More actions
m Update link. |
m Update Rapture set info as per the talk page. |
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| -6.01% | | -6.01% | ||
|-- | |-- | ||
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] Capacitor | |rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] [[Capacitor]] recharge time <br><span style="padding-left: 28px;">Note: see [[Talk:Implants#Incorrect sum for High-Grade Rapture implant|Talk page]]</span> | ||
| style="text-align:left;" | High-grade Rapture | | style="text-align:left;" | High-grade Rapture | ||
|15% | |15% | ||
|50% | |50% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| 53.63% | | <s>53.63%</s> | ||
| +4 | | +4 | ||
|rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point | |rowspan="3" style="text-align:left;" | Combat site: Wightstorm Muster Point | ||
| Line 696: | Line 696: | ||
|10% | |10% | ||
|25% | |25% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| 33.83% | | <s>33.83%</s> | ||
| +3 | | +3 | ||
|- | |- | ||
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|2.5% | |2.5% | ||
|10% | |10% | ||
|1% | | -1% | ||
|2% | | -2% | ||
|3% | | -3% | ||
|4% | | -4% | ||
|5% | | -5% | ||
| 20.03% | | <s>20.03%</s> | ||
| +2 | | +2 | ||
|} | |} | ||
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Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain: | Different jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped depending on what a pilot wishes to do. For example, a player could maintain: | ||
* A training clone with very expensive attribute enhancers, stored in high- | * A training clone with very expensive attribute enhancers, stored in [[high-sec]]urity space. They could jump into this clone for low-risk activities in hisec, and for times when they might be logged off for days or weeks and doing nothing else with the character | ||
* A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles. | * A PvP-dedicated clone with expensive skill hardwirings that enhance their PvP efficacy (such as a set of Snake implants for a speed boost), stored in or near low-security space. They could jump into this clone for PvP in losec, where ship destruction is likely but the loss of a pod, and therefore a clone, is less likely due to the lack of bubbles. | ||
* An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped. | * An expendable clone with cheap attribute enhancers, stored in null-security space. The loss of a pod is more likely in nullsec due to the potential use of bubbles, and an expendable clone manages this risk. Having a clone stored in nullsec also lets the player avoid traveling through risky bottleneck systems where Empire space meets nullsec, which are more likely to be camped. | ||
| Line 747: | Line 747: | ||
* [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | * [https://www.fuzzwork.co.uk/implants/ Fuzzwork's overview of current market prices for all implant sets] | ||
* [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | * [https://oldforums.eveonline.com/?a=topic&threadID=203472 Math for calculating full secondary effect of pirate implants] | ||
* [[ | * [[The +3 Implants Program|E-Uni's +3 Implant program]] | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||