No edit summary |
Updated for Armor Doctrine |
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| Line 11: | Line 11: | ||
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship. | Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship. | ||
==== | ==== Armour focus ==== | ||
{| | {| | ||
| valign="top" | [[image: | | valign="top" | [[image:icon_armor_plate.png|56px|Armour focus]] | ||
| valign="middle" | In the [[EVE University Incursion Community]] we run | | valign="middle" | In the [[EVE University Incursion Community]] we run armour fleets to provide easier progression to higher level sites and other communites as the majority of public incursion communities now favour armour tanking. | ||
|} | |} | ||
| Line 35: | Line 29: | ||
<small><references/></small> | <small><references/></small> | ||
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use | <!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. --> | ||
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do. | All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do. | ||
| Line 46: | Line 40: | ||
<tab name="Entry Level (T1) Battleships"> | <tab name="Entry Level (T1) Battleships"> | ||
== Entry Level (T1) Battleships == | == Entry Level (T1) Battleships == | ||
=== Praxis === | === Praxis === | ||
| Line 261: | Line 47: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Praxis | | ship=Praxis | ||
| fitName=Incursions ( | | fitName= Incursions (Vanguard, Pulse) | ||
| fitID=Incursions ( | | fitID= Incursions (Vanguard, Pulse) | ||
| high1name=Mega Modulated Pulse Energy Beam I | | high1name=Mega Modulated Pulse Energy Beam I | ||
| high1typeID=7087 | | high1typeID=7087 | ||
| Line 275: | Line 61: | ||
| high6name=Mega Modulated Pulse Energy Beam I | | high6name=Mega Modulated Pulse Energy Beam I | ||
| high6typeID=7087 | | high6typeID=7087 | ||
| high7name=Large | | high7name=Large Solace Scoped Remote Armor Repairer | ||
| high7typeID= | | high7typeID=16455 | ||
| mid1name= | | mid1name=Republic Fleet Large Cap Battery | ||
| mid1typeID= | | mid1typeID=41218 | ||
| mid2name= | | mid2name=Phased Scoped Target Painter | ||
| mid2typeID= | | mid2typeID=19814 | ||
| mid3name= | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID= | | mid3typeID=6159 | ||
| mid4name= | | mid4name=Shadow Serpentis Stasis Webifier | ||
| mid4typeID= | | mid4typeID=14270 | ||
| mid5name= | | mid5name=Shadow Serpentis Stasis Webifier | ||
| mid5typeID= | | mid5typeID=14270 | ||
| mid6name= | | mid6name=Tracking Computer II | ||
| mid6typeID= | | mid6typeID=1978 | ||
| mid7name= | | mid7name=Tracking Computer II | ||
| mid7typeID= | | mid7typeID=1978 | ||
| low1name= | | low1name=Heat Sink II | ||
| low1typeID= | | low1typeID=2364 | ||
| low2name= | | low2name=1600mm Steel Plates II | ||
| low2typeID= | | low2typeID=20353 | ||
| low3name= | | low3name=Multispectrum Energized Membrane II | ||
| low3typeID= | | low3typeID=11269 | ||
| low4name= | | low4name=Multispectrum Energized Membrane II | ||
| low4typeID= | | low4typeID=11269 | ||
| low5name= | | low5name=Multispectrum Energized Membrane II | ||
| low5typeID= | | low5typeID=11269 | ||
| low6name= | | low6name=Heat Sink II | ||
| low6typeID= | | low6typeID=2364 | ||
| low7name= | | low7name=Damage Control II | ||
| low7typeID= | | low7typeID=2048 | ||
| rig1name=Large Energy | | rig1name=Large Energy Burst Aerator II | ||
| rig1typeID= | | rig1typeID=26380 | ||
| rig2name=Large | | rig2name=Large Trimark Armor Pump I | ||
| rig2typeID= | | rig2typeID=25894 | ||
| rig3name=Large | | rig3name=Large Hyperspatial Velocity Optimizer I | ||
| rig3typeID= | | rig3typeID=26068 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name= | | drone2name=Federation Navy Garde x4 | ||
| drone2typeID= | | drone2typeID=31886 | ||
| drone3name= | | drone3name=Medium Armor Maintenance Bot I x5 | ||
| drone3typeID= | | drone3typeID=23709 | ||
| charge1name= | | charge1name=Scan Resolution Script x1 | ||
| charge1typeID= | | charge1typeID=29011 | ||
| charge2name=Imperial Navy | | charge2name=Optimal Range Script x1 | ||
| | | charge2typeID=28999 | ||
| | | charge3name=Tracking Speed Script x1 | ||
| | | charge3typeID=29001 | ||
| | | charge4name=Imperial Navy Multifrequency L x7 | ||
| | | charge4typeID=23105 | ||
| charge5name=Imperial Navy Radio L x18 | |||
| charge5typeID=23119 | |||
| charge6name=Imperial Navy Xray L x24 | |||
| charge6typeID=23109 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| Line 330: | Line 120: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 336: | Line 126: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Praxis | | ship=Praxis | ||
| fitName=Incursions ( | | fitName= Incursions (Vanguard, Blasters) | ||
| fitID=Incursions ( | | fitID= Incursions (Vanguard, Blasters) | ||
| high1name=Modal Mega Neutron Particle Accelerator I | | high1name=Modal Mega Neutron Particle Accelerator I | ||
| high1typeID=7783 | | high1typeID=7783 | ||
| Line 350: | Line 140: | ||
| high6name=Modal Mega Neutron Particle Accelerator I | | high6name=Modal Mega Neutron Particle Accelerator I | ||
| high6typeID=7783 | | high6typeID=7783 | ||
