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***Autocannon: short range | ***Autocannon: short range | ||
***Artillery: long range | ***Artillery: long range | ||
** | **Precursor: exotic matter streams - Thermal and Explosive damage | ||
** | ***Entropic Disintegrators: short range | ||
*[[#Launchers_and_Turrets|Launchers]] fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type, and come in three general types | *[[#Launchers_and_Turrets|Launchers]] fire self-propelled ammunition that homes in on its target and causes damage when it arrives. Launchers can deliver any damage type, and come in three general types | ||
**Rockets | **Rockets, Heavy Assault Missiles, Torpedoes, XL Torpedoes: short range | ||
**Missiles: long range | **Light Missiles, Heavy Missiles, Cruise Missiles, XL Cruise Missiles: long range | ||
**Rapid Launchers: undersized missiles on rapid-fire launchers, effective against smaller targets | **Rapid Launchers: undersized missiles on rapid-fire launchers, effective against smaller targets | ||
*[[#Launchers_and_Turrets|Vorton Projectors]] fire arcing lightning that also damage entities near the target. EM and Kinetic damage, long range. | |||
*[[#Electronic_Warfare|Electionic warfare]] (e-war) modules do not directly damage targets, but work to reduce their fighting capabilities. They come in a variety of different forms, and are often used in combination with turrets or launchers. | *[[#Electronic_Warfare|Electionic warfare]] (e-war) modules do not directly damage targets, but work to reduce their fighting capabilities. They come in a variety of different forms, and are often used in combination with turrets or launchers. | ||
*[[#Drones|Drones]] are semi-independent units that fly out to attack target ships. They are controlled by the pilot, can deal any type of damage, do not use ammunition, and are often used as secondary weapons on larger ships. However, they can be targeted and destroyed by enemies. | *[[#Drones|Drones]] are semi-independent units that fly out to attack target ships. They are controlled by the pilot, can deal any type of damage, do not use ammunition, and are often used as secondary weapons on larger ships. However, they can be targeted and destroyed by enemies. | ||
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{{Color box | color=#222222 | border=#ffeeee | | {{Color box | color=#222222 | border=#ffeeee | | ||
Fighting in space is a matter of physics. The detailed comparison chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] explains the following in more detail. You can find it there if you want it - some do; some don't. | Fighting in space is a matter of physics. The detailed comparison chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] explains the following in more detail. You can find it there if you want it - some do; some don't. | ||
{{Note box|The bottom line: Missiles will almost always deal some damage, while turrets can miss. Turrets hit immediately, while missiles need to fly out to their targets.}} | {{Note box|The bottom line: Missiles will almost always deal some damage, while turrets can miss. Turrets hit immediately, while missiles need to fly out to their targets.}} | ||
So, imagine you are in a missile boat and have locked onto a ship carrying lasers. You both fire at the same time. The laser hits you immediately. Meanwhile, your missile is flying through space. The question is: do you have enough time to fire enough missiles for the kill, or will the laser burn you out first? | So, imagine you are in a missile boat and have locked onto a ship carrying lasers. You both fire at the same time. The laser hits you immediately. Meanwhile, your missile is flying through space. The question is: do you have enough time to fire enough missiles for the kill, or will the laser burn you out first? | ||
[[File:Qsg turret spin.mov|thumb|upright=0.8|Turrets fire in a straight line and spin to track their targets.]] | [[File:Qsg turret spin.mov|thumb|upright=0.8|Turrets fire in a straight line and spin to track their targets.]] | ||
[[File:Qsg missile chase.mov|thumb|upright=0.8|Missiles follow their targets and explode when they get there.]] | [[File:Qsg missile chase.mov|thumb|upright=0.8|Missiles follow their targets and explode when they get there.]] | ||
More: | More: | ||
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::''Energy'': use a lot of capacitor, EM/Thermal, no reloading and immediate crystal swapping. | ::''Energy'': use a lot of capacitor, EM/Thermal, no reloading and immediate crystal swapping. | ||
::''Disintegrators'': use some capacitor, Thermal/Explosive. Immediate reloading. Damage increases over time, however bonus damage is lost by reloading or target leaving range. | ::''Disintegrators'': use some capacitor, Thermal/Explosive. Immediate reloading. Damage increases over time, however bonus damage is lost by reloading or target leaving range. | ||
*Vorton Projectors fires thick arching lightning, attracted by entites in space. | |||
:-Like turrets, they reach their targets immediately. | |||
:-Like missiles, each hit always does some damage as they always hit. However, the size of the lightning and the size and speed of the target can reduce how much damage they deal. | |||
:-Unlike turrets and missiles, they do not spin themselves to point at targets, or fire entities that chase targets, but instantly cast effects on targets. | |||
:-Due to how they do damage, the relative position and speed between the user and the target aren't matter with damage application at all, as long as the target is in range. | |||
:-When the target is damaged, other entities near it are damaged too. | |||
:-They deal EM and Kinetic damage. | |||
:-They use a lot of capacitor. | |||
:-They are fast reloading. | |||
And if you want a bit more............... | And if you want a bit more............... | ||
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| very high | | very high | ||
|- | |- | ||
| | | Precursor | ||
| Entropic Disintegrator | |||
| short | | short | ||
| medium | | medium | ||
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| <span style="color:#77932A">mixture of EM + kinetic</span> | | <span style="color:#77932A">mixture of EM + kinetic</span> | ||
| very high<ref>Vorton Projector shots hit up to 9 additional targets within 10km of the original.</ref> | | very high<ref>Vorton Projector shots hit up to 9 additional targets within 10km of the original.</ref> | ||
| | | high | ||
| colspan = "2" | | | colspan = "2" | | ||
* [[Vorton Projectors]] | * [[Vorton Projectors]] | ||