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== Class 1 - Introuction == | == Class 1 - Introuction == | ||
2 ways to run Abyssals | 2 ways to run Abyssals <br> | ||
1. Lazy way: T0 in frigate/T3 in cruiser --> Orbit chache, destroy everything | 1. Lazy way: T0 in frigate/T3 in cruiser --> Orbit chache, destroy everything | ||
- Good if you don't like Abyssals | - Good if you don't like Abyssals | ||
- Good if you want a quick solo activity for some ISK | - Good if you want a quick solo activity for some ISK | ||
- Good while you are still figuring out what you want to do in Eve, those first 20M using buyback feel amazing as a new player | - Good while you are still figuring out what you want to do in Eve, those first 20M using buyback feel amazing as a new player | ||
<br> | |||
2. The learning way: Make your way up to solo T1/T2 in a frigate and move on to T5/T6 in a cruiser | 2. The learning way: Make your way up to solo T1/T2 in a frigate and move on to T5/T6 in a cruiser | ||
- Good if you want a deep understanding of core skills and PvE concepts | - Good if you want a deep understanding of core skills and PvE concepts | ||
- Good if you like Abyssals (very IRL friendly) | - Good if you like Abyssals (very IRL friendly) | ||
- Good if you like boat-loads of ISK (Bling-Gila isn't gonna buy itself) | - Good if you like boat-loads of ISK (Bling-Gila isn't gonna buy itself) | ||
<br> | |||
What this will not teach: | What this will not teach:<br> | ||
1. | 1. | ||
<br> | |||
T0 | <big>'''T0'''</big><br> | ||
'''IRL Skill progression:''' | '''IRL Skill progression:''' | ||
1. Safe location to pop instance (useful skill for almost any activity) | 1. Safe location to pop instance (useful skill for almost any activity) | ||
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- How to create a deep-safe --> Recommend CORE Bookmarks class | - How to create a deep-safe --> Recommend CORE Bookmarks class | ||
- Use Alliance-bookmarks (explain why this might be dangerous) | - Use Alliance-bookmarks (explain why this might be dangerous) | ||
<br> | |||
2. Becoming comfortable maneuvering your ship like it's second nature (you won't have to focus on basic things like this when it gets hectic) | 2. Becoming comfortable maneuvering your ship like it's second nature (you won't have to focus on basic things like this when it gets hectic) | ||
- Know how to read and use overview (teach Uni-overview) | - Know how to read and use overview (teach Uni-overview) | ||
- Q-clicking (Practice on first few T0 runs, 1 pupil will spiral towards chache while others keep at range) | - Q-clicking (Practice on first few T0 runs, 1 pupil will spiral towards chache while others keep at range) | ||
- Targeting and module use using hotkeys (first few runs, get people to use hot-keys) | - Targeting and module use using hotkeys (first few runs, get people to use hot-keys) | ||
<br> | |||
3. Own ship knowledge | 3. Own ship knowledge | ||
- How to fit a frigate (Why do the T0 fits use the modules they do, Chris?) --> Recommend CORE fitting class | - How to fit a frigate (Why do the T0 fits use the modules they do, Chris?) --> Recommend CORE fitting class | ||
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- Which e-war am I susceptible to? --> CORE E-War class | - Which e-war am I susceptible to? --> CORE E-War class | ||
- Optimal/effective range of weapons/e-war | - Optimal/effective range of weapons/e-war | ||
<be> | |||
'''SP progression:''' | <big>'''SP progression:''' </big><br> | ||
1. Basic frigate and cruiser Eve-Uni skill plans | 1. Basic frigate and cruiser Eve-Uni skill plans | ||
<br> | |||
2. Fitting Skill Plan | 2. Fitting Skill Plan | ||
<br> | |||
'''ISK progression:''' | <big>'''ISK progression:'''</big><br> | ||
1. Freedom to loose T1 frigates | 1. Freedom to loose T1 frigates <br> | ||
2. Freedom to try other activities | 2. Freedom to try other activities<br> | ||
== Class 2 - Parsing information == | == Class 2 - Parsing information == | ||