More actions
Sivaira Chen (talk | contribs) No edit summary |
Sivaira Chen (talk | contribs) No edit summary |
||
| Line 416: | Line 416: | ||
=== CONCORD === | === CONCORD === | ||
[[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors. | [[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors. Marshals also start off with no shields and heavily damaged in armor, while EDENCOM Thunderchilds start off with about 10% shield, 5% armor and 40% structure. | ||
CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult. Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS. | CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult. Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS. | ||
| Line 425: | Line 425: | ||
# they cannot land Wrecking Shots | # they cannot land Wrecking Shots | ||
# Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships | # Vorton Projectors will chain their damage to ''any'' objects within 10km of your ship, and can thus be exploited into dealing friendly fire damage to other enemy CONCORD/EDENCOM ships | ||
# CONCORD ships are not especially durable, which turns the CONCORD room into a pure DPS race to determine whether you die first or the Marshals die first. | # CONCORD ships are not especially durable, which turns the CONCORD room into a pure DPS race to determine whether you die first or the Marshals die first. | ||
All CONCORD and EDENCOM ships have the '''Disparu Troop''' suffix. | All CONCORD and EDENCOM ships have the '''Disparu Troop''' suffix. | ||