| high7name=Large | | high7name=Large Solace Scoped Remote Armor Repairer | ||
| high7typeID= | | high7typeID=16455 | ||
| mid1name= | | mid1name=Large Cap Battery II | ||
| mid1typeID= | | mid1typeID=3504 | ||
| mid2name= | | mid2name=Phased Scoped Target Painter | ||
| mid2typeID= | | mid2typeID=19814 | ||
| mid3name= | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID= | | mid3typeID=6159 | ||
| mid4name= | | mid4name=Shadow Serpentis Stasis Webifier | ||
| mid4typeID= | | mid4typeID=14270 | ||
| mid5name= | | mid5name=Shadow Serpentis Stasis Webifier | ||
| mid5typeID= | | mid5typeID=14270 | ||
| mid6name= | | mid6name=Tracking Computer II | ||
| mid6typeID= | | mid6typeID=1978 | ||
| mid7name= | | mid7name=Tracking Computer II | ||
| mid7typeID= | | mid7typeID=1978 | ||
| low1name= | | low1name=Magnetic Field Stabilizer II | ||
| low1typeID= | | low1typeID=10190 | ||
| low2name= | | low2name=1600mm Steel Plates II | ||
| low2typeID= | | low2typeID=20353 | ||
| low3name= | | low3name=Multispectrum Energized Membrane II | ||
| low3typeID= | | low3typeID=11269 | ||
| low4name= | | low4name=Multispectrum Energized Membrane II | ||
| low4typeID= | | low4typeID=11269 | ||
| low5name= | | low5name=Multispectrum Energized Membrane II | ||
| low5typeID= | | low5typeID=11269 | ||
| low6name= | | low6name=Magnetic Field Stabilizer II | ||
| low6typeID= | | low6typeID=10190 | ||
| low7name= | | low7name=Damage Control II | ||
| low7typeID= | | low7typeID=2048 | ||
| rig1name=Large Hybrid Burst Aerator II | | rig1name=Large Hybrid Burst Aerator II | ||
| rig1typeID=26394 | | rig1typeID=26394 | ||
| rig2name=Large | | rig2name=Large Trimark Armor Pump I | ||
| rig2typeID= | | rig2typeID=25894 | ||
| rig3name=Large | | rig3name=Large Hyperspatial Velocity Optimizer I | ||
| rig3typeID= | | rig3typeID=26068 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name= | | drone2name=Federation Navy Garde x4 | ||
| drone2typeID= | | drone2typeID=31886 | ||
| drone3name= | | drone3name=Medium Armor Maintenance Bot I x5 | ||
| drone3typeID= | | drone3typeID=23709 | ||
| charge1name= | | charge1name=Scan Resolution Script x1 | ||
| charge1typeID= | | charge1typeID=29011 | ||
| charge2name= | | charge2name=Optimal Range Script x1 | ||
| charge2typeID= | | charge2typeID=28999 | ||
| charge3name= | | charge3name=Tracking Speed Script x1 | ||
| charge3typeID= | | charge3typeID=29001 | ||
| charge4name= | | charge4name=Caldari Navy Antimatter Charge L x10000 | ||
| charge4typeID= | | charge4typeID=21740 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| Line 405: | Line 195: | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 413: | Line 203: | ||
== Intermediate (Pirate Faction) Battleships == | == Intermediate (Pirate Faction) Battleships == | ||
{{important note box| | {{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}} | ||
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information. | |||
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information. | If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information. | ||
| Line 423: | Line 212: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| fitName= Incursions ( | | fitName= Incursions (Vangards, Basic) | ||
| fitID= Incursions ( | | fitID= Incursions (Vangards, Basic) | ||
| high1name=Modal Mega | | high1name=Modal Mega Electron Particle Accelerator I | ||
| high1typeID= | | high1typeID=7743 | ||
| high2name=Modal Mega | | high2name=Modal Mega Electron Particle Accelerator I | ||
| high2typeID= | | high2typeID=7743 | ||
| high3name=Modal Mega | | high3name=Modal Mega Electron Particle Accelerator I | ||
| high3typeID= | | high3typeID=7743 | ||
| high4name=Modal Mega | | high4name=Modal Mega Electron Particle Accelerator I | ||
| high4typeID= | | high4typeID=7743 | ||
| high5name=Modal Mega | | high5name=Modal Mega Electron Particle Accelerator I | ||
| high5typeID= | | high5typeID=7743 | ||
| high6name=Modal Mega | | high6name=Modal Mega Electron Particle Accelerator I | ||
| high6typeID= | | high6typeID=7743 | ||
| high7name=Modal Mega | | high7name=Modal Mega Electron Particle Accelerator I | ||
| high7typeID= | | high7typeID=7743 | ||
| high8name=Modal Mega | | high8name=Modal Mega Electron Particle Accelerator I | ||
| high8typeID= | | high8typeID=7743 | ||
| mid1name=Alumel-Wired Enduring Sensor Booster | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID=6159 | | mid1typeID=6159 | ||
| Line 447: | Line 236: | ||
| mid3name=Federation Navy Stasis Webifier | | mid3name=Federation Navy Stasis Webifier | ||
| mid3typeID=17559 | | mid3typeID=17559 | ||
| mid4name= | | mid4name=Federation Navy Stasis Webifier | ||
| mid4typeID= | | mid4typeID=17559 | ||
| mid5name= | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Multispectrum Energized Membrane II | ||
| low2typeID= | | low2typeID=11269 | ||
| low3name= | | low3name=Multispectrum Energized Membrane II | ||
| low3typeID= | | low3typeID=11269 | ||
| low4name= | | low4name=Multispectrum Energized Membrane II | ||
| low4typeID= | | low4typeID=11269 | ||
| low5name=Magnetic Field Stabilizer II | | low5name=Magnetic Field Stabilizer II | ||
| low5typeID=10190 | | low5typeID=10190 | ||
