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reference interdiction nullification |
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Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to [[overheating]] benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | Further, DSTs have bonuses to active tanking, either shield resistances or armor resistances, helping them to fit substantial tanks. Finally, they get a role bonus of 100% to [[overheating]] benefits of Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules. | ||
They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[HIC]]s. Further they can fit an | They also have a role bonus of +2 warp strength: this means they can't be tackled by just one warp disruptor or non-faction warp scrambler, though they can still be caught by bubbles, gangs of tacklers, or [[HIC]]s. Further they can fit an [[Interdiction nullifier]]. | ||
Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | ||
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As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery. | As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery. | ||
DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Warp core stabs work especially well on DSTs due to their already increased warp core strength. Interdiction nullification modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic_warfare#Burst_Jammers|burst jammers]] disable nullification. Still if you don't need nulli, you might want to fit a burst jammer to shake off tackle in case you get caught. | DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Warp core stabs work especially well on DSTs due to their already increased warp core strength. [[Interdiction nullification]] modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic_warfare#Burst_Jammers|burst jammers]] disable nullification. Still if you don't need nulli, you might want to fit a burst jammer to shake off tackle in case you get caught. | ||
In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them. | In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them. | ||