Difference between revisions of "E-Uni INC Community Armor Doctrine Fits (Vanguard)"

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(Updated for Armor Doctrine)
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Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
 
Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
  
==== Shields focus ====
+
==== Armour focus ====
 
{|
 
{|
| valign="top" | [[image:icon_shield_glow.png|56px|Shield focus]]
+
| valign="top" | [[image:icon_armor_plate.png|56px|Armour focus]]
| valign="middle" | In the [[EVE University Incursion Community]] we run shield fleets, primarily due to the fact that it's slightly faster to train the shield skills but also because we want our pilots to be able to fly with the majority of the public communities as well. See [[Incursion_fitting_principles#Shield_vs_armour_doctrines|shield vs armour doctrines]] for more information.
+
| valign="middle" | In the [[EVE University Incursion Community]] we run armour fleets to provide easier progression to higher level sites and other communites as the majority of public incursion communities now favour armour tanking.
|}
 
 
 
==== Bring Lyavite ====
 
{|
 
| valign="top" nowrap | {{icon|kernite|56|Lyavite}}
 
| valign="middle" | All the fits have had their ammo adjusted to make sure they have room for a stack of [[Lyavite in Incursions|Lyavite]] (255 units, 306 m3 worth of cargo space), so before you undock to join the fleet, make sure you have a stack with you (see [[Lyavite_in_Incursions#Acquisition|acquisition]] for information on how to get some). One stack is used per site, so everyone must carry a stack. The lyavite is jettisoned during the site and given to the logistics runner, who uses it to finish the [[Nation Mining Colony]] site (only this vanguard site needs it).
 
 
|}
 
|}
  
Line 35: Line 29:
 
<small><references/></small>
 
<small><references/></small>
  
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use Pehuen's in the livetext below. -->
+
<!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. -->
 
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
 
All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
  
Line 46: Line 40:
 
<tab name="Entry Level (T1) Battleships">
 
<tab name="Entry Level (T1) Battleships">
 
== Entry Level (T1) Battleships ==
 
== Entry Level (T1) Battleships ==
 
=== Maelstrom ===
 
 
{{ShipFitting
 
| ship=Maelstrom
 
| fitName= Incursions (vanguards)
 
| fitID= Incursions (vanguards)
 
| high1name=800mm Heavy 'Scout' Repeating Cannon I
 
| high1typeID=9327
 
| high2name=800mm Heavy 'Scout' Repeating Cannon I
 
| high2typeID=9327
 
| high3name=800mm Heavy 'Scout' Repeating Cannon I
 
| high3typeID=9327
 
| high4name=800mm Heavy 'Scout' Repeating Cannon I
 
| high4typeID=9327
 
| high5name=800mm Heavy 'Scout' Repeating Cannon I
 
| high5typeID=9327
 
| high6name=800mm Heavy 'Scout' Repeating Cannon I
 
| high6typeID=9327
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 
| high7typeID=9327
 
| high8name=800mm Heavy 'Scout' Repeating Cannon I
 
| high8typeID=9327
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Republic Fleet Target Painter
 
| mid3typeID=31944
 
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid6name=EM Shield Hardener II
 
| mid6typeID=2301
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large EM Shield Reinforcer I
 
| rig2typeID=26076
 
| rig3name=Large Thermal Shield Reinforcer II
 
| rig3typeID=26442
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| charge1name=Scan Resolution Script x2
 
| charge1typeID=29011
 
| charge2name=Republic Fleet EMP L x10660
 
| charge2typeID=21894
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| notes=<li>Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
 
| showNOTES=Y
 
| difficulty=0
 
| version=June 2020
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
=== Rokh ===
 