| low6name=Magnetic Field Stabilizer II | | low6name=Magnetic Field Stabilizer II | ||
| low6typeID=10190 | | low6typeID=10190 | ||
| low7name= | | low7name=1600mm Steel Plates II | ||
| low7typeID= | | low7typeID=20353 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer II | ||
| rig1typeID= | | rig1typeID=26288 | ||
| rig2name=Large | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
| rig2typeID= | | rig2typeID=26322 | ||
| rig3name=Large | | rig3name=Large Hybrid Locus Coordinator II | ||
| rig3typeID= | | rig3typeID=26402 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name=Medium | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23709 | ||
| charge1name=Federation Navy Antimatter Charge L | | charge1name=Federation Navy Antimatter Charge L x10000 | ||
| charge1typeID=22993 | | charge1typeID=22993 | ||
| charge2name= | | charge2name=Scan Resolution Script x1 | ||
| charge2typeID= | | charge2typeID=29011 | ||
| charge3name= | | charge3name=Optimal Range Script x1 | ||
| charge3typeID= | | charge3typeID=28999 | ||
| charge4name=Tracking Speed Script x1 | |||
| charge4typeID=29001 | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
| Line 585: | Line 285: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= Incursions ( | | fitName= Incursions (Vanguards, Basic) | ||
| fitID= Incursions ( | | fitID= Incursions (Vanguards, Basic) | ||
| high1name=Mega | | high1name=Mega Modal Pulse Laser I | ||
| high1typeID= | | high1typeID=7083 | ||
| high2name=Mega | | high2name=Mega Modal Pulse Laser I | ||
| high2typeID= | | high2typeID=7083 | ||
| high3name=Mega | | high3name=Mega Modal Pulse Laser I | ||
| high3typeID= | | high3typeID=7083 | ||
| high4name=Mega | | high4name=Mega Modal Pulse Laser I | ||
| high4typeID= | | high4typeID=7083 | ||
| high5name= | | high5name=Auto Targeting System I | ||
| high5typeID= | | high5typeID=1182 | ||
| high6name=Large | | high6name=Large Coaxial Compact Remote Armor Repairer | ||
| high6typeID= | | high6typeID=16451 | ||
| mid1name= | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID= | | mid1typeID=6159 | ||
| mid2name=Alumel-Wired Enduring Sensor Booster | | mid2name=Alumel-Wired Enduring Sensor Booster | ||
| mid2typeID=6159 | | mid2typeID=6159 | ||
| mid3name=Alumel-Wired Enduring Sensor Booster | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID=6159 | | mid3typeID=6159 | ||
| mid4name=Tracking Computer | | mid4name=F-12 Enduring Tracking Computer | ||
| mid4typeID= | | mid4typeID=6176 | ||
| mid5name=Tracking Computer | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| mid6name= | | mid6name=F-12 Enduring Tracking Computer | ||
| mid6typeID= | | mid6typeID=6176 | ||
| mid7name= | | mid7name=Federation Navy Stasis Webifier | ||
| mid7typeID= | | mid7typeID=17559 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=15729 | ||
| low3name= | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
| low3typeID= | | low3typeID=15729 | ||
| low4name=Heat Sink II | | low4name=Heat Sink II | ||
| low4typeID=2364 | | low4typeID=2364 | ||
| low5name=Heat Sink II | | low5name=Heat Sink II | ||
| low5typeID=2364 | | low5typeID=2364 | ||
| low6name= | | low6name=1600mm Steel Plates II | ||
| low6typeID= | | low6typeID=20353 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer I | ||
| rig1typeID= | | rig1typeID=25888 | ||
| rig2name=Large | | rig2name=Large Kinetic Armor Reinforcer I | ||
| rig2typeID= | | rig2typeID=25890 | ||
| rig3name=Large | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
| rig3typeID= | | rig3typeID=26322 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name=Medium | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23709 | ||
| charge1name=Imperial Navy | | charge1name=Imperial Navy Microwave L x8 | ||
| charge1typeID= | | charge1typeID=23117 | ||
| charge2name=Imperial Navy | | charge2name=Imperial Navy Multifrequency L x20 | ||
| charge2typeID= | | charge2typeID=23105 | ||
| charge3name= | | charge3name=Imperial Navy Xray L x8 | ||
| charge3typeID= | | charge3typeID=23109 | ||
| charge4name= | | charge4name=Scan Resolution Script x3 | ||
| charge4typeID= | | charge4typeID=29011 | ||
| charge5name= | | charge5name=Optimal Range Script x3 | ||
| charge5typeID= | | charge5typeID=28999 | ||
| charge6name= | | charge6name=Tracking Speed Script x3 | ||
| charge6typeID= | | charge6typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 662: | Line 358: | ||
=== Machariel === | === Machariel === | ||
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}} | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Machariel | | ship=Machariel | ||
| Line 681: | Line 377: | ||
| high7name=800mm Heavy 'Scout' Repeating Cannon I | | high7name=800mm Heavy 'Scout' Repeating Cannon I | ||
| high7typeID=9327 | | high7typeID=9327 | ||
| high8name=Large | | high8name=Large Coaxial Compact Remote Armor Repairer | ||
| high8typeID= | | high8typeID=16451 | ||
| mid1name=Alumel-Wired Enduring Sensor Booster | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID=6159 | | mid1typeID=6159 | ||
| mid2name= | | mid2name=Alumel-Wired Enduring Sensor Booster | ||
| mid2typeID= | | mid2typeID=6159 | ||
| mid3name= | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID= | | mid3typeID=6159 | ||
| mid4name=Tracking Computer | | mid4name=F-12 Enduring Tracking Computer | ||
| mid4typeID= | | mid4typeID=6176 | ||
| mid5name= | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| mid6name= | | mid6name=F-12 Enduring Tracking Computer | ||
| mid6typeID= | | mid6typeID=6176 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=15729 | ||
| low3name= | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
| low3typeID= | | low3typeID=15729 | ||
| low4name= | | low4name=1600mm Steel Plates II | ||
| low4typeID= | | low4typeID=20353 | ||
| low5name=Gyrostabilizer II | | low5name=Gyrostabilizer II | ||
| low5typeID=519 | | low5typeID=519 | ||
| low6name=Gyrostabilizer II | | low6name=Gyrostabilizer II | ||
| low6typeID=519 | | low6typeID=519 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer I | ||
| rig1typeID= | | rig1typeID=25888 | ||
| rig2name=Large | | rig2name=Large Explosive Armor Reinforcer I | ||
| rig2typeID= | | rig2typeID=25888 | ||
| rig3name=Large | | rig3name=Large Kinetic Armor Reinforcer I | ||
| rig3typeID= | | rig3typeID=25890 | ||
| drone1name=Imperial Navy Acolyte x5 | | drone1name=Imperial Navy Acolyte x5 | ||
| drone1typeID=31864 | | drone1typeID=31864 | ||
| drone2name=Medium | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23709 | ||
| charge1name= | | charge1name=Republic Fleet EMP L x10000 | ||
| charge1typeID= | | charge1typeID=21894 | ||
| charge2name=Scan Resolution Script | | charge2name=Scan Resolution Script x3 | ||
| charge2typeID=29011 | | charge2typeID=29011 | ||
| charge3name | | charge3name=Optimal Range Script x3 | ||
| charge3typeID=28999 | |||
| charge4name=Tracking Speed Script x3 | |||
| charge4typeID=29001 | |||
| | |||
| | |||
| | |||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy | | notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||
| Line 744: | Line 436: | ||
=== Nightmare === | === Nightmare === | ||
{{ShipFitting | |||
| ship=Nightmare | |||
| fitName= Incursions (Vanguards, Advanced) | |||
| fitID= Incursions (Vanguards | |||
| high1name=Mega Pulse Laser II | |||
| high1typeID=3057 | |||
| high2name=Mega Pulse Laser II | |||
| high2typeID=3057 | |||
| high3name=Mega Pulse Laser II | |||
| high3typeID=3057 | |||
| high4name=Mega Pulse Laser II | |||
| high4typeID=3057 | |||
| high5name=Auto Targeting System I | |||
| high5typeID=1182 | |||
| high6name=Large Coaxial Compact Remote Armor Repairer | |||
| high6typeID=16451 | |||
| mid1name=Sensor Booster II | |||
| mid1typeID=1952 | |||
| mid2name=Sensor Booster II | |||
| mid2typeID=1952 | |||
| mid3name=Sensor Booster II | |||
| mid3typeID=1952 | |||
| mid4name=Tracking Computer II | |||
| mid4typeID=1978 | |||
| mid5name=Tracking Computer II | |||
| mid5typeID=1978 | |||
| mid6name=Tracking Computer II | |||
| mid6typeID=1978 | |||
| mid7name=Federation Navy Stasis Webifier | |||
| mid7typeID=17559 | |||
| low1name=1600mm Steel Plates II | |||
| low1typeID=20353 | |||
| low2name=Imperial Navy Multispectrum Energized Membrane | |||
| low2typeID=15729 | |||
| low3name=Corpum A-Type Multispectrum Energized Membrane | |||
| low3typeID=18881 | |||
| low4name=Imperial Navy Heat Sink | |||
| low4typeID=15810 | |||
| low5name=Imperial Navy Heat Sink | |||
| low5typeID=15810 | |||
| low6name=Imperial Navy Heat Sink | |||
| low6typeID=15810 | |||
| rig1name=Large Explosive Armor Reinforcer I | |||
| rig1typeID=25888 | |||
| rig2name=Large Kinetic Armor Reinforcer I | |||
| rig2typeID=25890 | |||
| rig3name=Large Hyperspatial Velocity Optimizer II | |||
| rig3typeID=26322 | |||
| drone1name=Imperial Navy Acolyte x5 | |||
| drone1typeID=31864 | |||
| drone2name=Medium Armor Maintenance Bot I x5 | |||
| drone2typeID=23709 | |||
| charge1name=Conflagration L x40 | |||
| charge1typeID=12816 | |||
| charge2name=Scorch L x40 | |||
| charge2typeID=12820 | |||
| charge3name=Imperial Navy Multifrequency L x20 | |||
| charge3typeID=23105 | |||
| charge4name=Scan Resolution Script x3 | |||
| charge4typeID=29011 | |||
| charge5name=Optimal Range Script x3 | |||
| charge5typeID=28999 | |||
| charge6name=Tracking Speed Script x3 | |||
| charge6typeID=29001 | |||
| skills=Requires all Armor Compensation skills trained to at least level 4 | |||
| showSKILLS=Y | |||
| notes=Conflag <30km, Multifreq if you need tracking, Scorch Otherwise | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
=== Vindicator === | === Vindicator === | ||
{{ShipFitting | |||
| ship=Vindicator | |||
| fitName= Incursions (Vangards | |||
| fitID= Incursions (Vangards | |||
| high1name=Neutron Blaster Cannon II | |||
| high1typeID=3186 | |||
| high2name=Neutron Blaster Cannon II | |||
| high2typeID=3186 | |||
| high3name=Neutron Blaster Cannon II | |||
| high3typeID=3186 | |||
| high4name=Neutron Blaster Cannon II | |||
| high4typeID=3186 | |||
| high5name=Neutron Blaster Cannon II | |||
| high5typeID=3186 | |||
| high6name=Neutron Blaster Cannon II | |||
| high6typeID=3186 | |||
| high7name=Neutron Blaster Cannon II | |||
| high7typeID=3186 | |||
| high8name=Neutron Blaster Cannon II | |||
| high8typeID=3186 | |||
| mid1name=Shadow Serpentis Sensor Booster | |||
| mid1typeID=14236 | |||
| mid2name=Federation Navy Stasis Webifier | |||
| mid2typeID=17559 | |||
| mid3name=Federation Navy Stasis Webifier | |||
| mid3typeID=17559 | |||
| mid4name=Federation Navy Stasis Webifier | |||
| mid4typeID=17559 | |||
| mid5name=Federation Navy Stasis Webifier | |||
| mid5typeID=17559 | |||
| low1name=Corpum A-Type Multispectrum Energized Membrane | |||
| low1typeID=18881 | |||
| low2name=Imperial Navy Multispectrum Energized Membrane | |||
| low2typeID=15729 | |||
| low3name=Magnetic Field Stabilizer II | |||
| low3typeID=10190 | |||
| low4name=Magnetic Field Stabilizer II | |||
| low4typeID=10190 | |||
| low5name=Magnetic Field Stabilizer II | |||
| low5typeID=10190 | |||
| low6name=Magnetic Field Stabilizer II | |||
| low6typeID=10190 | |||
| low7name=1600mm Steel Plates II | |||
| low7typeID=20353 | |||
| rig1name=Large Explosive Armor Reinforcer II | |||
| rig1typeID=26288 | |||
| rig2name=Large Hyperspatial Velocity Optimizer II | |||
| rig2typeID=26322 | |||
| rig3name=Large Hybrid Locus Coordinator II | |||
| rig3typeID=26402 | |||
| drone1name=Imperial Navy Acolyte x5 | |||
| drone1typeID=31864 | |||
| drone2name=Medium Armor Maintenance Bot I x5 | |||
| drone2typeID=23709 | |||
| charge1name=Null L x10000 | |||
| charge1typeID=12787 | |||
| charge2name=Federation Navy Antimatter Charge L x10000 | |||
| charge2typeID=22993 | |||
| charge3name=Scan Resolution Script x1 | |||
| charge3typeID=29011 | |||
| skills=Requires all Armor Compensation skills trained to at least level 4 | |||
| showSKILLS=Y | |||
| notes=Null for longer range targets, Antimatter for up close | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
</tab> | </tab> | ||
| Line 752: | Line 585: | ||
== Optimal (Marauder) Battleships == | == Optimal (Marauder) Battleships == | ||
remote assistance while active, Bastion Marauders require a local tank to safely use. | {{important note box| Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.}} | ||
Some things to keep in mind: | Some things to keep in mind: | ||
| Line 758: | Line 591: | ||
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites. | * If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites. | ||
* '''Set Auto-Repeat off on the Bastion Module and | * '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect. | ||
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | * None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | ||
| Line 765: | Line 598: | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| fitName= | | fitName= Incursions (Vanguards) | ||
| fitID= | | fitID= Incursions (Vanguards) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
| Line 777: | Line 610: | ||
| high5name=Bastion Module I | | high5name=Bastion Module I | ||
| high5typeID=33400 | | high5typeID=33400 | ||
| high6name= | | high6name=Large Remote Armor Repairer II | ||
| high6typeID= | | high6typeID=26914 | ||
| high7name= | | high7name=Large Remote Armor Repairer II | ||
| high8name= | | high7typeID=26914 | ||
| mid1name= | | high8name=Auto Targeting System I | ||
| mid1typeID= | | high8typeID=1182 | ||
| mid2name= | | mid1name=Shadow Serpentis Sensor Booster | ||
| mid2typeID= | | mid1typeID=14236 | ||
| mid3name= | | mid2name=Shadow Serpentis Sensor Booster | ||
| mid3typeID= | | mid2typeID=14236 | ||
| mid3name=Shadow Serpentis Tracking Computer | |||
| mid3typeID=14238 | |||
| mid4name=Shadow Serpentis Tracking Computer | | mid4name=Shadow Serpentis Tracking Computer | ||
| mid4typeID=14238 | | mid4typeID=14238 | ||
| low1name= | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
| low1typeID= | | low1typeID=18881 | ||
| low2name= | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=18881 | ||
| low3name=Imperial Navy Heat Sink | | low3name=Imperial Navy Heat Sink | ||
| low3typeID=15810 | | low3typeID=15810 | ||
| Line 799: | Line 634: | ||
| low5name=Imperial Navy Heat Sink | | low5name=Imperial Navy Heat Sink | ||
| low5typeID=15810 | | low5typeID=15810 | ||
| low6name= | | low6name=Imperial Navy Heat Sink | ||
| low6typeID= | | low6typeID=15810 | ||
| low7name= | | low7name=Corpus X-Type Large Armor Repairer | ||
| low7typeID= | | low7typeID=19045 | ||
| rig1name=Large Energy Burst Aerator II | | rig1name=Large Energy Burst Aerator II | ||
| rig1typeID=26380 | | rig1typeID=26380 | ||
| rig2name=Large | | rig2name=Large Trimark Armor Pump II | ||
| rig2typeID= | | rig2typeID=26302 | ||
| drone1name=Acolyte II x5 | | drone1name=Acolyte II x5 | ||
| drone1typeID=2205 | | drone1typeID=2205 | ||
| drone2name=Light | | drone2name=Light Armor Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23711 | ||
| drone3name=Light | | drone3name=Light Hull Maintenance Bot I x5 | ||
| drone3typeID= | | drone3typeID=33706 | ||
| charge1name= | | charge1name=Conflagration L x40 | ||
| charge1typeID= | | charge1typeID=12816 | ||
| charge2name= | | charge2name=Scorch L x40 | ||
| charge2typeID= | | charge2typeID=12820 | ||
| charge3name= | | charge3name=Scan Resolution Script x2 | ||
| charge3typeID= | | charge3typeID=29011 | ||
| charge4name= | | charge4name=Optimal Range Script x2 | ||
| charge4typeID= | | charge4typeID=28999 | ||
| charge5name=Tracking Speed Script | | charge5name=Tracking Speed Script x2 | ||
| charge5typeID=29001 | | charge5typeID=29001 | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your | | notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
| Line 834: | Line 669: | ||
=== Vargur === | === Vargur === | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vargur | | ship=Vargur | ||
| fitName= | | fitName= Incursions (Vanguard) | ||
| fitID= | | fitID= Incursions (Vanguard) | ||
| high1name=800mm Repeating Cannon II | | high1name=800mm Repeating Cannon II | ||
| high1typeID=2929 | | high1typeID=2929 | ||
| Line 849: | Line 683: | ||
| high5name=Bastion Module I | | high5name=Bastion Module I | ||
| high5typeID=33400 | | high5typeID=33400 | ||
| high6name= | | high6name=Large Coaxial Compact Remote Armor Repairer | ||
| high6typeID= | | high6typeID=16451 | ||
| high7name= | | high7name=Auto Targeting System I | ||
| high7typeID= | | high7typeID=1182 | ||
| mid1name=Sensor Booster II | |||
| mid1name= | | mid1typeID=1952 | ||
| mid1typeID= | | mid2name=Sensor Booster II | ||
| mid2name= | | mid2typeID=1952 | ||
| mid2typeID= | | mid3name=Tracking Computer II | ||
| mid3name= | | mid3typeID=1978 | ||
| mid3typeID= | |||
| mid4name=Tracking Computer II | | mid4name=Tracking Computer II | ||
| mid4typeID=1978 | | mid4typeID=1978 | ||
| Line 866: | Line 699: | ||
| mid6name=Tracking Computer II | | mid6name=Tracking Computer II | ||
| mid6typeID=1978 | | mid6typeID=1978 | ||
| low1name= | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
| low1typeID= | | low1typeID=18881 | ||
| low2name= | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=18881 | ||
| low3name= | | low3name=Corpus X-Type Large Armor Repairer | ||
| low3typeID= | | low3typeID=19045 | ||
| low4name= | | low4name=Gyrostabilizer II | ||
| low4typeID= | | low4typeID=519 | ||
| low5name= | | low5name=Gyrostabilizer II | ||
| low5typeID= | | low5typeID=519 | ||
| rig1name=Large | | low6name=Shadow Serpentis Damage Control | ||
| rig1typeID= | | low6typeID=41200 | ||
| rig1name=Large Trimark Armor Pump II | |||
| rig1typeID=26302 | |||
| rig2name=Large Projectile Burst Aerator II | | rig2name=Large Projectile Burst Aerator II | ||
| rig2typeID=26430 | | rig2typeID=26430 | ||
| drone1name=Acolyte II x5 | | drone1name=Acolyte II x5 | ||
| drone1typeID=2205 | | drone1typeID=2205 | ||
| drone2name=Medium | | drone2name=Medium Armor Maintenance Bot I x5 | ||
| drone2typeID= | | drone2typeID=23709 | ||
| charge1name=Hail L | | charge1name=Hail L x10000 | ||
| charge1typeID=12779 | | charge1typeID=12779 | ||
| charge2name=Scan Resolution Script | | charge2name=Scan Resolution Script x2 | ||
| charge2typeID=29011 | | charge2typeID=29011 | ||
| charge3name=Optimal Range Script | | charge3name=Optimal Range Script x4 | ||
| charge3typeID=28999 | | charge3typeID=28999 | ||
| charge4name=Tracking Speed Script | | charge4name=Tracking Speed Script x4 | ||
| charge4typeID=29001 | | charge4typeID=29001 | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your | | notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=1 | | difficulty=1 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
=== Kronos === | === Kronos === | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| fitName= | | fitName= Incursions (Vanguard) | ||
| fitID= | | fitID= Incursions (Vanguard) | ||
| high1name=Neutron Blaster Cannon II | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | | high1typeID=3186 | ||
| Line 916: | Line 750: | ||
| high4name=Neutron Blaster Cannon II | | high4name=Neutron Blaster Cannon II | ||
| high4typeID=3186 | | high4typeID=3186 | ||
| high5name= | | high5name=Large Remote Armor Repairer II | ||
| high5typeID= | | high5typeID=26914 | ||
| high6name= | | high6name=Auto Targeting System I | ||
| high6typeID= | | high6typeID=1182 | ||
| high7name= | | high7name=Bastion Module I | ||
| | | high7typeID=33400 | ||
| mid1name= | | mid1name=Shadow Serpentis Sensor Booster | ||
| mid1typeID= | | mid1typeID=14236 | ||
| mid2name= | | mid2name=Shadow Serpentis Sensor Booster | ||
| mid2typeID= | | mid2typeID=14236 | ||
| mid3name= | | mid3name=Shadow Serpentis Tracking Computer | ||
| mid3typeID= | | mid3typeID=14238 | ||
| mid4name=Shadow Serpentis Tracking Computer | | mid4name=Shadow Serpentis Tracking Computer | ||
| mid4typeID=14238 | | mid4typeID=14238 | ||
| low1name= | | mid5name=Shadow Serpentis Tracking Computer | ||
| low1typeID= | | mid5typeID=14238 | ||
| low2name= | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
| low2typeID= | | low1typeID=18881 | ||
| low2name=Corpum A-Type Multispectrum Energized Membrane | |||
| low2typeID=18881 | |||
| low3name=Federation Navy Magnetic Field Stabilizer | | low3name=Federation Navy Magnetic Field Stabilizer | ||
| low3typeID=15895 | | low3typeID=15895 | ||
| Line 940: | Line 776: | ||
| low5name=Federation Navy Magnetic Field Stabilizer | | low5name=Federation Navy Magnetic Field Stabilizer | ||
| low5typeID=15895 | | low5typeID=15895 | ||
| low6name= | | low6name=Federation Navy Magnetic Field Stabilizer | ||
