Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Relic and data sites: Difference between revisions

From EVE University Wiki
Belta Jer (talk | contribs)
m Standardize "data and relic" to "relic and data" conform article title. both ways where used. Change unneeded piped link, making use of redirect. First char is not case sensitive. Consolidate CSS. Rework tables. Update link. Identified and dated "This author".
Line 1: Line 1:
{{Merge|Exploration Site Safety Guide|target= Relic and data sites|discussion= Talk:Exploration Site Safety Guide}}
{{Merge|Exploration Site Safety Guide|target= Relic and data sites|discussion= Talk:Exploration Site Safety Guide}}
{{Exploration links}}
{{Exploration links}}
'''Relic and data sites''' are types of [[Cosmic Signature|cosmic signatures]] that can be found with probing. Data and relic sites can be divided into 5 categories:  
'''Relic and data sites''' are types of [[cosmic signatures]] that can be found with probing. Relic and data sites can be divided into 5 categories:  
* Pirate data and relic sites
* Pirate relic and data sites
* Drone data sites
* Drone data sites
* Ghost sites
* Ghost sites
Line 10: Line 10:


== Pirate sites ==
== Pirate sites ==
Pirate relic and data sites can be found in all [[k-space|normal space regions]], in C1, C2 and C3 class [[Wormhole space|wormhole systems]], as well as in [[Shattered_wormhole_systems|shattered wormhole systems]]. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be [[hacking|hacked]] before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 [[Salvaging#Uses_for_salvage|salvage materials]], skill books and [[Blueprints#Blueprint_Copies|blueprint copies]]. Pirate data sites contain decryptors, data cores, skill books, blueprint copies and manufacturing materials. The contents may vary by faction.
Pirate relic and data sites can be found in all [[known space|normal space regions]], in C1, C2 and C3 class [[Wormhole space|wormhole systems]], as well as in [[shattered wormhole systems]]. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be [[hacking|hacked]] before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 [[Salvaging#Uses_for_salvage|salvage materials]], skill books and [[Blueprints#Blueprint_Copies|blueprint copies]]. Pirate data sites contain decryptors, data cores, skill books, blueprint copies and manufacturing materials. The contents may vary by faction.


[[File:Container_data.jpg|200px|thumb|A Data Site container]]
[[File:Container_data.jpg|200px|thumb|A Data Site container]]
[[File:Container_relic.jpg|200px|thumb|A Relic Site container]]
[[File:Container_relic.jpg|200px|thumb|A Relic Site container]]
Data and relic sites use the following naming convention according to their location.
Relic and data sites use the following naming convention according to their location.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 42: Line 42:
The {{co|#9ef37c|(Faction)}} in the above site and container names will be the local pirate group for each region.  For a list of  {{co|#9ef37c|(site)}} names, see [[List of data and relic sites]].
The {{co|#9ef37c|(Faction)}} in the above site and container names will be the local pirate group for each region.  For a list of  {{co|#9ef37c|(site)}} names, see [[List of data and relic sites]].


You'll have to hack into the containers first by playing the [[hacking|hacking minigame]]. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a Relic Site, Data Analyzer in a Data Site, or Integrated Aanalyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.
You'll have to hack into the containers first by playing the [[hacking|hacking minigame]]. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a relic site, Data Analyzer in a data site, or Integrated Analyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.


==Drone data sites==
== Drone data sites ==
 
* [[Abandoned Research Complex DA005]]
*[[Abandoned Research Complex DA005]]
* [[Abandoned Research Complex DA015]]
*[[Abandoned Research Complex DA015]]
* [[Abandoned Research Complex DA025]]
*[[Abandoned Research Complex DA025]]
* [[Abandoned Research Complex DG003]]
*[[Abandoned Research Complex DG003]]
* [[Abandoned Research Complex DG018]]
*[[Abandoned Research Complex DG018]]
* [[Abandoned Research Complex DC007]]
*[[Abandoned Research Complex DC007]]
* [[Abandoned Research Complex DM083]]
*[[Abandoned Research Complex DM083]]


Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:
Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:
Line 71: Line 70:
* [[SCC Secure Key Storage]]
* [[SCC Secure Key Storage]]


==Sleeper caches==
== Sleeper caches ==
{{main|Sleeper Cache}}
{{main|Sleeper Cache}}
Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do ''not'' spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten [[#Sleeper sites|Sleeper sites]], which function more like combat sites.
Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do ''not'' spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten [[#Sleeper sites|Sleeper sites]], which function more like combat sites.


