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== Mission related timers == | == Mission related timers == | ||
=== Offer timer === | === Offer timer === | ||
The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. | The offer or acceptance timer starts when talking to the agent and has a duration of 7 days. When the mission is not accepted in this time frame the agent will withdrawn the offer. Note: COSMOS missions are a one shot offer, so letting the offer expire means that that mission and all missions after that one are no longer available. <''Where to find''> | ||
=== Completion timer === | === Completion timer === | ||
The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. | The completion timer starts when accepting the mission and has a duration of 7 days. Letting the completion timer expire will cause the mission to fail. And will incur a standings penalty with the agent, corporation and faction. <''Where to find''> | ||
< ''Add image for Offer and Completion timer'' > | |||
=== Bonus timer === | === Bonus timer === | ||
The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward. | The bonus timer starts with the completion timer and has a duration from 10 minutes to 6 hours. Completion of the missions within the bonus timer grands a bonus reward. <''Where to find''> | ||
=== Decline missions timer === | === Decline missions timer === | ||
The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline missions timer incurs a standing penalty with the agent, corporation and faction. | The decline missions timer starts when declining a mission and has a duration of 4 hours. Declining another mission with the same agent during the decline missions timer incurs a standing penalty with the agent, corporation and faction. | ||
or | |||
=== Decline missions timer === | |||
The decline missions timer starts when declining a mission and has a duration of 4 hours. See [[#Declining missions|Declining missions]] | |||
== Mission levels == | == Mission levels == | ||
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*'''Level 2''' While Mining and Courier missions may be run in frigates, Encounter is designed for [[cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting ships|fit out new ships]]. | *'''Level 2''' While Mining and Courier missions may be run in frigates, Encounter is designed for [[cruiser]] hulls. You are expected to improve your abilities and learn how to [[Fitting ships|fit out new ships]]. | ||
*'''Level 3''' As you specialize, you will need a [[battlecruiser]], [[Mining Barge]], or a medium-sized [[hauler]]. These missions go faster if you have trained for better ships and at least some [[Tech 2]] fittings. | *'''Level 3''' As you specialize, you will need a [[battlecruiser]], [[Mining Barge]], or a medium-sized [[hauler]]. These missions go faster if you have trained for better ships and at least some [[Tech 2]] fittings. | ||
*'''Level 4''' These require a [[battleship]], an [[exhumer]], or a large hauler. These missions can be time-consuming, but they offer large rewards. These missions require [[Omega clone|omega]] to run. | *'''Level 4''' These require a [[battleship]], an [[exhumer]], or a large [[hauler]]. These missions can be time-consuming, but they offer large rewards. These missions require [[Omega clone|omega]] to run. | ||
*'''Level 5''' Encounter (combat) missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, these also require omega to run. | *'''Level 5''' Encounter (combat) missions designed for [[#Missioning with a fleet|groups of players]] or [[capital ships]] and are exclusively located in Low Security space. Like level 4, these also require omega to run. | ||
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The mission types are: | The mission types are: | ||
'''[[Distribution missions|Courier missions]]''' (also referred to as distribution) require shipping cargo from station to station or occasionally from agent to station. Distribution missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | '''[[Distribution missions|Courier missions]]''' (also referred to as distribution) require shipping cargo from station to station or occasionally from agent (in soace) to station. Distribution missions have no inherent combat. Courier missions are the fastest mission type to run so they are sometimes used for fast standings gains. | ||
'''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | '''[[Mining missions]]''' are given out by Mining division agents and require you to mine a specific mission ore and bring it back to the agent's station. There is a risk of combat during mining missions, though the "belt pirate" <ref group= Note>These pirates "belong" to the belt and not to the mission.</ref> NPC hostiles that can show up are usually rather weak. Mote that mission ore with the exception of [[Lyavite in Incursions|Lyavite]] has no other uses and can not be traded on the market. | ||
'''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions | '''Trade missions''' The agent wants a specific item to "trade" for the reward. Trade missions have no inherent combat. Trade missions do not occur as basic missions but show up as Storyline and COSMOS missions | ||
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'''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | '''Agent Interaction missions''' also referred to as branch. The agent offers you the choice of 2 or more missions. Conforming your choice completes the mission and accepts the mission of your choice. These mission occur as part of Epic Arcs. | ||
