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There are two ways to add systems. | There are two ways to add systems. | ||
# | # Automatically by Pathfinder as they are jumped into | ||
# | # Manually create systems by right-clicking on the map | ||
To move a system on the map, left-click and hold while the mouse is over where the class of the wormhole (or security status of the system) is specified, and subsequently re-position the system to where you wish. Clicking and dragging on any other part of the box will attempt to create a connection to another system, and that will be visible by the underlying animation. | To move a system on the map, left-click and hold while the mouse is over where the class of the wormhole (or security status of the system) is specified, and subsequently re-position the system to where you wish. Clicking and dragging on any other part of the box will attempt to create a connection to another system, and that will be visible by the underlying animation. | ||
=== Adding Connections === | === Adding Connections === | ||
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162. | After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162. | ||
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* Make sure you have the correct system selected in Pathfinder | * Make sure you have the correct system selected in Pathfinder | ||
* | * Open the Signature Reader from the Pathfinder Signatures pane | ||
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window | |||
* Paste the signatures ({{button|CTRL}} + {{button|V}}) | * Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature window | ||
* Verify that the correct system signatures are being updated | |||
* Select "Update Signature" | |||
To add a single signature manually, follow these steps: | To add a single signature manually, follow these steps: | ||
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* Make sure you have the correct system selected | * Make sure you have the correct system selected | ||
* Click the "+" button in the top right corner of the signatures panel | * Click the "+" button in the top right corner of the signatures panel | ||
* Add the full Signature ID ( | * Add the full Signature ID (ex. ABC-123 with hyphen) shown in the signatures list | ||
* | * Add signature group, type, and description | ||
* Press the "+" button on this row of information | |||
* Press the + button on this row of information | |||
If a signature already existed in the system, | If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. | ||
"Lazy delete" option can be used when | "Lazy delete" option can be used when importing all the signatures in a system. With lazy delete, all old signatures that are not included in the new bulk import will be deleted. This allows for completely refreshing a system and clearing out any old signatures. | ||
There is also a more detailed signature reader. To open it click the clipboard icon at the top right corner of the signatures panel. This works the same way as simply pasting the signatures to Pathfinder but with a preview window. | There is also a more detailed signature reader. To open it click the clipboard icon at the top right corner of the signatures panel. This works the same way as simply pasting the signatures to Pathfinder but with a preview window. | ||
Preexisting signatures can also be edited or deleted in the signatures panel. Simply click the attribute you want to change. | Preexisting signatures can also be edited or deleted in the signatures panel. Simply click the attribute you want to change. | ||
== Keeping content updated == | == Keeping content updated == | ||
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Pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map. | Pilot tracking has its flaws; Jump cloning, getting podded, or just opening a different map may add non-existing connections to the map. | ||
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=== Practical example === | |||
Here is a practical example of how to add scan data to Pathfinder: | |||
* You arrive at the system of Octanneve. After making sure you are safe you start to scan the system. The first mapper-related thing you should do is to check if the mapper contains up-to-date information on cosmic signatures. If you are lucky, all the signatures are already mapped and you don't need to scan. To do this, select the system in which you are and look at the "Signatures" panel below the map. | |||
{| class="wikitable" | |||
|- | |||
| [[File:Pathfinder signature quick import.png]] | |||
|- | |||
| Old scan data of the system. You can see the age of the scan information on the right side of the table. In this example, it has been 2 days and 4 hours since someone scanned the system. You will need to completely re-scan the system. | |||
|} | |||
* Start by enabling the "lazy 'delete' signatures" option at the top right corner. With this option enabled you can paste new full signature data of the system and all the signatures that are not present anymore will be deleted from Pathfinder. Note that this option will automatically disable itself after every scan so you will need to re-enable it every time you need it. | |||
* Open the probe scan window in-game. | |||
{| class="wikitable" | |||
|- | |||
| [[File:Probe scanner select all.png|left|Probe scan window]] | |||
|- | |||
| Select the probe scanner window, select all signatures with {{button|CTRL}} + {{button|A}} and copy them with {{button|CTRL}} + {{button|C}}. | |||
|} | |||
* Pay attention to the filters you use. Depending on the campus you are in, information on anomalies in [[System security#Known space|known space]] is rarely useful and just adds unnecessary noise. On the other hand, in wormhole space, the information on anomalies can be very important. | |||
* Go back to the Pathfinder window and {{button|CTRL}} + {{button|V}} to add the info on signatures. Now you will easily see if any of the old signatures are still present in the system. There is no need to scan those again, so you can scan faster by taking advantage of the old scanning information in Pathfinder. | |||
* Once you have scanned all signatures you can add the scanned data in Pathfinder the same way. Select signatures with {{button|CTRL}} + {{button|A}}, copy them with {{button|CTRL}} + {{button|C}} and paste them in Pathfinder with {{button|CTRL}} + {{button|V}}. | |||
In this example, you find a wormhole in the system. You, being a good explorer, will of course map it: | |||
* Warp to the wormhole at a distance so you are not immediately uncloaked. | |||
* Once you are on grid with the wormhole you will be able to see the type of the wormhole on your overview. All wormholes have not very useful "K162" on their "out" end and a more useful name on the "in" end. As such, the "K162" can be present for any [[Wormhole space#Statics|class of wormhole]]. Other types are usually associated with specific classes and wormhole sizes. | |||
* In this example the "in" end is in this system. Add this information to the Pathfinder for the specific signature that you warped to. | |||
* In the signatures panel click the red "unknown" text in the "type" column of the wormhole. Write in the name of the wormhole. | |||
* With the exception of the "K162" wormhole types, knowing the type of the wormhole will reveal the ship size limit, mass limit, and what kind of system is on the "out" end of the wormhole. | |||
* To map the connection to the specific system, you jump through the wormhole. If you have tracking enabled in Pathfinder the destination system is added and connected in the map automatically. If the tracking is not enabled you can right-click the system you were in and select "add system" to add a system. | |||
* Add a bookmark for the wormhole connection in the respective campus bookmark location. Some campuses may require a specific scheme for naming bookmarks. | |||
* Now connect the previous signature to the wormhole. Make sure your now previous system is still selected, then click the "leads to" attribute of the wormhole in the signatures panel. The drop-down menu will already contain the newly connected system for you to select. This information is useful later when the signature has gone away. When the next person comes and removes the signature that is no longer mapped the wormhole connection is also deleted without extra input. | |||
Some mapping schemes may also require you to add a name for the connected wormhole system. This is based on the bookmarking procedure that is used by the respective campus to make it easier to follow bookmark trails without the need to look at the mapper in every system on the path. Double click a system in the mapper to open the dialog where you can add or update the name to include the name from the bookmark (e.g. "2 B1 Aldrat"). | |||
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