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Implants: Difference between revisions

From EVE University Wiki
m Update link.
m Update Rapture set info as per the talk page.
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| -6.01%
| -6.01%
|--
|--
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] Capacitor regeneration speed
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] [[Capacitor]] recharge time <br><span style="padding-left: 28px;">Note: see [[Talk:Implants#Incorrect sum for High-Grade Rapture implant|Talk page]]</span>
| style="text-align:left;" | High-grade Rapture
| style="text-align:left;" | High-grade Rapture
|15%
|15%
|50%
|50%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 53.63%
| <s>53.63%</s>
| +4
| +4
|rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point
|rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point
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|10%
|10%
|25%
|25%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 33.83%
| <s>33.83%</s>
| +3
| +3
|-
|-
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|2.5%
|2.5%
|10%
|10%
|1%
| -1%
|2%
| -2%
|3%
| -3%
|4%
| -4%
|5%
| -5%
| 20.03%
| <s>20.03%</s>
| +2
| +2
|}
|}
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Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain:
Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain:


* A training clone with very expensive attribute enhancers, stored in high-[[System security|security]] space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character
* A training clone with very expensive attribute enhancers, stored in [[high-sec]]urity space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles.
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles.
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped.
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped.
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* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets]
* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets]
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants]
* [[The_%2B3_Implants_Program|E-Uni's +3 Implant program]]
* [[The +3 Implants Program|E-Uni's +3 Implant program]]


[[Category:Items]]
[[Category:Items]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]