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Tactical overlay: Difference between revisions

From EVE University Wiki
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[[Image:RangeInclusive.jpeg|center|border|RangeInclusive.jpeg]]
[[Image:RangeInclusive.jpeg|center|border|RangeInclusive.jpeg]]


Modules that have a range simply display one sphere.  Modules will not activate on targeted objects outside this range. Good examples are Tractor Beams, Salvagers, Miners, etc.  While mining, for example, the overlay can help a pilot to find a good place to sit in range of the desired asteroids.
Modules that have a range simply display one sphere and will not activate on targeted objects outside this range. Good examples are Tractor Beams, Salvagers, Miners, etc.  While mining, for example, the overlay can help a pilot to find a good place to sit in range of the desired asteroids, or anchor cans so that they're easily accessible for a long op.


Another use for the tactical overlay is planning your path through wrecks as you salvage in your shiny, new Noctis (or the ship you're in while you're saving up to buy your shiny, new Noctis.)  Typically, with a good fit, and assuming you didn't have to kite the mobs for 20 minutes, you'll be able to visually figure out an optimal path for grabbing all the stuff.
Without the overlay view, you only have the overview distance (a straight line between the object and your ship), and it can become pretty disorienting moving the camera around looking for targets and understanding how far objects are away '''from each other'''.  Using the overview can help you plan more effectively and do less moving around.
 
Another use for the tactical overlay is planning your path through wrecks as you salvage in your shiny, new Noctis (or the ship you're in while you're saving up to buy your shiny, new Noctis.)  Once you get the hang of it, you'll be able to visually figure out an optimal path for grabbing all the stuff, moving efficiently toward the farthest wreck and pulling things in from behind and the sides before they fall out of range.