 
{{ShipFitting
 
| ship=Rokh
 
| fitName= Incursions (vanguards)
 
| fitID= Incursions (vanguards)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high2name=Modal Mega Neutron Particle Accelerator I
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high7name=Modal Mega Neutron Particle Accelerator I
 
| high7typeID=7783
 
| high8name=Modal Mega Neutron Particle Accelerator I
 
| high8typeID=7783
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid2name=Tracking Computer II
 
| mid2typeID=1978
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Republic Fleet Target Painter
 
| mid4typeID=31944
 
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid6name=EM Shield Hardener II
 
| mid6typeID=2301
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Damage Control II
 
| low5typeID=2048
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large Core Defense Field Extender I
 
| rig2typeID=26088
 
| rig3name=Large Thermal Shield Reinforcer I
 
| rig3typeID=26082
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Light Shield Maintenance Bot I x5
 
| drone2typeID=23719
 
| charge1name=Tracking Speed Script x1
 
| charge1typeID=29001
 
| charge2name=Scan Resolution Script x1
 
| charge2typeID=29011
 
| charge3name=Caldari Navy Antimatter Charge L x12640
 
| charge3typeID=21740
 
| charge4name=Optimal Range Script x1
 
| charge4typeID=28999
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>The previous rig setup with three resist rigs is still accepted.
 
| showNOTES=Y
 
| difficulty=0
 
| version=April 2020
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
=== Hyperion ===
 
While ideal for Headquarters sites for its speed and EHP heft, in Vanguards the Hyperion suffers from the short range of T1 blasters. The blaster [[Vanguard_Incursion_fits#Praxis|Praxis]] offer a superior platform at a similar price, with low EHP being the only downside.
 
{{ShipFitting
 
| ship=Hyperion
 
| fitName= Incursions (vanguards)
 
| fitID= Incursions (vanguards)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high2name=Modal Mega Neutron Particle Accelerator I
 
| high2typeID=7783
 
| high3name=Modal Mega Neutron Particle Accelerator I
 
| high3typeID=7783
 
| high4name=Modal Mega Neutron Particle Accelerator I
 
| high4typeID=7783
 
| high5name=Modal Mega Neutron Particle Accelerator I
 
| high5typeID=7783
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high7name=Large Asymmetric Enduring Remote Shield Booster
 
| high7typeID=8639
 
| mid1name=Federation Navy Stasis Webifier
 
| mid1typeID=17559
 
| mid2name=Republic Fleet Target Painter
 
| mid2typeID=31944
 
| mid3name=Multispectrum Shield Hardener II
 
| mid3typeID=2281
 
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid5name=EM Shield Hardener II
 
| mid5typeID=2301
 
| low1name=Magnetic Field Stabilizer II
 
| low1typeID=10190
 
| low2name=Magnetic Field Stabilizer II
 
| low2typeID=10190
 
| low3name=Magnetic Field Stabilizer II
 
| low3typeID=10190
 
| low4name=Tracking Enhancer II
 
| low4typeID=1999
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| low6name=Tracking Enhancer II
 
| low6typeID=1999
 
| low7name=Damage Control II
 
| low7typeID=2048
 
| rig1name=Large Core Defense Field Extender I
 
| rig1typeID=26088
 
| rig2name=Large EM Shield Reinforcer I
 
| rig2typeID=26076
 
| rig3name=Large Thermal Shield Reinforcer I
 
| rig3typeID=26082
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone2name=Medium Shield Maintenance Bot I x5
 
| drone2typeID=23717
 
| charge1name=Caldari Navy Antimatter Charge L x14000
 
| charge1typeID=21740
 
| charge2name=Alumel-Wired Enduring Sensor Booster
 
| charge2typeID=6159
 
| charge3name=Scan Resolution Script x1
 
| charge3typeID=29011
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers
 
| showSKILLS=Y
 
| notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>The previous rig setup of two {{co|coral|Core Defense Field Extender Is}} and one {{co|coral|Thermal Shield Reinforcer I}} is still accepted.
 
| showNOTES=Y
 
| difficulty=0
 
| version=September 2020
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
  
 
=== Praxis ===
 
=== Praxis ===
Line 261: Line 47:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Praxis
 
| ship=Praxis
| fitName=Incursions (pulse lasers, vanguards)
+
| fitName= Incursions (Vanguard, Pulse)
| fitID=Incursions (pulse lasers, vanguards)
+
| fitID= Incursions (Vanguard, Pulse)
 
| high1name=Mega Modulated Pulse Energy Beam I
 
| high1name=Mega Modulated Pulse Energy Beam I
 
| high1typeID=7087
 
| high1typeID=7087
Line 275: Line 61:
 
| high6name=Mega Modulated Pulse Energy Beam I
 
| high6name=Mega Modulated Pulse Energy Beam I
 
| high6typeID=7087
 
| high6typeID=7087
| high7name=Large Asymmetric Enduring Remote Shield Booster
+
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=8639
+
| high7typeID=16455
| mid1name=Federation Navy Stasis Webifier
+
| mid1name=Republic Fleet Large Cap Battery
| mid1typeID=17559
+
| mid1typeID=41218
| mid2name=Republic Fleet Target Painter
+
| mid2name=Phased Scoped Target Painter
| mid2typeID=31944
+
| mid2typeID=19814
| mid3name=Tracking Computer II
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=1978
+
| mid3typeID=6159
| mid4name=Multispectrum Shield Hardener II
+
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=2281
+
| mid4typeID=14270
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=2281
+
| mid5typeID=14270
| mid6name=Large Azeotropic Restrained Shield Extender
+
| mid6name=Tracking Computer II
| mid6typeID=8419
+
| mid6typeID=1978
| mid7name=Republic Fleet Large Cap Battery
+
| mid7name=Tracking Computer II
| mid7typeID=41218
+
| mid7typeID=1978
| low1name=Damage Control II
+
| low1name=Heat Sink II
| low1typeID=2048
+
| low1typeID=2364
| low2name=Heat Sink II
+
| low2name=1600mm Steel Plates II
| low2typeID=2364
+
| low2typeID=20353
| low3name=Heat Sink II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=2364
+
| low3typeID=11269
| low4name=Heat Sink II
+
| low4name=Multispectrum Energized Membrane II
| low4typeID=2364
+
| low4typeID=11269
| low5name=Capacitor Power Relay II
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=1447
+
| low5typeID=11269
| low6name=Tracking Enhancer II
+
| low6name=Heat Sink II
| low6typeID=1999
+
| low6typeID=2364
| low7name=Tracking Enhancer II
+
| low7name=Damage Control II
| low7typeID=1999
+
| low7typeID=2048
| rig1name=Large Energy Collision Accelerator II
+
| rig1name=Large Energy Burst Aerator II
| rig1typeID=26382
+
| rig1typeID=26380
| rig2name=Large Kinetic Shield Reinforcer I
+
| rig2name=Large Trimark Armor Pump I
| rig2typeID=26080
+
| rig2typeID=25894
| rig3name=Large Explosive Shield Reinforcer I
+
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26078
+
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Federation Navy Garde x4
| drone2typeID=23717
+
| drone2typeID=31886
| drone3name=Federation Navy Garde x4
+
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=31886
+
| drone3typeID=23709
| charge1name=Imperial Navy Multifrequency L x18
+
| charge1name=Scan Resolution Script x1
| charge1typeID=23105
+
| charge1typeID=29011
| charge2name=Imperial Navy Xray L x6
+
| charge2name=Optimal Range Script x1
| charge2typeID=23109
+
| charge2typeID=28999
| charge3name=Imperial Navy Microwave L x6
+
| charge3name=Tracking Speed Script x1
| charge3typeID=23117
+
| charge3typeID=29001
| charge4name=Tracking Speed Script x1
+
| charge4name=Imperial Navy Multifrequency L x7
| charge4typeID=29001
+
| charge4typeID=23105
 +
| charge5name=Imperial Navy Radio L x18
 +
| charge5typeID=23119
 +
| charge6name=Imperial Navy Xray L x24
 +
| charge6typeID=23109
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| showSKILLS=Y
Line 330: Line 120:
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=October 2020
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=Y
 
| alphacanuse=Y
Line 336: Line 126:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Praxis
 
| ship=Praxis
| fitName=Incursions (blasters, vanguards)
+
| fitName= Incursions (Vanguard, Blasters)
| fitID=Incursions (blasters, vanguards)
+
| fitID= Incursions (Vanguard, Blasters)
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1name=Modal Mega Neutron Particle Accelerator I
 
