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User:Paxte Eriker/incursions/True Creations Research Center: Difference between revisions

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=== Force required ===
=== Force required ===
{{incursion sites|headquarters}}
{{incursion sites|headquarters}}
''Preferred List''<br/>
''Special roles''<br/>
* '''8-10 Logistics'''<br/>
* '''1 MTAC Pilot''' - Ship fitted with a tractor beam that upon entering the site will immediately go to the Concord MTAC Factory and start (using a jetcan to hold the MTACs) moving MTACs from the factory to the Shield Transfer Control Tower to prevent the target station from repairing itself.<br/>
* '''10-15 Damage Dealers'''<br/>
* '''1 Meatshield''' - Heavily tanked ship that will enter the site in advance of the fleet to consolidate initial aggro on a single target.<br/>
* '''10-15 Snipers'''<br/>
* '''1 MTAC Pilot''' - Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into jetcans, then using a tractor beam drop them into the Shield Transfer Control Tower every 1 minute and 30 seconds.<br/>


''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
''Note: It is highly advisable for the MTAC Pilot to have a timer of some sort, to time the drop's of the MTAC's properly.''
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''Authorized for Capsuleer dissemination.''
''Authorized for Capsuleer dissemination.''


= Rewards =
= Enemies =
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]


Deltole
Outuni
Auga
Schmaeel
Niarja
Ostingele
Yulai


TODO confirm list of types of spawns during next TCRC I do


'''High Sec Payout'''
= Special Mechanics =
* 31,500,000 ISK
This site has two special mechanics that must be understood in order to complete the site and then exit without losing any ships.
* 7,000 CONCORD LP


=== Enemy Respawns ===
Many of the enemies in this site will respawn on timers after they are initially destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site the respawn timers for frigate and cruisers are very fast.


'''Low / Null Sec Payout'''
As these respawns include both Augas and Schmaeels that can warp disrupt it is very important to ensure that any last second respawns are killed before the fleet exists the site. Most fleets will specifically tag the respawning Augas and Schmaeelsrats so that they can be shot after the site is completed and they will no longer respawn.
* 45,000,000 ISK
* 10,000 CONCORD LP


TODO add table of respawns and their times where known.
=== MTAC ===
The shield transfer arrays next to the Sansha battle tower are capable of repairing the tower from near dead to full HP in a matter of seconds. Destroying the tower before the repairs kick in is not possible so the repairs must be disabled in order to complete the site. Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time. MTACs are too big to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory to the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped.