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====Contested Minmatar Outpost COMPLEX==== | ====Contested Minmatar Outpost COMPLEX==== | ||
The Co0ntested Minmatar Outpost COMPLEX is 3 pockets deep with an additional pocket reachable from the first pocket. The gates can only be activated with cruiser hulls and below, but no keycards are needed for any of the gates. You mostly have to deal with angel forces in the COMPLEX. There are no warp scrambling frigates in the COMPLEX. | |||
Security Blockade | Security Blockade | ||
The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Bassket in a frigate, who will web you if you are too close. | |||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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Seized Supply Depot | Seized Supply Depot | ||
A rather uninteresting pocket of the COMPLEX. Angel frigates and cruisers, some of which target paint again. Beside that nothing interesting, one might as well go directly for the last pcoket. The acceleration gate is 38 km away from the entrance point. | |||
Overrun Headquarters | Overrun Headquarters | ||