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User:Pancake33: Difference between revisions

103 editsJoined 9 December 2023
Pancake33 (talk | contribs)
Pancake33 (talk | contribs)
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The main page for Abyssals can be found here: Link (https://wiki.eveuniversity.org/Abyssal_Deadspace) and we recommend that you read through that page at your leasure. What follows is a heavily abridged version intended as a follow along and cheat-sheet for the live lessons. <br>
The main page for Abyssals can be found here: Link (https://wiki.eveuniversity.org/Abyssal_Deadspace) and we recommend that you read through that page at your leasure. What follows is a heavily abridged version intended as a follow along and cheat-sheet for the live lessons. <br>
 
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The Abyss is a PvE activity in which you use an in-game item called "Filament" (link: https://wiki.eveuniversity.org/Abyssal_filaments) to create an instance for up to 3 frigates or 2 destroyers or 1 cruiser to battle against a number of foes in three "rooms". In each room loot is received from a container called "Triglavian Bioadaptive Cache" as well as "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes". This loot can be sold on the market as well as to NPC's. <br>
The Abyss is a PvE activity in which you use an in-game item called "Filament" (link: https://wiki.eveuniversity.org/Abyssal_filaments) to create an instance for up to 3 frigates or 2 destroyers or 1 cruiser to battle against a number of foes in three "rooms". In each room loot is received from a container called "Triglavian Bioadaptive Cache" as well as "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes". This loot can be sold on the market as well as to NPC's. <br>
 
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Each instance is further divided by it's tier (difficulty) as well as weather effects within the instance. <br>
Each instance is further divided by it's tier (difficulty) as well as weather effects within the instance. <br>
 
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In addition to enemies, weather effects and ship restrictions each instance has a time-limit of 20 minutes before it collapses and destroys both your ship and pod. Due to this relative high risk, the ISK one can make with this activity can be quite substantial. A rough guide to ISK/h is as follows: <br>
In addition to enemies, weather effects and ship restrictions each instance has a time-limit of 20 minutes before it collapses and destroys both your ship and pod. Due to this relative high risk, the ISK one can make with this activity can be quite substantial. A rough guide to ISK/h is as follows: <br>