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Sovereignty: Difference between revisions

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Available Upgrades:  
Available Upgrades:  
* Entrapment Array 1 - 5: This upgrade increases the chance of finding a complex in the system.
* Pirate Detection Array 1 - 5: This upgrade increases the number of active combat sites in the system (specifically, each level creates at least four additional sites). The term "active" means that if one site is completed, a replacement spawns immediately. Note that this is affected by the ''truesec'' level of the system, so a -0.1 system will still never have Sanctums. However, the higher-level upgrades will tend to produce higher-level sites within the constraints of truesec.
* Pirate Detection Array 1 - 5: This upgrade increases the number of active combat sites in the upgraded solar system.
* Entrapment Array 1 - 5: This upgrade increases the chances of DED complexes spawning in the system. (Along with the Military Index requirement, the Entrapment Array I also requires a Pirate Detection Array III installed.) {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}}
* Quantum Flux Generator 1 - 5: This upgrade increases the chance of a wormhole being present in the upgraded solar system.
* Quantum Flux Generator 1 - 5: This upgrade increases the chance of a wormhole being present in the upgraded solar system. {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}}


== Claiming Sovereignty ==
== Claiming Sovereignty ==