More actions
m Removed property "Has update description" |
m Added definitions of "suspect offenses" and "criminal offenses" (which are not defined elsewhere), taken verbatim from CCP's Crimewatch documentation |
||
| Line 55: | Line 55: | ||
| valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage (15 minutes). | | valign="top" nowrap style="background:#200000;" | {{co|yellow|'''Suspect Timer'''}}<br>'''Cause:''' Committed a "suspect"-level offense.<br>'''Consequence:''' Capsuleers may freely engage (15 minutes). | ||
|} | |} | ||
<span class="flashy"> [[File:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] </span> The ''' | [[File:icon_timer_suspect.png|16px|link=]] {{co|#ffd75f|Suspect offences:}} | ||
In high-security space, a pilot can acquire a Suspect Timer by performing any of the following actions: | |||
* Stealing from a container or wreck | |||
* Engaging Mobile Structures, such as Mobile Tractor Units or Mobile Depots | |||
* By having a kill right activated on them | |||
In low-security space, attacking a player's ship (not their capsule) with any offensive module, including Smartbombs and other non-targeted weapons, will provoke a Suspect Timer. Stealing from a container will also provoke the timer, although assisting outlaw players in low security space will not. | |||
<span class="flashy"> [[File:ColorTag-SkullYellowBlack9.gif|Yellow Skull - Pilot is a suspect]] </span> The '''Suspect Timer''' means that anyone can freely attack you without [[CONCORD]] interfering. | |||
If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below). | |||
==== Criminal Timer ==== | ==== Criminal Timer ==== | ||
| Line 62: | Line 72: | ||
| valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space (15 minutes). | | valign="top" nowrap style="background:#200000;" | {{co|red|'''Criminal Timer'''}}<br>'''Cause:''' Committed a "criminal"-level offense.<br>'''Consequence:''' Capsuleers may freely engage. CONCORD will engage in high-sec space (15 minutes). | ||
|} | |} | ||
<span class="flashy"> [[File:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] </span> The ''' | [[File:icon_timer_criminal.png|18px|link=]] {{co|red|Criminal offences:}} | ||
In high-security space, activating any offensive module on another player's ship, capsule or assets that the player is not legitimately allowed to attack (war targets, for example), including non-targeted modules like Smartbombs, will provoke a Criminal Timer, as will assisting a player with a Criminal Timer. If a player receives a Criminal Timer in high security space (or jump into high security space with an active criminal timer acquired elsewhere), they will not be able to initiate warp, or jump through a stargate and CONCORD will spawn and attack them, gate/station sentry guns will fire upon the criminal, and any player may fire on the pilot without penalty. Any jettisoned wrecks or containers will be automatically abandoned, allowing any other player to take from them without penalty. | |||
While in low-security space, players will acquire a Criminal Timer for activating any offensive module against another player's capsule, and for directly assisting any other player in possession of a Criminal Timer. If a player receives a Criminal Timer in low security space, they will not be prevented from warping or jumping, and CONCORD will not spawn to attack them – but the criminal will be fired upon by gate/station sentries, their jettisoned wrecks and containers will be auto-abandoned, and any player may fire upon them without penalty. | |||
Providing remote assistance to Suspects, Criminals, outlaws or players in a limited engagement will also result in a Criminal Timer, with the respective CONCORD reaction in High Security Space. | |||
<span class="flashy"> [[File:ColorTag-SkullRedBlack9.gif|Red Skull - Pilot is a criminal]] </span> The '''Criminal Timer''' means that anyone can freely attack you without [[CONCORD]] interfering. | |||
If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below). | If someone engages you, a '''limited engagement timer''' is created between both of you, to allow you to shoot back at the aggressor. This causes issues with assistance however, due to interfering with a limited engagement (for more information, see [[#Limited Engagement Timer|limited engagement]] below). | ||