| high1typeID=7783
 
| high1typeID=7783
Line 350: Line 140:
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6name=Modal Mega Neutron Particle Accelerator I
 
| high6typeID=7783
 
| high6typeID=7783
| high7name=Large Asymmetric Enduring Remote Shield Booster
+
| high7name=Large Solace Scoped Remote Armor Repairer
| high7typeID=8639
+
| high7typeID=16455
| mid1name=Alumel-Wired Enduring Sensor Booster
+
| mid1name=Large Cap Battery II
| mid1typeID=6159
+
| mid1typeID=3504
| mid2name=Federation Navy Stasis Webifier
+
| mid2name=Phased Scoped Target Painter
| mid2typeID=17559
+
| mid2typeID=19814
| mid3name=Republic Fleet Target Painter
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=31944
+
| mid3typeID=6159
| mid4name=Tracking Computer II
+
| mid4name=Shadow Serpentis Stasis Webifier
| mid4typeID=1978
+
| mid4typeID=14270
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=Shadow Serpentis Stasis Webifier
| mid5typeID=2281
+
| mid5typeID=14270
| mid6name=Multispectrum Shield Hardener II
+
| mid6name=Tracking Computer II
| mid6typeID=2281
+
| mid6typeID=1978
| mid7name=Multispectrum Shield Hardener II
+
| mid7name=Tracking Computer II
| mid7typeID=2281
+
| mid7typeID=1978
| low1name=Damage Control II
+
| low1name=Magnetic Field Stabilizer II
| low1typeID=2048
+
| low1typeID=10190
| low2name=Magnetic Field Stabilizer II
+
| low2name=1600mm Steel Plates II
| low2typeID=10190
+
| low2typeID=20353
| low3name=Magnetic Field Stabilizer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=10190
+
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
+
| low4name=Multispectrum Energized Membrane II
| low4typeID=10190
+
| low4typeID=11269
| low5name=AE-K Compact Drone Damage Amplifier
+
| low5name=Multispectrum Energized Membrane II
| low5typeID=41034
+
| low5typeID=11269
| low6name=Tracking Enhancer II
+
| low6name=Magnetic Field Stabilizer II
| low6typeID=1999
+
| low6typeID=10190
| low7name=Tracking Enhancer II
+
| low7name=Damage Control II
| low7typeID=1999
+
| low7typeID=2048
 
| rig1name=Large Hybrid Burst Aerator II
 
| rig1name=Large Hybrid Burst Aerator II
 
| rig1typeID=26394
 
| rig1typeID=26394
| rig2name=Large Core Defense Field Extender I
+
| rig2name=Large Trimark Armor Pump I
| rig2typeID=26088
+
| rig2typeID=25894
| rig3name=Large Core Defense Field Extender I
+
| rig3name=Large Hyperspatial Velocity Optimizer I
| rig3typeID=26088
+
| rig3typeID=26068
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Federation Navy Garde x4
| drone2typeID=23717
+
| drone2typeID=31886
| drone3name=Federation Navy Garde x4
+
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=31886
+
| drone3typeID=23709
| charge1name=Caldari Navy Antimatter Charge L x14000
+
| charge1name=Scan Resolution Script x1
| charge1typeID=21740
+
| charge1typeID=29011
| charge2name=Scan Resolution Script x1
+
| charge2name=Optimal Range Script x1
| charge2typeID=29011
+
| charge2typeID=28999
| charge3name=Optimal Range Script x1
+
| charge3name=Tracking Speed Script x1
| charge3typeID=28999
+
| charge3typeID=29001
| charge4name=Tracking Speed Script x1
+
| charge4name=Caldari Navy Antimatter Charge L x10000
| charge4typeID=29001
+
| charge4typeID=21740
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)''
 
| showSKILLS=Y
 
| showSKILLS=Y
Line 405: Line 195:
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=August 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=Y
 
| alphacanuse=Y
Line 413: Line 203:
 
== Intermediate (Pirate Faction) Battleships ==
 
== Intermediate (Pirate Faction) Battleships ==
  
{{important note box|The [[EVE University Incursion Community]] doesn't require '''unistas''' to use fancy hulls due to the constant threat of war. Pilots who take the necessary precautions are of course allowed to, but should do so of their own free will being aware of the risk.}}
+
{{important note box|So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.}}
So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See [[Incursion fitting principles#Upgrade_priorities|upgrade priority]] for more information.
 