'''[[Security missions|Encounter missions]]''' are all other missions. Mostly combat-focused. Encounter missions are mostly offered by Security division agents. The job is usually to kill pirates, retrieve stolen goods, or destroy strategic targets. But some times it is doing a recon (i.e. go to the target area, look and leave) or to transport items from or to a structure (<em>not a station</em>) somewhere in space. These missions have the highest rewards but they are also slower and involve a risk of dying. <!-- this > has to go somewhere else, it is about agent division and not mission type -->(Note that Security division agents will occasionally ask you to transport something to another station, or to fly out and mine some ore. See [[#Declining missions|declining missions]] if you are unable or unwilling to do these tasks.) | |||
== Mission categories == | == Mission categories == | ||
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Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings. | Gaining improved standings with an agent, corporation or faction can also be lucrative. With higher standings, you will be able to take higher level missions, pay fewer broker fees in NPC stations and get cheaper refining in NPC stations. See [[NPC standings]] for all advantages of standings. | ||
You will also receive ISK from bounties while killing NPC | You will also receive ISK from bounties while killing NPC pirates. You will often get more ISK from bounties than from the mission reward. You will also be able to loot and [[salvage]] the wrecks though it depends on the mission level and killed NPCs whether it is profitable or not. | ||
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If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | If an agent you recently declined a mission from offers you another undesirable mission, you can click DELAY, wait out the four hour timer while you go do something else, and then decline. | ||
== Missioning with a fleet == | |||
{{Main|Mission Fleets}} | |||
Members of a fleet who run missions can share all of the standings, LP, and ISK rewards from the mission and bounties automatically. Loot and/or salvage can be shared by hand. This is especially good for newer players, as they generally gain more standings than they share. There are two main kinds of mission fleet: Spider, where everyone runs their own missions, but shares standings, etc. at the end; and Locust, where the fleet members all work on the same mission together. Read the article on [[Mission Fleets]] for more details. | |||
== Advice for new mission runners == | |||
If you're new to mission running and your goal is to gain loot, pile up LP to buy things, or to increase your standing with a faction, then you may want to lay out a plan to help you run your missions with a minimum of down time. Here are some suggestions. | |||
'''1. Pick an area in which to work''' | |||
== Kinds of agents == | The last thing you want is to be running missions in the middle of a contested low sec region where combatants will shoot at you, or in systems that lie on a busy trade route where griefers will target you. Use the map and look for a group of fairly high security systems set off from the major trade routes and other active systems. Keep in mind that you can be scanned down in mission pockets and war targets will attempt to do so. | ||
[[File:Good_mission_map.jpg|500px]] [[File:Bad_mission_map.jpg|400px]] | |||
'''2. Know what you want; check out what the various agents offer''' | |||
Successful mission runs give you ISK and Encounter missions can also give you loot. They also give you standing with the agent that gave you the mission, the agent's corporation, and the agent's faction. In addition, they give you LP that can be redeemed for items in the corporation's store. The corporation you gain LP for is important. | |||
Most corporation stores sell the same sets of [[Implants#Attribute Enhancers|augmentation implants]]. However, different corporations offer different sets of [[Skill Hardwiring|skill upgrade implants]], and different factions offer different modules, hulls and ammunition. Roden Shipyards, for example, sells warp drive and astrometric skill upgrades, while Astral Mining offers mining upgrades. Weapons and ammunition offers correspond to the faction's spaceship preferences - Minmitar offer projectile weapons and ammo, Ammar offer laser weapons and crystals, and so on. | |||
'''3. Pick A Corporation With Multiple Agents In The Region''' | |||
Nearly every station has at least one agent, and there are many duplications in terms of standings and items offered for sale. So if you want to improve your standing with Gallente and you want to buy equipment to improve your mining, then Astral Mining is one of the corporations you would want to consider. Since there are many Astral Mining agents in Gallente space, choosing this corporation will not restrict your choice of star systems all that much. | |||
Once you have a goal in mind, use the Agent Finder to narrow your choices of star system. Keep in mind that when you finish running level 1, you will almost certainly have to move to a new system to find a level 2 agent, and again for level 3 and 4. So try to find a group of level 1-2-3-4 agents that are fairly close together. | |||
To avoid unfavorable missions such missions in low/null security space and missions that require you to kill empire ships you will need to decline missions every now and then. It is best to choose your location so that you have a second and even third agent as backup once you can't decline the mission offered from first agent without losing standings. | |||
'''4. Pick A Base Station And Start Running''' | |||
Here is the map for that area: | |||
[[File:Verge_vendor_mission_map.jpg]] | |||
