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Overheating: Difference between revisions

From EVE University Wiki
Created page with '==General overview == Overloading a module allows you to get more output from them for a short time. As the name suggests, overloading isn't something you can do indefinately. E...'
 
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In some circumstances, you want/need to overload many modules as fast as possible. You can choose to overload an entire rack (Either all the highslots, all the mid slots, or all the low slots) via the small buttons to the left of each rack.
In some circumstances, you want/need to overload many modules as fast as possible. You can choose to overload an entire rack (Either all the highslots, all the mid slots, or all the low slots) via the small buttons to the left of each rack.


The effects of overloading are varied and depend on the module. Most weapons will generate more damage (in the region of 15%). Ewar modules like webifiers get more range (about 20%). Propulsion devices like [[Afterburners]] boost your speed even more (roughly 50% more). With such boosts possible, it is easy to see that overloading is very powerful in the right circumstances.
The effects of overloading are varied and depend on the module. Most weapons will generate more damage (in the region of 15%). Ewar modules like webifiers get more range (about 20%). Propulsion devices like [[Afterburner|Afterburners]] boost your speed even more (roughly 50% more). With such boosts possible, it is easy to see that overloading is very powerful in the right circumstances.


Not all modules can be overloaded - for example Cloaking devices can't.
Not all modules can be overloaded - for example Cloaking devices can't.


==== Heat ====
==== Heat ====