  
 
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
 
If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the [[Preparing_for_Incursions#Recommended_skills_for_damage_dealers|recommended skills]] for more information.
Line 423: Line 212:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vindicator
 
| ship=Vindicator
| fitName= Incursions (vanguards)
+
| fitName= Incursions (Vangards, Basic)
| fitID= Incursions (vanguards)
+
| fitID= Incursions (Vangards, Basic)
| high1name=Modal Mega Neutron Particle Accelerator I
+
| high1name=Modal Mega Electron Particle Accelerator I
| high1typeID=7783
+
| high1typeID=7743
| high2name=Modal Mega Neutron Particle Accelerator I
+
| high2name=Modal Mega Electron Particle Accelerator I
| high2typeID=7783
+
| high2typeID=7743
| high3name=Modal Mega Neutron Particle Accelerator I
+
| high3name=Modal Mega Electron Particle Accelerator I
| high3typeID=7783
+
| high3typeID=7743
| high4name=Modal Mega Neutron Particle Accelerator I
+
| high4name=Modal Mega Electron Particle Accelerator I
| high4typeID=7783
+
| high4typeID=7743
| high5name=Modal Mega Neutron Particle Accelerator I
+
| high5name=Modal Mega Electron Particle Accelerator I
| high5typeID=7783
+
| high5typeID=7743
| high6name=Modal Mega Neutron Particle Accelerator I
+
| high6name=Modal Mega Electron Particle Accelerator I
| high6typeID=7783
+
| high6typeID=7743
| high7name=Modal Mega Neutron Particle Accelerator I
+
| high7name=Modal Mega Electron Particle Accelerator I
| high7typeID=7783
+
| high7typeID=7743
| high8name=Modal Mega Neutron Particle Accelerator I
+
| high8name=Modal Mega Electron Particle Accelerator I
| high8typeID=7783
+
| high8typeID=7743
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid1typeID=6159
Line 447: Line 236:
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid3typeID=17559
| mid4name=Multispectrum Shield Hardener II
+
| mid4name=Federation Navy Stasis Webifier
| mid4typeID=2281
+
| mid4typeID=17559
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=2281
+
| mid5typeID=6176
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Multispectrum Energized Membrane II
| low2typeID=1999
+
| low2typeID=11269
| low3name=Tracking Enhancer II
+
| low3name=Multispectrum Energized Membrane II
| low3typeID=1999
+
| low3typeID=11269
| low4name=Magnetic Field Stabilizer II
+
| low4name=Multispectrum Energized Membrane II
| low4typeID=10190
+
| low4typeID=11269
 
| low5name=Magnetic Field Stabilizer II
 
| low5name=Magnetic Field Stabilizer II
 
| low5typeID=10190
 
| low5typeID=10190
 
| low6name=Magnetic Field Stabilizer II
 
| low6name=Magnetic Field Stabilizer II
 
| low6typeID=10190
 
| low6typeID=10190
| low7name=Magnetic Field Stabilizer II
+
| low7name=1600mm Steel Plates II
| low7typeID=10190
+
| low7typeID=20353
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Explosive Armor Reinforcer II
| rig1typeID=26436
+
| rig1typeID=26288
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Hyperspatial Velocity Optimizer II
| rig2typeID=26436
+
| rig2typeID=26322
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Hybrid Locus Coordinator II
| rig3typeID=26442
+
| rig3typeID=26402
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Federation Navy Antimatter Charge L x14000
+
| charge1name=Federation Navy Antimatter Charge L x10000
 