The Sleeper Caches from easiest to hardest are:
The Sleeper Caches from easiest to hardest are:
*[[Limited Sleeper Cache]] Level IV scanning difficulty
* [[Limited Sleeper Cache]] Level IV scanning difficulty
*[[Standard Sleeper Cache]] Level IV scanning difficulty
* [[Standard Sleeper Cache]] Level IV scanning difficulty
*[[Superior Sleeper Cache]] Level V scanning difficulty
* [[Superior Sleeper Cache]] Level V scanning difficulty


Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain a mixture of containers with damaging explosions on a failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain a mixture of containers with damaging explosions on a failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
Line 84: Line 83:
Sleeper caches contain sleeper components, manufacturing materials, skill books and blueprint copies for polarized weapons.
Sleeper caches contain sleeper components, manufacturing materials, skill books and blueprint copies for polarized weapons.


==Ghost sites==
== Ghost sites ==
{{main|Ghost Site}}
{{main|Ghost Site}}
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.
Line 92: Line 91:
Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.
Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.


==Sleeper sites==
== Sleeper sites ==
{{main|Wormhole sites}}
{{main|Wormhole sites}}
Sleeper data and relic sites are found in wormholes. They are not empty, instead, they have strong sleepers defending the site that need to be defeated before hacking.  
Sleeper relic and data sites are found in wormholes. They are not empty, instead, they have strong sleepers defending the site that need to be defeated before hacking.  


Sleeper data and relic sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be run as combat sites only looting the wrecks and ignoring the hacking part.
Sleeper relic and data sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be run as combat sites only looting the wrecks and ignoring the hacking part.


==Silent Battleground==
== Silent Battleground ==
[[File:Silent_battleground.png|thumb|The Silent Battleground]]
[[File:Silent_battleground.png|thumb|The Silent Battleground]]
Silent Battleground is a very rare data site found in [[Shattered Wormhole Space|shattered wormholes]].
Silent Battleground is a very rare data site found in [[Shattered Wormhole Space|shattered wormholes]].


The silent battleground contains 20 data and relic cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain data cores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.
The silent battleground contains 20 relic and data cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain data cores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.


At the centre of the silent battleground is a wrecked [[Revenant]], suggesting an unexpected historical [[Sansha's Nation]] presence in these shattered wormholes. The wreck cannot be salvaged.
At the centre of the silent battleground is a wrecked [[Revenant]], suggesting an unexpected historical [[Sansha's Nation]] presence in these shattered wormholes. The wreck cannot be salvaged.


== Contested Covert Research Facilities ==
== Contested Covert Research Facilities ==
{{ note box
| Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. -- 5 April 2017 [[User:Hirmuolio Pine|Hirmuolio Pine]]
}}


{{ note box | Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. }}
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp-in.


[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp-in.
== Combat relic sites ==
==Combat relic sites==
Combat relic sites are very rare relic sites that spawn only in certain areas of Nullsec. They feature rats from many different pirate factions in large numbers. These sites are hard to run and should only be attempted by high-skill players.
Combat relic sites are very rare relic sites that spawn only in certain areas of Nullsec. They feature rats from many different pirate factions in large numbers. These sites are hard to run and should only be attempted by high-skill players.
*[[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)
*[[Ancient Ruins]] Only found in Catch (especially in 9HXQ-G constellation)
Line 128: Line 129:
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above.
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above.
* After the DownTime all Relic and Data sites update their containers. For example, you hack 5/6 containers and leave 1. After DT all these containers will be updated and you can hack them again.
* After the daily [[Server downtime|downtime]](DT) all Relic and Data sites update their containers. For example, you hack 5/6 containers and leave 1. After DT all these containers will be updated and you can hack them again.


