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Faction warfare: Difference between revisions

From EVE University Wiki
m Removed line stating that University members were no longer allowed to FW
Added Direct Enlistment to solo/corporation joining FW
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You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window). Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations.  
You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window). Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations.  


If you join as a solo player, you will leave your current corporation (be it a player-run or NPC corporation) and automatically join one of the four militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):  
You can directly enlist as a solo player while retaining your unaligned corporation membership as long as corporation leadership has enabled direct enlistment. Corporation leadership can limit the factions that you are able to enlist with to prevent corpmates from becoming war targets to each other or focus on a specific faction. A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):


* Amarr: [[24th Imperial Crusade]]
* Amarr: [[24th Imperial Crusade]]
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* Minmatar: [[Tribal Liberation Force]]
* Minmatar: [[Tribal Liberation Force]]


Joining as a solo player happens immediately, unless you have roles in a player-run corporation (in which case it takes at least 24 hours to [[Leaving_EVE_University#The_process_for_leaving|relinquish your roles]] and leave your corporation). These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction.
Joining as a solo player happens immediately. These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction.


=== Joining as a corporation ===
=== Joining as a corporation ===
The CEO or Director of a [[corporation]] can enlist their entire corporation (i.e. all their members) to Factional Warfare, and the executor of an alliance may do so on behalf of the alliance. If part of an alliance the corporation retains the decision to join Faction Warfare, so an Alliance can not prevent a member corporation from joining. While individual pilots can join and leave the militias at any time, corporations and alliances will have to wait sometime before they are joined into the warfare and may fight on behalf of their chosen empire. in Factional Warfare to fight for one of the four empires. As with solo players, the corporation must have a standing of 0.0 of greater towards the empire they wish to fight for (corporation standings are an average of its all members' individual standings, see [[Corporation|corporation standings]] for more details). Enlisting a corporation takes effect after the next downtime.  
The CEO or Director of a [[corporation]] can enlist their entire corporation (i.e. all their members) to Factional Warfare, and the executor of an alliance may do so on behalf of the alliance. If part of an alliance the corporation retains the decision to join Faction Warfare, so an Alliance can not prevent a member corporation from joining. While individual pilots can join and leave the militias at any time, corporations and alliances will have to wait some time before they are joined into the warfare and may fight on behalf of their chosen empire. in Factional Warfare to fight for one of the four empires. As with solo players, the corporation must have a standing of 0.0 of greater towards the empire they wish to fight for (corporation standings are an average of its all members' individual standings, see [[Corporation|corporation standings]] for more details). Enlisting a corporation takes effect after the next downtime.  


Players must be in a corporation flagged for Factional Warfare to participate. Therefore, it's not possible for individuals in a player-run corporation to either join Factional Warfare on their own – they have to leave their corporation, and join a different one that is operationally flagged for FW, such as the NPC ones listed above. Conversely, there is no way for an individual in a FW corp to opt out – if the corporation changes their flag to join the militia, every member of that corporation automatically joins with the corp.
Players must be in a corporation flagged for Factional Warfare to participate. There is no way for an individual in a FW corp to opt out – if the corporation changes their flag to join the militia, every member of that corporation automatically joins with the corp. An unaligned corporation may allow individuals to enlist in Factional Warfare, and are able to limit the factions its members may Direct Enlist into.


=== Third-partying ===
=== Third-partying ===