| charge1typeID=22993
 
| charge1typeID=22993
| charge2name=Nanite Repair Paste x200
+
| charge2name=Scan Resolution Script x1
| charge2typeID=28668
+
| charge2typeID=29011
| charge3name=Scan Resolution Script x1
+
| charge3name=Optimal Range Script x1
| charge3typeID=29011
+
| charge3typeID=28999
 +
| charge4name=Tracking Speed Script x1
 +
| charge4typeID=29001
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li><li>This fit places greater emphasis on the Vindicator's webbing abilities over the single web, burst aerator fit previously recommended. The previous fit remains acceptable, as does its rig setup.</li><li>A tech one EM Shield Reinforcer can be used in place of the tech two listed.
+
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=Y
 
| alphacanuse=Y
}}
 
{{ShipFitting
 
| ship=Vindicator
 
| fitName= Incursions (vanguards)
 
| fitID= Incursions (vanguards)
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| high2name=Neutron Blaster Cannon II
 
| high2typeID=3186
 
| high3name=Neutron Blaster Cannon II
 
| high3typeID=3186
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high5name=Neutron Blaster Cannon II
 
| high5typeID=3186
 
| high6name=Neutron Blaster Cannon II
 
| high6typeID=3186
 
| high7name=Neutron Blaster Cannon II
 
| high7typeID=3186
 
| high8name=Neutron Blaster Cannon II
 
| high8typeID=3186
 
| mid1name=Shadow Serpentis Sensor Booster
 
| mid1typeID=14236
 
| mid2name=Federation Navy Stasis Webifier
 
| mid2typeID=17559
 
| mid3name=Federation Navy Stasis Webifier
 
| mid3typeID=17559
 
| mid4name=Federation Navy Stasis Webifier
 
| mid4typeID=17559
 
| mid5name=Pithum A-Type Multispectrum Shield Hardener
 
| mid5typeID=4347
 
| low1name=Syndicate Damage Control
 
| low1typeID=41201
 
| low2name=Republic Fleet Tracking Enhancer
 
| low2typeID=15965
 
| low3name=Republic Fleet Tracking Enhancer
 
| low3typeID=15965
 
| low4name=Federation Navy Magnetic Field Stabilizer
 
| low4typeID=15895
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5typeID=15895
 
| low6name=Federation Navy Magnetic Field Stabilizer
 
| low6typeID=15895
 
| low7name=Federation Navy Magnetic Field Stabilizer
 
| low7typeID=15895
 
| rig1name=Large EM Shield Reinforcer II
 
| rig1typeID=26436
 
| rig2name=Large Hyperspatial Velocity Optimizer II
 
| rig2typeID=26322
 
| rig3name=Large Thermal Shield Reinforcer II
 
| rig3typeID=26442
 
| charge1name=Imperial Navy Acolyte x5
 
| charge1typeID=31864
 
| charge2name=Medium Shield Maintenance Bot I x5
 
| charge2typeID=23717
 
| charge3name=High-grade Ascendancy Alpha x0
 
| charge3typeID=33516
 
| charge4name=High-grade Ascendancy Beta x0
 
| charge4typeID=33525
 
| charge5name=High-grade Ascendancy Gamma x0
 
| charge5typeID=33528
 
| charge6name=High-grade Ascendancy Delta x0
 
| charge6typeID=33526
 
| charge7name=High-grade Ascendancy Epsilon x0
 
| charge7typeID=33527
 
| charge8name=Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 x0
 
| charge8typeID=3119
 
| charge9name=Ogdin's Eye Coordination Enhancer x0
 
| charge9typeID=20443
 
| charge10name=Inherent Implants 'Squire' Capacitor Management EM-806 x0
 
| charge10typeID=3239
 
| charge11name=Inherent Implants 'Lancer' Gunnery RF-906 x0
 
| charge11typeID=3214
 
| charge12name=Inherent Implants 'Lancer' Large Energy Turret LE-1006 x0
 
| charge12typeID=3215
 
| charge13name=Null L x9000
 
| charge13typeID=12787
 
| charge14name=Federation Navy Antimatter Charge L x4000
 
| charge14typeID=22993
 
| charge15name=Nanite Repair Paste x200
 
| charge15typeID=28668
 
| charge16name=Scan Resolution Script x1
 
| charge16typeID=29011
 
| skills=
 
| showSKILLS=Y
 
| notes=
 
| showNOTES=Y
 
| difficulty=0
 
| version=2023.1.4
 
| showTOC=N
 
| alphacanuse=N
 
 
}}
 
}}
  
Line 585: Line 285:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Nightmare
 