== Is this site "safe" to warp to? ==
== Is this site "safe" to warp to? ==
Line 208: Line 209:
(Credit to David Louis for making an overview like this one: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site)
(Credit to David Louis for making an overview like this one: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site)


== Pirate relic site loot==
== Pirate relic site loot ==
 
Pirate faction relic sites contain the following items:
Pirate faction relic sites contain the following items:
* Salvage. Type of salvage is based on the faction.
* Salvage. Type of salvage is based on the faction.
Line 219: Line 219:
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distribution">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical but with lower drop rates.
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distribution">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical but with lower drop rates.


{| class="wikitable" style="text-align: center;padding:10px;"
{| class="wikitable" style="text-align: center;"
|-
|-
! Salvage !! Angel Cartel !! Blood Raiders !! Guristas !! Sansha's nation !! Serpentis
! Salvage !! Angel Cartel !! Blood Raiders !! Guristas !! Sansha's nation !! Serpentis
|-
|-
|style="text-align:right;"|Artificial Neural Network&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Artificial Neural Network || x || x || x || x || x
|-
|-
|style="text-align:right;"|Damaged Artificial Neural Network&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Damaged Artificial Neural Network || x || x || x || x || x
|-
|-
|style="text-align:right;"|Interface Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Interface Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Fried Interface Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Fried Interface Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Logic Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Logic Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Burned Logic Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Burned Logic Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Micro Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Micro Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Charred Micro Circuit&nbsp;|| x || x || x || x || x
| style="text-align: left;" | Charred Micro Circuit || x || x || x || x || x
|-
|-
|style="text-align:right;"|Power Circuit&nbsp;|| x || x || x || x || x  
| style="text-align: left;" | Power Circuit || x || x || x || x || x  
|-
|-
|style="text-align:right;"|Tripped Power Circuit&nbsp;|| x || x || x || x || x  
| style="text-align: left;" | Tripped Power Circuit || x || x || x || x || x  
|-
|-
|style="text-align:right;"|Impetus Console&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Impetus Console || x || || || ||
|-
|-
|style="text-align:right;"|Thruster Console&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Thruster Console || x || || || ||
|-
|-
|style="text-align:right;"|Single-crystal Superalloy I-beam&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Single-crystal Superalloy I-beam || x || || || ||
|-
|-
|style="text-align:right;"|Alloyed Tritanium Bar&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Alloyed Tritanium Bar || x || || || ||
|-
|-
|style="text-align:right;"|Trigger Unit&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Trigger Unit || x || || || ||
|-
|-
|style="text-align:right;"|Smashed Trigger Unit&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Smashed Trigger Unit || x || || || ||
|-
|-
|style="text-align:right;"|Capacitor Console&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Capacitor Console || || x || || ||
|-
|-
|style="text-align:right;"|Melted Capacitor Console&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Melted Capacitor Console || || x || || ||
|-
|-
|style="text-align:right;"|Power Conduit&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Power Conduit || || x || || ||
|-
|-
|style="text-align:right;"|Tangled Power Conduit&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
| style="text-align: left;" | Tangled Power Conduit || || x || || ||
|-
|-
|style="text-align:right;"|Enhanced Ward Console&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
| style="text-align: left;" | Enhanced Ward Console || || || x || ||
|-
|-
|style="text-align:right;"|Ward Console&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
| style="text-align: left;" | Ward Console || || || x || ||
|-
|-
|style="text-align:right;"|Intact Shield Emitter&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
| style="text-align: left;" | Intact Shield Emitter || || || x || ||
|-
|-
|style="text-align:right;"|Malfunctioning Shield Emitter&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;|| x
| style="text-align: left;" | Malfunctioning Shield Emitter || || || x || || x
|-
|-
|style="text-align:right;"|Telemetry Processor&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
| style="text-align: left;" | Telemetry Processor || || || x || ||
|-
|-
|style="text-align:right;"|Scorched Telemetry Processor&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
| style="text-align: left;" | Scorched Telemetry Processor || || || x || ||
|-
|-
|style="text-align:right;"|Current Pump&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Current Pump || || || || x ||
|-
|-
|style="text-align:right;"|Defective Current Pump&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Defective Current Pump || || || || x ||
|-
|-
|style="text-align:right;"|Intact Armor Plates&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Intact Armor Plates || || || || x ||
|-
|-
|style="text-align:right;"|Armor Plates&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Armor Plates || || || || x ||
|-
|-
|style="text-align:right;"|Nanite Compound&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Nanite Compound || || || || x ||
|-
|-
|style="text-align:right;"|Contaminated Nanite Compound&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
| style="text-align: left;" | Contaminated Nanite Compound || || || || x ||
|-
|-
|style="text-align:right;"|Conductive Thermoplastic&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Conductive Thermoplastic || || || || || x
|-
|-
|style="text-align:right;"|Conductive Polymer&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Conductive Polymer || || || || || x
|-
|-
|style="text-align:right;"|Drone Transceiver&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Drone Transceiver || || || || || x
|-
|-
|style="text-align:right;"|Broken Drone Transceiver&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Broken Drone Transceiver || || || || || x
|-
|-
|style="text-align:right;"|Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Lorentz Fluid || || || || || x
|-
|-
|style="text-align:right;"|Contaminated Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
| style="text-align: left;" | Contaminated Lorentz Fluid || || || || || x
|}
|}


