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EVE University Class Archive: Difference between revisions

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|definition=An introduction to methods for improving character attributes: neural remapping, implants and booster drugs, as well as an overview for using clones effectively.
|definition=An introduction to methods for improving character attributes: neural remapping, implants and booster drugs, as well as an overview for using clones effectively.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[EVE Careers 101]] - Intro to EVE Careers
|class_name=[[EVE Careers 101]] - Intro to EVE Careers
|class_difficulty_level=1
|class_difficulty_level=1
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|definition=This introductory class describes many of the money-making options that many EVE players pursue, and provides some advice about which ISK-earning careers might be the best fit for each player's personality and playing style.
|definition=This introductory class describes many of the money-making options that many EVE players pursue, and provides some advice about which ISK-earning careers might be the best fit for each player's personality and playing style.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Fitting 101]]
|class_name=[[Fitting 101]]
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=
|definition=
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Capacitor Management 101]] - Cap is Life!
|class_name=[[Capacitor Management 101]] - Cap is Life!
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=In EVE, your capacitor is life!  This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around.
|definition=In EVE, your capacitor is life!  This class explains how ship capacitors work, how you can improve their performance, and how you can become their master - instead of the other way around.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=Going Really Fast 101
|class_name=Going Really Fast 101
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=Discussion about how Eve calculates your max speed, turning, orbiting and such. Max speed, acceleration, skills and modules that effect speed.
|definition=Discussion about how Eve calculates your max speed, turning, orbiting and such. Max speed, acceleration, skills and modules that effect speed.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Gunnery 101]]
|class_name=[[Gunnery 101]]
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=The basics of Gunnery. Hybrids, Lasers, Projectiles. Falloff, Angular Velocity, Gun Traversal Speed, Gun Signature, Ship Signature Radius. Related Skills. Eve Fitting Tool is discussed
|definition=The basics of Gunnery. Hybrids, Lasers, Projectiles. Falloff, Angular Velocity, Gun Traversal Speed, Gun Signature, Ship Signature Radius. Related Skills. Eve Fitting Tool is discussed
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Drones 101]] - Drone Operations 101
|class_name=[[Drones 101]] - Drone Operations 101
|class_difficulty_level=1
|class_difficulty_level=1
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|definition=Drones can be a powerful part of any capsuleer's inventory, but only if the pilot knows how to use them effectively. This class provides a general introduction to combat drones.
|definition=Drones can be a powerful part of any capsuleer's inventory, but only if the pilot knows how to use them effectively. This class provides a general introduction to combat drones.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Drones 102]] - Drone Operations 102
|class_name=[[Drones 102]] - Drone Operations 102
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=Building upon the fundamentals introduced in Drones 101, this follow-up class explores advanced drones and related topics. Specifically, the course explores the capabilities of specialized drones for extended electronic warfare, combat utility, and logistics, and describes techniques for using these advanced drones effectively.
|definition=Building upon the fundamentals introduced in Drones 101, this follow-up class explores advanced drones and related topics. Specifically, the course explores the capabilities of specialized drones for extended electronic warfare, combat utility, and logistics, and describes techniques for using these advanced drones effectively.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=Combat and Logistics Drones
|class_name=Combat and Logistics Drones
|class_difficulty_level=2  
|class_difficulty_level=2  
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|definition=Advantages and Disadvantages of each drone size. Bandwidth explained. Drones vs ships. Drone Upgrades. Use in combat. Logistic drone use. Tech 2 drone variants.
|definition=Advantages and Disadvantages of each drone size. Bandwidth explained. Drones vs ships. Drone Upgrades. Use in combat. Logistic drone use. Tech 2 drone variants.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Armour Tanking]]
|class_name=[[Armour Tanking]]
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.
|definition=Armor tanking Strategies, analysis, optimizing resistances, recommended skills, Tech 2 tanks. Examination of buffer and armour tank setups.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Shield Tanking]]
|class_name=[[Shield Tanking]]
|class_difficulty_level= 2
|class_difficulty_level= 2
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|definition=Constructing and implementing shield tanks.
|definition=Constructing and implementing shield tanks.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Passive Tanking 101]]
|class_name=[[Passive Tanking 101]]
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=Introduction to Passive Tanking. Various ships and fittings discussed.
|definition=Introduction to Passive Tanking. Various ships and fittings discussed.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=[[Electronic Warfare 101]] - Introduction to Electronic Warfare
|class_name=[[Electronic Warfare 101]] - Introduction to Electronic Warfare
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=The Basics of Electronic Warfare. Modules and fittings.
|definition=The Basics of Electronic Warfare. Modules and fittings.
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=Bookmarks 101
|class_name=Bookmarks 101
|class_difficulty_level=2
|class_difficulty_level=2
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|definition=
|definition=
|other_notes=
|other_notes=
}} {{Class Library
}}
{{Class Library
|class_name=Maps 294 - Overpowered Mapping
|class_difficulty_level=3
|instructor=K'endro
|rec_year=2011
|rec_month=01
|rec_day=14
|file_type=Audio
|file_extension=mp3
|file_duration=105:51
|file_size=24.2 MB
|download_locations=[http://wiki.eveuniversity.org/w/images/7/74/E-UNI_Maps_294_-_Overpowered_Mapping.mp3 Eve University Server]
|definition=It astonished me to hear the level at which other people simply don't use these tools... they really do offer free, quick, easy to access intel about what is going on "right now", as well as over the course of the last day or so. Using these tools, you can either plan current operations, or spot longterm trends that you can exploit in other ways... but again, I'll cover this all during the class.
|other_notes=
}}
{{Class Library
|class_name=Boosters
|class_name=Boosters
|class_difficulty_level=2
|class_difficulty_level=2