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Interdictors: Difference between revisions

From EVE University Wiki
Rel Astra (talk | contribs)
Roles and Fits: Readability
Rel Astra (talk | contribs)
m Roles and Fits: Readability
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== Roles and Fits ==
== Roles and Fits ==
Due to the limits of the Sphere Launcher, the Interdictor generally has two roles, requiring different types of fit. When choosing which fit to use, players should understand the objectives of their fleet commander, and the characteristics of the other ships involved in the friendly fleet. Large organized groups typically have one or more pre-designed interdictor fits to help pilots fit into their [[doctrines]]; since Interdictors are often high-priority targets, good alliances and corporations typically refund the costs of losses.
Due to the limits of the Sphere Launcher, the Interdictor generally has two roles, requiring different types of fit:


# The Interdictor is an excellent tool in nullsec small-gang PvP. This role generally involves active engagement by the Interdictor in the fight, so DPS can be a consideration. Small gang fits are generally fit for damage, a moderate tank, and secondary tackle modules in addition to the Interdiction Sphere Launcher.
# The Interdictor is an excellent tool in nullsec small-gang PvP. This role generally involves active engagement by the Interdictor in the fight, so DPS can be a consideration. Small gang fits are generally fit for damage, a moderate tank, and secondary tackle modules in addition to the Interdiction Sphere Launcher.
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Wormhole space lacks Local chat, forcing pilots to rely on [[D-Scan]] for scouting. Moreover, wormholes can be jumped despite active combat timers. Furthermore, fleets in wormhole space must often be smaller than fleets out in nullsec, meaning each ship must bring more tools to the table. These factors tend to tilt wormhold Interdictor fits towards small-gang style arrangements. The lack of Local in wormholes places an extra value on rigging for warp speed, as an Interdictor's appearance on D-scan might often be a target's first hint that a cloaked scout is calling in threats on them.
Wormhole space lacks Local chat, forcing pilots to rely on [[D-Scan]] for scouting. Moreover, wormholes can be jumped despite active combat timers. Furthermore, fleets in wormhole space must often be smaller than fleets out in nullsec, meaning each ship must bring more tools to the table. These factors tend to tilt wormhold Interdictor fits towards small-gang style arrangements. The lack of Local in wormholes places an extra value on rigging for warp speed, as an Interdictor's appearance on D-scan might often be a target's first hint that a cloaked scout is calling in threats on them.
When choosing which fit to use, players should understand the objectives of their fleet commander, and the characteristics of the other ships involved in the friendly fleet. Large organized groups typically have one or more pre-designed interdictor fits to help pilots fit into their [[doctrines]].


== Tactics ==
== Tactics ==