| low6typeID= | | low6typeID=15895 | ||
| low7name= | | low7name=Corpus X-Type Large Armor Repairer | ||
| low7typeID= | | low7typeID=19045 | ||
| rig1name=Large | | rig1name=Large Trimark Armor Pump II | ||
| rig1typeID= | | rig1typeID=26302 | ||
| rig2name=Large Hybrid Burst Aerator II | | rig2name=Large Hybrid Burst Aerator II | ||
| rig2typeID=26394 | | rig2typeID=26394 | ||
| Line 952: | Line 788: | ||
| drone2name=Federation Navy Garde x2 | | drone2name=Federation Navy Garde x2 | ||
| drone2typeID=31886 | | drone2typeID=31886 | ||
| drone3name=Medium | | drone3name=Medium Armor Maintenance Bot I x5 | ||
| drone3typeID= | | drone3typeID=23709 | ||
| charge1name= | | charge1name=Null L x20000 | ||
| charge1typeID= | | charge1typeID=12787 | ||
| charge2name= | | charge2name=Void L x20000 | ||
| charge2typeID= | | charge2typeID=12791 | ||
| charge3name=Federation Navy Antimatter Charge L x10000 | | charge3name=Federation Navy Antimatter Charge L x10000 | ||
| charge3typeID=22993 | | charge3typeID=22993 | ||
| charge4name=Scan Resolution Script | | charge4name=Scan Resolution Script x2 | ||
| charge4typeID=29011 | | charge4typeID=29011 | ||
| charge5name= | | charge5name=Optimal Range Script x3 | ||
| charge5typeID= | | charge5typeID=28999 | ||
| charge6name= | | charge6name=Tracking Speed Script x3 | ||
| charge6typeID= | | charge6typeID=29001 | ||
| skills= | | skills= | ||
| showSKILLS=N | | showSKILLS=N | ||
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your | | notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=1 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
| Line 984: | Line 820: | ||
== Basic Logistics == | == Basic Logistics == | ||
=== | === Oneiros === | ||
{{ShipFitting | |||
| ship=Oneiros | |||
| fitName= Incursion (Vanguards, Logi 4) | |||
| fitID= Incursion (Vanguards, Logi 4) | |||
| high1name=Large Remote Armor Repairer II | |||
| high1typeID=26914 | |||
| high2name=Large Remote Armor Repairer II | |||
| high2typeID=26914 | |||
| high3name=Large Remote Armor Repairer II | |||
| high3typeID=26914 | |||
| high4name=Large Remote Armor Repairer II | |||
| high4typeID=26914 | |||
| mid1name=Shadow Serpentis Remote Tracking Computer | |||
| mid1typeID=14240 | |||
| mid2name=Republic Fleet Medium Cap Battery | |||
| mid2typeID=41215 | |||
| mid3name=Cap Recharger II | |||
| mid3typeID=2032 | |||
| mid4name=Republic Fleet Medium Cap Battery | |||
| mid4typeID=41215 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=True Sansha Capacitor Power Relay | |||
| low2typeID=14146 | |||
| low3name=Imperial Navy 800mm Steel Plates | |||
| low3typeID=31916 | |||
| low4name=Corpum C-Type Multispectrum Energized Membrane | |||
| low4typeID=18829 | |||
| low5name=Corpum A-Type Explosive Energized Membrane | |||
| low5typeID=18873 | |||
| rig1name=Medium Capacitor Control Circuit II | |||
| rig1typeID=31378 | |||
| rig2name=Medium Capacitor Control Circuit II | |||
| rig2typeID=31378 | |||
| drone1name=Medium Armor Maintenance Bot I x5 | |||
| drone1typeID=23709 | |||
| charge1name=Optimal Range Script x1 | |||
| charge1typeID=28999 | |||
| charge2name=Tracking Speed Script x1 | |||
| charge2typeID=29001 | |||
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics | |||
| showSKILLS=Y | |||
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li> | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
</tab> | </tab> | ||
| Line 990: | Line 875: | ||
== Advanced Logistics == | == Advanced Logistics == | ||
=== | === Oneiros === | ||
{{ShipFitting | |||
| ship=Oneiros | |||
| fitName= Incursion (Vanguards, Logi 5) | |||
| fitID= Incursion (Vanguards, Logi 5) | |||
| high1name=Large Remote Armor Repairer II | |||
| high1typeID=26914 | |||
| high2name=Large Remote Armor Repairer II | |||
| high2typeID=26914 | |||
| high3name=Large Remote Armor Repairer II | |||
| high3typeID=26914 | |||
| high4name=Large Remote Armor Repairer II | |||
| high4typeID=26914 | |||
| mid1name=Shadow Serpentis Remote Tracking Computer | |||
| mid1typeID=14240 | |||
| mid2name=Shadow Serpentis Remote Tracking Computer | |||
| mid2typeID=14240 | |||
| mid3name=Shadow Serpentis Remote Tracking Computer | |||
| mid3typeID=14240 | |||
| mid4name=Republic Fleet Medium Cap Battery | |||
| mid4typeID=41215 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=True Sansha Capacitor Power Relay | |||
| low2typeID=14146 | |||
| low3name=Imperial Navy 800mm Steel Plates | |||
| low3typeID=31916 | |||
| low4name=Centum C-Type Multispectrum Energized Membrane | |||
| low4typeID=18831 | |||
| low5name=Centum A-Type Explosive Energized Membrane | |||
| low5typeID=18875 | |||
| rig1name=Medium Capacitor Control Circuit II | |||
| rig1typeID=31378 | |||
| rig2name=Medium Capacitor Control Circuit II | |||
| rig2typeID=31378 | |||
| drone1name=Medium Armor Maintenance Bot I x5 | |||
| drone1typeID=23709 | |||
| charge1name=Optimal Range Script x3 | |||
| charge1typeID=28999 | |||
| charge2name=Tracking Speed Script x3 | |||
| charge2typeID=29001 | |||
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)'' | |||
| showSKILLS=Y | |||
