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Once the timescale set for the vote expires, the results will appear in the {{co|cyan|Closed Votes}} tab. If the vote was on one of the items that require sign off by the CEO, the CEO can then do this under the {{co|cyan|Sanctionable Actions}} tab. | Once the timescale set for the vote expires, the results will appear in the {{co|cyan|Closed Votes}} tab. If the vote was on one of the items that require sign off by the CEO, the CEO can then do this under the {{co|cyan|Sanctionable Actions}} tab. | ||
== Corporation Projects == | === Corporation Projects === | ||
After a Corporation is made the CEO, Director,and | [[File:CorpVote.png|thumb|400px]] | ||
After a Corporation is made the CEO, Director, and Project Manager can create Projects. There are twelve types of projects currently in game. These were expanded from five in the Havoc expansion. The general structure of a project is some type dependent optional restrictions to focus the project, a total limit on the number of times the project will be paid out, a name/title), a description, an AIR Opportunities category, and a per item payout. Each project can get a project hangar where the deliveries need to be made to to be recognized. There is a limit of 100 active projects. When a project is created, the ISK for the payouts is escrowed from the active wallet, and the payouts to the pilots are taken from the escrow fund. When cancelled any remaining funds in the escrow are returned to the wallet. | |||
The types of Projects are: | |||
* {{co|lightgreen|Capture Faction Warfare Complexes:}} This allows the Project Manager (PM) to specify the complex type, solar system, faction to capture for, and the total number of captures that will be paid out on the project. | |||
* {{co|lightgreen|Damage Capsuleers:}} This allows the PM to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be damaged, ship type, solar system, and total number of damage points that will be paid out on the project. | |||
* {{co|lightgreen|Defend Faction Warfare Complexes:}} This allows the PM to specify the complex type, solar system, faction to defend for, and the total number of defences that will be paid out on the project. | |||
* {{co|lightgreen|Deliver:}} This allows the PM to specify the item type, destination, and the total number of items that will be paid out on the project. | |||
* {{co|lightgreen|Destroy Capsuleer's Ship:}} This allows the PM to specify the entity (Faction, Alliance, Corp, Character) who's ships are to be destroyed, ship type, solar system, and total number of ships that will be paid out on the project. | |||
* {{co|lightgreen|Destroy Non-Capsuleers:}} This allows the PM to specify the solar system, and total number of destroyed NPC ships that will be paid out on the project. | |||
* {{co|lightgreen|Manual:}} This is for projects that are not easy to automate the payouts. It has no specifiers other than the limit. | |||
* {{co|lightgreen|Manufacture:}} This allows the PM to specify on whose behalf the jub must be run (self, corp), item type, destination station/structure, and the total number of items that will be paid out. | |||
* {{co|lightgreen|Mine Materials:}} This allows the PM to specify type of mineral, solar system, and total units of minerals that will be paid out. | |||
* {{co|lightgreen|Remote Boost Shield:}} This allows the PM to specify the entity being remote shield boosted (Faction, Alliance, Corp, Character), ship type, solar system, and total healing hit points that will be paid out. The ISK is paid to the pilot doing the remote boosting. | |||
* {{co|lightgreen|Remote Repair Armor:}} This allows the PM to specify the entity being remote repaired (Faction, Alliance, Corp, Character), ship type, solar system, and total healing hit points that will be paid out. The ISK is paid to the pilot doing the repairing. | |||
* {{co|lightgreen|Scan Signatures:}} This allows the PM to specify the signature type, solar system, and total scanned signatures that will be paid out. | |||
== References == | == References == | ||