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User:Evon R'al/Draft: Difference between revisions

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A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion.
A '''mission''' is a task offered by a non-player character (NPC) to a player which requires the player to accomplish a set of objectives in exchange for a set of rewards. Such NPCs are called "agents" and they describe the task and specify the rewards for its completion.


== Mission timers ==
== Mission related timers ==
=== Offer timer ===
=== Offer timer ===
The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available.
The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available.
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The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward.
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward.


=== Decline timer ===
=== Decline missions timer ===
The decline timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline timer incurs a standing penalty with the agent, corporation and faction.
The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline missions timer incurs a standing penalty with the agent, corporation and faction.


== Mission levels ==
== Mission levels ==
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== Mission types ==
== Mission types ==
Mission type is an in-game parameter that can be found in the mission journal. Prior to the [[Expansions#Viridian|Viridian]] expansion the mission journal was part of the [[Neocom]] and the short-cut settings. However, for the time being as of 30 Augus 2023, the mission journal can still be called using the [[Slash Commands|slash command]] <code>/open journal</code> in any of the chat windows.
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}} given by distribution division agents.  
There are three basic types of missions that are immediately available to new players: {{Co|#CEE686|Encounter}} mostly given by security division agents, {{Co|#CEE686|Mining}} given by mining division agents, and {{Co|#CEE686|Courier}} given by distribution division agents.  


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'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market.
'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market.


'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.)
'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is to transport items from or to a structure (not a station) somewhere in space. These missions have the highest rewards but they are also slower and involve a risk of dying. (Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.)


'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions
'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions


'''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs.
'''Talk to Agent missions''' also referred to as travel. The agent sends you to report to another agent. Initiating communication with that agent completes the mission. these mission occur as part of Epic Arcs.


'''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accept the mission of your choice. These mission occur as part of Epic Arcs.
'''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accepts the mission of your choice. These mission occur as part of Epic Arcs.


== Mission categories ==
== Mission categories ==
=== Basic missions ===
=== Basic missions ===
Basic missions are offered by regular agents and are of the types: Mining, Courier and Encounter


=== Storyline missions ===
=== Storyline missions ===
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'''[[Anomic missions]]''' (also known as "burner" missions) are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.
'''[[Anomic missions]]''' (also known as "burner" missions) are optional Security missions that are offered by level 4 agents. They can always be declined without penalty. Anomic missions present a more difficult challenge compared to other Security missions. You will encounter a small number of very powerful adversaries and you are restricted in ship size. These missions require specialized and expensive ship fits and high skills to solo. They also require piloting skills that are otherwise rarely used in PvE such as overheating.


'''[[COSMOS]]''' missions are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and following missions will not be offered to you.
'''[[COSMOS]]''' missions are special missions found in certain regions of space. These missions vary wildly in difficulty from easy L1 to harder-than-usual L4. Unlike normal missions these missions require '''faction''' standings to accept. The COSMOS missions are offered only once and can not be repeated. If you let them expire or fail them they will not be offered to you again and following missions will not be offered to you. COSMOS missions do not reward loyalty points.


'''[[Data centers]]''' involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.
'''[[Data centers]]''' involve handing in tags to the agent for standing gains. This effectively allows you to buy faction standings. Note though that each data center mission can be done only once.


== Rewards ==
== Rewards ==
Completing missions will reward you with ISK, Loyalty Points, and standings and occasionally with items.
Completing missions will reward you with ISK, Loyalty Points, standings and occasionally with items.


Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.
Being paid with ISK is clear-cut, however new missioneers often forget about Loyalty points they gain whilst running missions. Loyalty Points (LP) are a currency that you receive from the corporation whose agent gives you a mission. These points can be used to buy things at the corporation's store. LP (plus a certain amount of ISK and/or particular items) can be exchanged for valuable items in the LP store of the mission agent's corporation. For some players, it is more profitable to accumulate LP in order to exchange them for goods that can then be sold than it is to kill, loot, and salvage in encounter missions. See [[Loyalty Points]] for more details on what to do with LP.