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User:Elan Vital/Stealth Bombers: Difference between revisions

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=== Bombs ===
=== Bombs ===
Bombs are ranged, untargeted, area-of-effect (AoE) weapons fired by bomb launchers, stealth bombers being the only ships able to equip them. The usage of bombs is are banned in empire space, and so can only be used in null sec or wormhole space outside of deadspace pockets.
Bombs are untargeted, area-of-effect (AoE) weapons fired by bomb launchers, with stealth bombers being the sole ships capable of equipping them. The use of bombs is prohibited in empire space, restricting their deployment to nullsec or wormhole space outside deadspace pockets.


When used effectively, bombs can be very effective at damaging or even destroying groups of clustered ships. They make excellent weapons for hit-and-run attacks on unsuspecting enemies.
When skillfully employed, bombs can effectively damage or destroy groups of clustered ships, making them ideal for hit-and-run attacks on unsuspecting foes.


[[Bombs]] are in essence a missile that does AoE damage of a specific type (e.g., kinetic damage). They are launched forward from the front of the stealth bomber, in a straight line, for 30km, at 3km/s for 10 seconds, then detonating. Unlike torpedoes, bombs do not require a target lock. Whichever direction the stealth bomber is pointed at the time the bomb launcher is activated is the direction the bomb will go. Bombs are high-damage weapons that take a fair bit of experience and skill to use effectively. Critical timing, direction, and skill are needed to align the stealth bomber to a target, approach, uncloak, launch a bomb at 30km, and escape before being detected and captured.
Essentially, [[bombs]] are missiles that deal AoE damage of a specific type. Launched from the front of a stealth bomber, they travel in a straight line for 30 km at 3 km/s for 10 seconds before detonating. Bombs do not require a target lock, and their direction depends on the stealth bomber's orientation upon activating the bomb launcher. To successfully utilize these high-damage weapons, pilots must master timing, direction, and skill to align the stealth bomber with a target, approach, uncloak, launch a bomb at 30 km, and evade capture.


Bombs are separated into two categories.
Bombs are separated into two categories.
* Damage Bombs: Unguided weapons that provide 5800 points of either {{Co|#fa8d84|thermal}}, {{Co|#71c4f8|EM}}, {{Co|#f8e97c|explosive}} and {{Co|#73dc76|kinetic}} damage with a 400m explosion radius.
* Damage Bombs: Unguided weapons delivering 5,800 points of {{Co|#fa8d84|thermal}}, {{Co|#71c4f8|EM}}, {{Co|#f8e97c|explosive}} and {{Co|#73dc76|kinetic}} damage with a 400m explosion radius.
* Utility Bombs: Bombs that provide a small amount of omni-damage as well as an EWAR effect.  
* Utility Bombs: Bombs inflicting a small amount of omni-damage alongside an EWAR effect.
**Void bombs neutralize 1,800 GJ of energy from the affected ships' capacitors.
**Void bombs neutralize 1,800 GJ of energy from the affected ships' capacitors.
**Focused Void Bombs are similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.
**Focused Void Bombs: Similar to regular Void Bombs, but neutralize 15,000 GJ of energy in a much smaller area of effect. They are only effective against capital-sized ships.
**Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types.
**Lockbreaker bombs emit an Electronic Counter Measure (ECM) burst of 12.5 strength to all sensor types.