You need a base because as you go along, you will buy ships, ammunition and other gear and you will pick up loot and salvage from completed missions. It's easiest to keep all this stuff in one place, so plan to go to your agent's base to run missions, then fly back to your base when you need to resupply. It is often best to bring all the refit modules and extra ammo to the agent's station so you don't need to travel more than is needed. | |||
=== Two hints for being sure your mission is complete === | |||
* Look for a green check mark next to the mission | |||
:[[File:Missioncheckmark.jpg |alt= where the green checkmark appears]] | |||
* If you think the mission is finished but you don't see the green checkmark or want to check your objectives, click on the little down arrow next to the mission name and select "Details" from the menu. This will show you the mission briefing and you can take another look at your objectives. | |||
Note that some missions may not get this completion mark. | |||
=== Mission preparation and walkthroughs === | |||
Never fly what you cannot afford to lose applies to running missions as well. When starting out, fly the cheapest ship that will do the job and only pay for expensive upgrades once you're sure you can replace them. Also, keep in mind that no activity is 100% safe, mission runners can get scanned down and ganked and even an empty transport ship can become a target for a bored ganker. | |||
NPC's in missions tend to be very predictable in their setups. For example, Gallente and Serpentis use only Kinetic and Thermal damage against you and are most susceptible to Kinetic and Thermal damage themselves; when they use any form of [[EWAR]], it's always sensor dampening. It helps quite a bit if you set up your ship to deal damage that NPC's are vulnerable to and defend against what they will throw at you. Check out [[NPC damage types]] for a full description and a handy chart that you can keep in your Neocom Notebook. | |||
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== Kinds of agents == <!-- This is not about agent but about missions. Remove the section? --> | |||
There are different kinds of agents, each with its own set of missions. | There are different kinds of agents, each with its own set of missions. | ||
* Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter). | * Basic mission - assignments of varying difficulty for mining, security (combat), distribution (hauling), R&D (research), and locator (bounty hunter). | ||
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The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space. | The fact that Eveynel Daerne is located in the Orduin solar system, which is the sovereign territory of the Minmatar Republic, is completely irrelevant. High Minmatar Republic standings will not give you access to missions from Eveynel Daerne. This concept applies as a rule to all agents of a faction who are located in a different faction's sovereign space. | ||
== Standings == | === Standings === | ||
{{main|NPC standings}} | {{main|NPC standings}} | ||
Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | Standings are a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions changes your standing with the agent, the agent's corporation, in some cases the agent's faction and, in security missions, the faction of the entities that you kill. | ||
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To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | To see a history of how your standings have changed, you can go to [[Neocom]] > Character Sheet > Interactions > Standings, scroll through the list of NPC entities and select the entity you are interested in to see how much your standings went up or down for what actions and by how much. See [[NPC standings]] for more details. | ||
== Finding agents == | === Finding agents === | ||
Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency. | Most mission agents are located at NPC stations. They can be searched by using [[The Agency]] or via the [[Agent Finder]] which is similar to the Agency. | ||
[[Image:agencyMissions.jpg|thumb|center|upright=1.8]] | [[Image:agencyMissions.jpg|thumb|center|upright=1.8]] | ||
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== Skills == | == Skills == | ||
In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings. | In addition to all the ship, piloting, fitting, and combat skills you may need there are also skills that are more focused on missions and standings. | ||
There are | There are three skills that improve your effective standings. These skills are mutually exclusive. | ||
* {{sk|Connections}} - 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Does not apply to criminal factions. | * {{sk|Connections}} - 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Does not apply to criminal factions. | ||
* {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. | * {{sk|Criminal Connections}} - 4% Modifier per level to effective standing towards NPCs with low Concord standing. Only applies to criminal factions. | ||
* {{sk|Diplomacy}} - 4% Modifier per level to effective standing towards entities that have negative standings with you. | * {{sk|Diplomacy}} - 4% Modifier per level to effective standing towards entities that have negative standings with you. | ||
<!-- Integrate the skills below into the reward section? --> | |||
There are five skills that improve the payout (Standings, loyalty points or ISK) from missions. | |||
* Standings | |||
** {{sk|Social}} - 5% bonus per level to NPC agent, corporation and faction standing increase. | |||
*Loyalty points | |||
** {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. | |||
** {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. | |||
** {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. | |||
* ISK | |||
** {{sk|Negotiation}} - 5% additional ISK pay per skill level for agent missions. | |||
== Notes == | == Notes == | ||