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
= Logibooster = | = Logibooster = | ||
< | === Astarte === | ||
< | {{ShipFitting | ||
== | | ship=Astarte | ||
| fitName= Incursions (Vanguard) | |||
| fitID= Incursions (Vanguard) | |||
| high1name=Armor Command Burst II | |||
| high1typeID=43552 | |||
| high2name=Armor Command Burst II | |||
| high2typeID=43552 | |||
| high3name=Centum A-Type Medium Remote Armor Repairer | |||
| high3typeID=19057 | |||
| high4name=Centum A-Type Medium Remote Armor Repairer | |||
| high4typeID=19057 | |||
| high5name=Centum A-Type Medium Remote Armor Repairer | |||
| high5typeID=19057 | |||
| high6name=Skirmish Command Burst II | |||
| high6typeID=43556 | |||
| high7name=Skirmish Command Burst II | |||
| high7typeID=43556 | |||
| mid1name=Republic Fleet Large Cap Battery | |||
| mid1typeID=41218 | |||
| mid2name=Sentient Remote Sensor Booster | |||
| mid2typeID=41198 | |||
| mid3name=Sentient Remote Sensor Booster | |||
| mid3typeID=41198 | |||
| mid4name=Sentient Remote Sensor Booster | |||
| mid4typeID=41198 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Corpum A-Type Explosive Energized Membrane | |||
| low2typeID=18873 | |||
| low3name=Imperial Navy Multispectrum Energized Membrane | |||
| low3typeID=15729 | |||
| low4name=Imperial Navy 800mm Steel Plates | |||
| low4typeID=31916 | |||
| low5name=Imperial Navy Capacitor Power Relay | |||
| low5typeID=17528 | |||
| low6name=Imperial Navy Capacitor Power Relay | |||
| low6typeID=17528 | |||
| rig1name=Medium Command Processor I | |||
| rig1typeID=43896 | |||
| rig2name=Medium Command Processor I | |||
| rig2typeID=43896 | |||
| drone1name=Imperial Navy Acolyte x5 | |||
| drone1typeID=31864 | |||
| drone2name=Medium Armor Maintenance Bot I x5 | |||
| drone2typeID=23709 | |||
| charge1name=Federation Navy Command Mindlink x1 | |||
| charge1typeID=33404 | |||
| charge2name=Armor Energizing Charge x600 | |||
| charge2typeID=42832 | |||
| charge3name=Rapid Repair Charge x600 | |||
| charge3typeID=42833 | |||
| charge4name=Scan Resolution Script x3 | |||
| charge4typeID=29011 | |||
| charge5name=Evasive Maneuvers Charge x600 | |||
| charge5typeID=42838 | |||
| charge6name=Interdiction Maneuvers Charge x600 | |||
| charge6typeID=42839 | |||
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li> | |||
| showSKILLS=Y | |||
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink: | |||
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges: | |||
<p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li> | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
= Scout/Dropper = | = Scout/Dropper = | ||
<tabs> | <tabs> | ||
<tab name="Basic"> | <tab name="Basic"> | ||
== Basic == | == Basic == | ||
=== Venture === | === Venture === | ||
{{ShipFitting | |||
| ship=Venture | |||
| fitName= Incursions (Dropper) | |||
| fitID= Incursions(Dropper) | |||
| high1name=Small Remote Shield Booster I | |||
| high1typeID=3586 | |||
| high2name=Prototype Cloaking Device I | |||
| high2typeID=11370 | |||
| high3name=open | |||
| high3typeID= | |||
| mid1name=5MN Quad LiF Restrained Microwarpdrive | |||
| mid1typeID=35658 | |||
| mid2name=Small Azeotropic Restrained Shield Extender | |||
| mid2typeID=8427 | |||
| mid3name=Small Azeotropic Restrained Shield Extender | |||
| mid3typeID=8427 | |||
| low1name=Nanofiber Internal Structure II | |||
| low1typeID=2605 | |||
| rig1name=Small Low Friction Nozzle Joints I | |||
| rig1typeID=31153 | |||
| rig2name=Small Hyperspatial Velocity Optimizer I | |||
| rig2typeID=31159 | |||
| rig3name=Small Hyperspatial Velocity Optimizer I | |||
| rig3typeID=31159 | |||
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li> | |||
| showSKILLS=Y | |||
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use. | |||
| showNOTES=Y | |||
| difficulty=0 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
</tab> | </tab> | ||
<tab name="Advanced"> | <tab name="Advanced"> | ||
== Advanced == | == Advanced == | ||
=== Prospect === | === Prospect === | ||
{{ShipFitting | |||
| ship=Prospect | |||
| fitName= Incursions (Dropper) | |||
| fitID= Incursions (Dropper) | |||
| high1name=Covert Ops Cloaking Device II | |||
| high1typeID=11578 | |||
| high2name=Small Remote Shield Booster I | |||
| high2typeID=3586 | |||
| mid1name=5MN Quad LiF Restrained Microwarpdrive | |||
| mid1typeID=35658 | |||
| mid2name=Medium Shield Extender II | |||
| mid2typeID=3831 | |||
| mid3name=Small Shield Extender II | |||
| mid3typeID=380 | |||
| low1name=Damage Control II | |||
| low1typeID=2048 | |||
| low2name=Nanofiber Internal Structure II | |||
| low2typeID=2605 | |||
| low3name=Nanofiber Internal Structure II | |||
| low3typeID=2605 | |||
| low4name=Limited Hyperspatial Accelerator | |||
| low4typeID=33981 | |||
| rig1name=Small Core Defense Field Extender II | |||
| rig1typeID=31794 | |||
| rig2name=Small Hyperspatial Velocity Optimizer II | |||
| rig2typeID=31165 | |||
| skills= | |||
| showSKILLS=N | |||
The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave. | |||
| showNOTES=Y | |||
| difficulty=1 | |||
| version=December 2023 | |||
| showTOC=N | |||
| alphacanuse=N | |||
}} | |||
</tab> | </tab> | ||