Line 434: Line 434:
     Broken Drone Transceiver 3945
     Broken Drone Transceiver 3945
     Contaminated Lorentz Fluid 3945
     Contaminated Lorentz Fluid 3945
|collapsed=yes}}
|collapsed= yes}}


== Pirate data site loot ==
== Pirate data site loot ==
Data sites of pirate factions contain the following items:
Data sites of pirate factions contain the following items:
* Decryptors of all types
* Decryptors of all types
Line 455: Line 454:
* Datacores. See the table below to see which faction has what.
* Datacores. See the table below to see which faction has what.


{| class="wikitable"
{| class="wikitable" style="text-align: center;"
! Datacore
! Datacore
! style="text-align: center;" | Angel Cartel
! Angel Cartel
! style="text-align: center;" | Blood Raider
! Blood Raider
! style="text-align: center;" | Guristas
! Guristas
! style="text-align: center;" | Sansha's Nation
! Sansha's Nation
! style="text-align: center;" | Serpentis
! Serpentis
|-
|-
| Mechanical Engineering
| style="text-align: left;" | Mechanical Engineering
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
|-
|-
| Hydromagnetic Physics
| style="text-align: left;" | Hydromagnetic Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Molecular Engineering
| style="text-align: left;" | Molecular Engineering
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Nanite Engineering
| style="text-align: left;" | Nanite Engineering
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Quantum Physics
| style="text-align: left;" | Quantum Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Amarrian Starship Engineering
| style="text-align: left;" | Amarrian Starship Engineering
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Electromagnetic Physics
| style="text-align: left;" | Electromagnetic Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
|-
|-
| Electronic Engineering
| style="text-align: left;" | Electronic Engineering
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
|-
|-
| Graviton Physics
| style="text-align: left;" | Graviton Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
|-
|-
| High Energy Physics
| style="text-align: left;" | High Energy Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Laser Physics
| style="text-align: left;" | Laser Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Rocket Science
| style="text-align: left;" | Rocket Science
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Caldari Starship Engineering
| style="text-align: left;" | Caldari Starship Engineering
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Gallentean Starship Engineering
| style="text-align: left;" | Gallentean Starship Engineering
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
|-
|-
| Minmatar Starship Engineering
| style="text-align: left;" | Minmatar Starship Engineering
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Nuclear Physics
| style="text-align: left;" | Nuclear Physics
| style="text-align: center;" | x
| x
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
|-
|-
| Plasma Physics
| style="text-align: left;" | Plasma Physics
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | &nbsp;
|  
| style="text-align: center;" | x
| x
|}
|}


==See also==
== See also ==
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites]
* [https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma Dev blog introducing Ghost Sites]
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
* [https://www.eveonline.com/news/view/sweeping-death-and-chaos Dev blog introducing the Contested and Besieged Covert Research Facilities]
* [[List of data and relic sites]]
* [[List of data and relic sites]]
== References ==
== References ==
<references/>
<references/>