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Vorton Projectors: Difference between revisions

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{{Weapon Systems Links}}
{{Weapon Systems Links}}
<div>[[File:Icon turret vorton projector large.png|left]]  '''Vorton Projectors''' are a weapon type introduced with the [[Lightning Strikes]] update in June 2020, only equipped by [[EDENCOM]] ships {{Ship|Skybreaker}}, {{Ship|Stormbringer}} and {{Ship|Thunderchild}}. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of [[Upwell structures#Citadels|Keepstar Citadels]].</div>
<div>[[File:Icon turret vorton projector large.png|left]]  '''Vorton Projectors''' are a weapon type introduced with the [[Lightning Strikes]] update in June 2020, only equipped by [[EDENCOM]] ships {{Ship|Skybreaker}}, {{Ship|Stormbringer}} and {{Ship|Thunderchild}}. These are ship-based miniaturized versions of the Standup Arcing Vorton Projector, previously seen as the 'Doomsday Weapon' of [[Upwell structures#Citadels|Keepstar Citadels]].</div><div style="clear:left"></div>
<div style="clear:left"></div>


== Mechanics ==
== Mechanics ==
Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application, rather than Tracking or Falloff range.
Vorton Projectors use [[Missile damage|Missile damage mechanics]] to determine their damage application, rather than tracking, thus the distance and angular velocity between the user and the target does not affect weapon application.


Vorton Projectors are unlike any other weapon system, in that they fire chain lightning which strikes the ship which is targeted, and arcs across up to nine additional random ships (or drones) within 10km of the first. Despite the animation shows the chain lightning bounce off one by one, the fact that bounced entities are determined by the range to ship directly hit by the weapon and the 10km bounce itself '''does not''' bounce to chain further entities. The Vorton Projectors will never hit the ship that fires them.
Vorton Projectors are unlike any other weapon system, in that they fire chain lightning which strikes the ship which is targeted, and arcs across up to nine additional random ships (or drones) within 10km of the first. Despite the animation shows the chain lightning bounce off one by one, the fact that bounced entities are determined by the range to ship directly hit by the weapon and the 10km bounce itself '''does not''' bounce to chain further entities. The Vorton Projectors will never hit the ship that fires them.
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Vorton Projectors are uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems and related skills. That said, Vorton Projectors are not affected by '''anything else''':
Vorton Projectors are uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems and related skills. That said, Vorton Projectors are not affected by '''anything else''':
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time),{{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
* All modules that affects turrets or missiles do not affect Vorton Projectors.
* All modules that affects turrets or missiles do not affect Vorton Projectors.
** Tracking Enhancer, Tracking Computer, Remote Tracking Computer and Tracking Disruptors do not affect weapons' optimal range.
** Tracking Enhancer, Tracking Computer, Remote Tracking Computer and Tracking Disruptors do not affect weapons' optimal range.
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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+ Application stats, by size
|+ Weapon stats, by size
|- style="background-color: #222222;"
|- style="background-color: #222222;"
! rowspan="2" | Size
! rowspan="2" | Size
! rowspan="2" | [[File:Icon_turret_volley.png|26px|link=]]Rate of fIre
! rowspan="2" | [[File:Icon_ship_sig.png|26px|link=]]Explosion Radius
! rowspan="2" | [[File:Icon_ship_sig.png|26px|link=]]Explosion Radius
! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity
! rowspan="2" | [[File:Icon_velocity.png|26px|link=]]Explosion Velocity
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|-
|-
| Small
| Small
| 6 s
| 43 m
| 43 m
| 190 m/sec
| 190 m/sec
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|-
|-
| Medium
| Medium
| 9 s
| 143 m
| 143 m
| 105 m/sec
| 105 m/sec
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|-
|-
| Large
| Large
| 15 s
| 333 m
| 333 m
| 79 m/sec
| 79 m/sec
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EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems and related skill books are solely available from LP store of DED as BPC. Tech 2 BPC of them (if any) are only available from [[invention]]. Their production involves abyssal materials, and they are generally expensive.
EDENCOM ships, Vorton Projectors, Condenser Packs, Vorton Tuning Systems and related skill books are solely available from LP store of DED as BPC. Tech 2 BPC of them (if any) are only available from [[invention]]. Their production involves abyssal materials, and they are generally expensive.


Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their Tech 2 variant. All Tech 1 Condenser Packs are 4 times more expensive than their Tech 2 variants. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due very few capsuleers manufacture them, since Tech 2 items are way better than them.
Vorton Projectors, Condenser Packs, and Vorton Tuning Systems are known for their odds in item cost that their Tech 1 items are incredibly expensive compared to their corresponding Tech 2 items. All Tech 1 Condenser Packs are 4 times more expensive than Tech 2 Condenser Packs of same size. Due to the low price to use Tech 2 items, Tech 2 items are mostly the most cost effective option to use. Tech 1 variants are somehow ridiculously expensive to buy due very few capsuleers manufacture them, since Tech 2 items are way better than them.


The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and do not consume corresponding T1 items, and use a different set of ingredients.
The odds are largely caused by the invention, and for Condenser Packs, their invention increase BPC runs and do not consume corresponding T1 items, and use a different set of ingredients.
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== External links ==
== External links ==
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes EVE Online: Gathering Storm and Lightning Strikes]
* [https://www.eveonline.com/news/view/gathering-storm-and-lightning-strikes EVE Online: Gathering Storm and Lightning Strikes]


[[Category:Weapons]]
[[Category:Weapons]]