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Ratting at NSC: Difference between revisions

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=== Tips ===
=== Tips ===
'''Combat anomalies''' consist of one ungated pocket, with some rats already there and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill that ship last.
'''Combat anomalies''' consist of one ungated pocket, with the first wave of rats already present and more spawning in waves when previous ships get destroyed. To avoid being overrun, you should look up the wave trigger, and kill the trigger ship last.


Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you are a bit away form the warp-in, drop down a Mobile Tractor Unit(MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and salvaging wrecks far easier. Just remember to bookmark it in case you have to run.
Once you enter a combat anomaly, burn away from the warp-in and make sure that you don't fly directly towards the rats, as this makes you far to easy to kill. Once you have gained some distance from the warp-in, drop down a Mobile Tractor Unit (MTU) and orbit it at about 20 km. The reason to get away from the warp-in, is so you aren't too close to it if hostile players warps to it. The MTU is not a must, but it makes looting and potential salvaging far easier. Just remember to bookmark it in case you have to warp off.


'''Combat signatures and Expeditions''' are far more varied, and therefor harder to advise on in general terms. They usually consists of a couple of gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down and take the gates to reach you. This makes you far harder to catch while running, but remember to keep an eye on intel.
'''Combat signatures and Expeditions''' are far more varied, and is is therefore harder to provide general advise. They usually consists of multiple gated deadspace pockets. This means that hostile players cannot warp directly to you, but have to scan you down with combat probes and take the gates to reach you. This makes you far harder to catch while running the site.


The higher difficulty of combat sites means that you want better ships than for belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Praxis]]. Talk to other NSC members: some are experienced site runners and can offer good advice on fits and ships; they might also be able to walk you through some practical site runs.
The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]]. Talk to other more experienced members of the Null-Sec community: They will be able to offer good advice on ships and fits; they might also be able to walk you through some practical site runs.


== Staying safe from other players ==
== Staying safe from other players ==