More actions
expanded the lead for the article, making it more explicitly clear to a new player reading this page what "fitting a ship" actually means |
editing my own edits, making it clear which of the two aspects of ship fitting this article refers to, and adjusting the wording on mentioning third-party sites |
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{{related class | Fitting (CORE class)| Ship Roles (CORE class)}} | {{related class | Fitting (CORE class)| Ship Roles (CORE class)}} | ||
The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. should be used with it for it to be able to do what the player wants it to, and to the act of then actually assembling a ship hull and placing the above-mentioned items in it so that the ship becomes ready to be undocked and used. | ||
This article introduces basic guidelines for fitting ships. There are no strict rules that you ''must'' follow; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as advanced considerations as they gain familiarity with it. Good sources of information are also third-party sites that host information pages dedicated to specific areas of gameplay. | This article covers the first of these two meanings (the second involves a fairly straightforward in-game process that is quickly mastered) and introduces basic guidelines for fitting ships. There are no strict rules that you ''must'' follow; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as advanced considerations as they gain familiarity with it. Good sources of more advanced information on ship fitting that go beyond the scope of a general article on it are also third-party sites that host information pages dedicated to specific areas of gameplay. | ||
==General theory== | ==General theory== | ||