Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vorton Projectors: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 14: Line 14:


=== Attributes and attribute modifiers ===
=== Attributes and attribute modifiers ===
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. The general rule is: if something does not says it affects Vorton Projectors, then it don't. There are few effects can affect attributes of Vorton Projectors:
Vorton Projectors uniquely use their own set of attributes, only affected by Vorton Projectors themselves, Condenser Packs, Vorton Tuning Systems, bonuses of EDENCOM ships, and related skills. There are few other effects have modifiers of attributes of Vorton Projectors:
* 'Pyrolancea' boosters apply their weapon damage bonus to Vorton Projectors.
* 'Pyrolancea' boosters apply a weapon damage bonus to Vorton Projectors.
* 'Halycon' boosters apply their optimal range bonus to Vorton Projectors.
* 'Halycon' boosters apply an optimal range bonus to Vorton Projectors.
* Wolf-Rayet effect in [[Wormhole space]] apply their small weapon damage bonus to small Vorton Projectors.
* Wolf-Rayet effect in [[Wormhole space]] apply a weapon damage bonus to small Vorton Projectors.
* Magnetar effect in Wormhole space apply their damage bonus and explosion velocity penalty to Vorton Projectors.
* Magnetar effect in Wormhole space apply a damage bonus and an explosion velocity penalty to Vorton Projectors.
* Black-Hole effect in Wormhole space apply apply an explosion velocity bonus to Vorton Projectors.
* Black-Hole effect in Wormhole space apply an explosion velocity bonus to Vorton Projectors.


That said, Vorton Projectors are not affected by '''anything else''':
The general rule is: if something does not says it affects Vorton Projectors, then it don't. That said, Vorton Projectors are not affected by '''anything else''':
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
* Core gunnery skills and missile skills do not affect Vorton Projectors, with this set of weapons instead having its own equivalents for {{sk|Gunnery}} and {{sk|Missile Launcher Operation}} (root prerequisite, -cycle time), {{sk|Rapid Firing|}} and {{sk|Rapid Launch}} (-cycle time), {{sk|Sharpshooter}} (+optimal range), {{sk|Surgical Strike}} and {{sk|Warhead Upgrades}} (+damage), and a skill combining {{sk|Target Navigation Prediction}} (+explosion velocity) with {{sk|Guided Missile Precision}} (-explosion radius).
* All modules that affect turrets or missiles do not affect Vorton Projectors.
* All modules that affect turrets or missiles do not affect Vorton Projectors.