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Corax: Difference between revisions

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* SHIP ATTRIBUTES SECTION (last update : 2/11/2017)
* SHIP ATTRIBUTES SECTION (last update : 2/11/2017)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=32876
| shipid= 32876
| shipimg=Corax.jpg
| shipimg= Corax.jpg
| shipname=Corax
| shipname= Corax
| class=Destroyer
| class= Destroyer
| grouping=Standard Destroyers
| grouping= Standard Destroyers
| hulltype=Corax Class
| hulltype= Corax Class
| faction=Caldari State  
| faction= Caldari State  
| variations=<i>{{Ship|Stork}}</i>
| variations= {{Ship|Stork}}, {{Ship|Mamba}}
| tech=  
| tech=  
| powergrid=53 MW
 
| cpu=210 tf
| powergrid= 53 MW
| capacitor=500 GJ
| cpu= 210 tf
| highs=7
| capacitor= 500 GJ
| turrets=0
 
| launchers=7
| highs= 7
| mediums=4
| turrets=  
| lows=2
| launchers= 7
| mass=1,750,000 kg
| mediums= 4
| volume=52,000 m³
| lows= 2
| cargohold=450 m³
 
| extrahold=
| mass= 1,750,000 kg
| extraholdtype=
| volume= 52,000 m³
| dronebay=
 
| bandwidth=
| cargohold= 450 m³
| info=The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
| extraholdtype=  
| bonuses=<b>Caldari Destroyer bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket explosion velocity<br><b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity<br>
| extrahold=  
| structurehp=750 HP
 
| shieldhp=1,000 HP
| dronebay=  
| shieldem=0
| bandwidth=  
| shieldexp=50
 
| shieldkin=40
| info= The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.<br><br>As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
| shieldtherm=20
| bonuses= <b>Caldari Destroyer bonuses (per skill level):</b><br>
| armorhp=750 HP
5% bonus to kinetic Light Missile and Rocket damage<br>
| armorem=50
10% bonus to Light Missile and Rocket explosion velocity<br>
| armorexp=10
<b>Role Bonus:</b><br>50% bonus to Light Missile and Rocket max velocity
| armorkin=25
 
| armortherm=45
| structurehp= 750 HP
| maxvelocity=235 m/sec
 
| inertia=2.7
| armorhp= 750 HP
| warpspeed=4.5 AU/s
| armorem= 50
| warptime=6.55 s
| armortherm= 45
| targetrange=45.00 km
| armorkin= 25
| sigradius=69 m
| armorexp= 10
| maxlockedtargets=7
 
| sensortype=Gravimetric
| shieldhp= 1,000 HP
| sensorvalue=12 points
| shieldem=  
| scanres=475 mm
| shieldtherm= 20
| reqskills=*{{RequiredSkill|Caldari Destroyer|I}}
| shieldkin= 40
| shieldexp= 50
 
| maxvelocity= 235 m/sec
| inertia= 2.7
| warpspeed= 4.5 AU/s
| warptime= 6.55 s
 
| targetrange= 45 km
| maxlockedtargets= 7
| sigradius= 69 m
| scanres= 475 mm
| sensortype= Gravimetric
| sensorvalue= 12 points
 
| reqskills= * {{RequiredSkill|Caldari Destroyer|I}}
** {{RequiredSkill|Caldari Frigate|III}}
** {{RequiredSkill|Caldari Frigate|III}}
*** {{RequiredSkill|Spaceship Command|I}}
*** {{RequiredSkill|Spaceship Command|I}}
| totaltraintime=9h 18m 20s


| totaltraintime=9h 18m 20s
| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=
| highlights2=
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Summary ==
== Summary ==
New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying the missile-flinging Corax on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.
New Caldari players who enjoyed the missile-centric playstyle of the [[Kestrel]] have the option of flying the missile-flinging Corax on their way to piloting a [[Caracal]], rather than being forced into the turret-toting [[Cormorant]]. With its range bonus and a bonus to explosion velocity that helps its missiles apply damage to small, fast targets, the Corax can threaten most frigates, from long ranges.


== Skills ==
== Skills ==
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths.
Being a Tech 1 destroyer and potentially a pilot's first step up from frigate hulls, the Corax is quite forgiving. Basic [[fitting skills]] and [[support skills]] are desirable. {{sk|Missile Bombardment}} and {{sk|Missile Projection}} increase missile ranges and synergize well with the Corax's strengths.


== Tactics ==
== Tactics ==
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.
The Corax's range bonuses push it towards mid- and long-range engagements. With honed skills and Tech 2 equipment, it can be fitted to project around 150 DPS at around 70 km, though this DPS will be delayed by missile travel time.


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== Notes ==
== Notes ==
''Corax'' is part of the scientific name for the common raven, ''corvus corax''; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger [[Raven]].
''Corax'' is part of the scientific name for the common raven, ''corvus corax''; it was a Latin word meaning "raven", and was borrowed into Latin from ancient Greek. This makes the Corax a rare example of a ship in EVE which has a name meaning the same thing as that of another ship, the much larger [[Raven]].