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User:Lord Finnbar: Difference between revisions

150 editsJoined 30 September 2020
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There are two ways to add systems.
There are two ways to add systems.


# The most convenient is using the tracking to automatically add systems within Pathfinder as they are jumped into. The types of systems can be limited by the map maintainer. If the map scope is set to "all", all connections will be automatically added; if the map scope is set to "wormholes", only wormhole connections are added; and if the scope is set to "stargates" only stargate connections are added. If the scope is set to "none" no connections are automatically added. The pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map.
# The most convenient is using the tracking to automatically add systems within Pathfinder as they are jumped into.  
# Instead, you may manually create systems on the map. Right-clicking a system allows you to add a connection to it in the drop-down.
# Instead, you may manually create systems on the map. Right-clicking a system allows you to add a connection to it in the drop-down.


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=== Adding signatures ===
=== Adding signatures ===
First, make sure the correct system selected in Pathfinder. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date.


First, make sure you have the correct system selected. Signatures can be added one by one or imported in bulk. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date.
To quickly bulk import signatures, follow these steps:
 
* Make sure you have the correct system selected in Pathfinder
* Select all signatures ({{button|CTRL}} + {{button|A}}) from the in-game scan window
* Copy the signatures ({{button|CTRL}} + {{button|C}})
* Paste the signatures ({{button|CTRL}} + {{button|V}})


To add a single signature manually, follow these steps:
To add a single signature manually, follow these steps:


* Make sure you have the correct system selected.
* Make sure you have the correct system selected
* Click the '''+''' button in the top right corner of the signatures panel.
* Click the "+" button in the top right corner of the signatures panel
* Add the Signature ID (the three letters shown in your signatures list. For example, if the ID is RFA-139, you just add RFA).
* Add the full Signature ID (3 letters and 3 numbers) shown in the signatures list
* Select which type of signature it is.
* Select which type of signature
* Add in the description.
* Add in the description.
* Press the + button on this row of information.
* Press the + button on this row of information.


To quickly bulk import signatures, follow these steps:
If a signature already existed in the system,  
 
* Make sure you have the correct system selected.
* Select a signature in your scan window in-game, or select all signatures ({{button|CTRL}} + {{button|A}}).
* Copy the signatures ({{button|CTRL}} + {{button|C}}).
* Paste the signatures ({{button|CTRL}} + {{button|V}}).
 
This updates those signatures or adds them if they don't exist.


"Lazy delete" option can be used when you import all the signatures in a system. With lazy delete, all old signatures that are not included in your new bulk import will be deleted. This is great for completely refreshing a system and clearing out any old signatures.
"Lazy delete" option can be used when you import all the signatures in a system. With lazy delete, all old signatures that are not included in your new bulk import will be deleted. This is great for completely refreshing a system and clearing out any old signatures.
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== Creating maps ==
== Creating maps ==
Pilots can host private maps in addition to the preexisting corporation maps. To create a map click the "add +" button on the row above the map. Private maps can be shared with a limited number of other players.
Pilots can host private maps in addition to the preexisting corporation maps. To create a map click the "add +" button on the row above the map. Private maps can be shared with a limited number of other players.
=== Map Options ===
==== Scope ====
The types of systems automatically added to the map can be limited by the map maintainer.
* All - Every connection jumped will be automatically added
* Wormholes - Only wormhole connections are added
* Stargates - Only stargate connections are added
* None - No connections are automatically added, but systems and connections can be added manually
Pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map.