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Avenge a Fallen Comrade (Blood Raiders) (Level 2): Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
m Redo NPC based on 2 runs (March 2022, April 2023).
 
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{{Missiondetails
{{Missiondetails
|Name=  
|Name=  
|Level=  
|Level= 2
|Type= Encounter
|Type= Encounter
|Objective= Destroy the habitat of the pirate leaders then report back to your agent
|Objective= Destroy the habitat of the pirate leaders then report back to your agent
|Faction=
|Faction1= Blood Raiders
|Faction1= Blood Raiders
|WebPoint=  
|WebPoint=  
|EWAR= Tracking Disruptor [Corpum Arch Templar]
|EWAR= Tracking Disruptor by Corpum Arch Templar
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
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Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
}}
}}
'''Blitz:''' Destroy Habitat, warp out.


No hostiles at initial gate.
No hostiles at initial gate.
'''Blitz:''' Destroy Habitat, warp out.


=== Single pocket ===
=== Single pocket ===
All groups aggro immediately.
All groups aggro immediately.


{{NPCTableHead|Initial Hostiles}}
{{NPCTableHead|Structures}}
{{NPCTableSeparator|Group 1 (10km)}}
{{NPCTableRow|Hangar Array|1|Habitat|trigger= Mission completed on destruction}}
|}
 
{{NPCTableHead|Initial Hostiles (10km)}}
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
|}
|}


{{NPCTableHead|Wave 1 (On Group 1 destruction)}}
{{NPCTableHead|Reinforcement 1 (On initial destruction)}}
{{NPCTableRow|Destroyer|3|Corpior Visionary}}
{{NPCTableRow|Destroyer|3|Corpior Visionary}}
{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar = TD|note = Might be delayed spawn}}
|}
|}


{{NPCTableHead|Wave 2 (On Wave 1 destruction)}}
{{NPCTableHead|Reinforcement 2 (On reinforcement 1 destruction)}}
{{NPCTableRow|Frigate|6|Corpii Follower}}
{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar= TD|trigger= Shield 50% reinforcement 3A, destruction reinforcement 3B}}
|}
|}


{{NPCTableHead|Wave 3 (On Wave 2 destruction)}}
{{NPCTableHead|Reinforcement 3A (50% Shield Arch Templar}}
{{NPCTableRow|Frigate|5|Corpii Diviner/Engraver}}
{{NPCTableRow|Frigate|6|Corpii Follower}}
|}
|}
 
{{NPCTableHead|Reinforcement 3B (Arch Templar destruction)}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Frigate|5|Corpii Raider/Diviner/Reaver/Engraver}}
{{NPCTableRow|Structure|1|Habitat|trigger = Mission completed on destruction}}
|}
|}