still be used in Mission deadspaces that interfere with warp fields.
 
* They don't have a penalty to Capacitor size
 
* They don't have a penalty to ship signature size whilst active.
 
* They aren't affected by your ship being Warp Scrambled.

Revision as of 09:03, 3 December 2009

Basic Description

A module that boosts the speed of the ship when activated for closing down a target, or escaping an enemy. They can also be used to help boost your transveral speed against an enemy and therefore make it harder for bigger ships in particular to score a successful hit against you.

Afterburners take up a medium power slot on your ship fitting.

There are different sizes of Afterburner based on basic ship hull size. A rough guide :

  • 1MN = Frigate size
  • 10MN = Cruiser/Battle Cruiser
  • 100MN = Battleship+


Drawbacks

  • Extra capacitor consumption as it cycles
  • Longer ship alignment speeds whilst it is active.
  • Afterburners don't provide anywhere near as much of a speed boost as a Microwarpdrive, (roughly 100% boost rather than 500% depending on variations) but come with less penalties.


Advantages vs a Microwarpdrive

  • Considerably less skill and fitting requirements
  • They can still be used in Mission deadspaces that interfere with warp fields.
  • They don't have a penalty to Capacitor size
  • They don't have a penalty to ship signature size whilst active.
  • They aren't affected by your ship being Warp Scrambled.