| ship=Nightmare
| fitName= Incursions (vanguards)
+
| fitName= Incursions (Vanguards, Basic)
| fitID= Incursions (vanguards)
+
| fitID= Incursions (Vanguards, Basic)
| high1name=Mega Modulated Pulse Energy Beam I
+
| high1name=Mega Modal Pulse Laser I
| high1typeID=7087
+
| high1typeID=7083
| high2name=Mega Modulated Pulse Energy Beam I
+
| high2name=Mega Modal Pulse Laser I
| high2typeID=7087
+
| high2typeID=7083
| high3name=Mega Modulated Pulse Energy Beam I
+
| high3name=Mega Modal Pulse Laser I
| high3typeID=7087
+
| high3typeID=7083
| high4name=Mega Modulated Pulse Energy Beam I
+
| high4name=Mega Modal Pulse Laser I
| high4typeID=7087
+
| high4typeID=7083
| high5name=Large Remote Capacitor Transmitter II
+
| high5name=Auto Targeting System I
| high5typeID=12102
+
| high5typeID=1182
| high6name=Large Asymmetric Enduring Remote Shield Booster
+
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6typeID=8639
+
| high6typeID=16451
| mid1name=Republic Fleet Target Painter
+
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=31944
+
| mid1typeID=6159
 
| mid2name=Alumel-Wired Enduring Sensor Booster
 
| mid2name=Alumel-Wired Enduring Sensor Booster
 
| mid2typeID=6159
 
| mid2typeID=6159
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3name=Alumel-Wired Enduring Sensor Booster
 
| mid3typeID=6159
 
| mid3typeID=6159
| mid4name=Tracking Computer II
+
| mid4name=F-12 Enduring Tracking Computer
| mid4typeID=1978
+
| mid4typeID=6176
| mid5name=Tracking Computer II
+
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=1978
+
| mid5typeID=6176
| mid6name=Multispectrum Shield Hardener II
+
| mid6name=F-12 Enduring Tracking Computer
| mid6typeID=2281
+
| mid6typeID=6176
| mid7name=Multispectrum Shield Hardener II
+
| mid7name=Federation Navy Stasis Webifier
| mid7typeID=2281
+
| mid7typeID=17559
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=1999
+
| low2typeID=15729
| low3name=Heat Sink II
+
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=2364
+
| low3typeID=15729
 
| low4name=Heat Sink II
 
| low4name=Heat Sink II
 
| low4typeID=2364
 
| low4typeID=2364
 
| low5name=Heat Sink II
 
| low5name=Heat Sink II
 
| low5typeID=2364
 
| low5typeID=2364
| low6name=Heat Sink II
+
| low6name=1600mm Steel Plates II
| low6typeID=2364
+
| low6typeID=20353
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26436
+
| rig1typeID=25888
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Kinetic Armor Reinforcer I
| rig2typeID=26436
+
| rig2typeID=25890
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Hyperspatial Velocity Optimizer II
| rig3typeID=26442
+
| rig3typeID=26322
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Imperial Navy Multifrequency L x8
+
| charge1name=Imperial Navy Microwave L x8
| charge1typeID=23105
+
| charge1typeID=23117
| charge2name=Imperial Navy Xray L x8
+
| charge2name=Imperial Navy Multifrequency L x20
| charge2typeID=23109
+
| charge2typeID=23105
| charge3name=Optimal Range Script x2
+
| charge3name=Imperial Navy Xray L x8
| charge3typeID=28999
+
| charge3typeID=23109
| charge4name=Tracking Speed Script x2
+
| charge4name=Scan Resolution Script x3
| charge4typeID=29001
+
| charge4typeID=29011
| charge5name=Imperial Navy Microwave L x8
+
| charge5name=Optimal Range Script x3
| charge5typeID=23117
+
| charge5typeID=28999
| charge6name=Scan Resolution Script x2
+
| charge6name=Tracking Speed Script x3
| charge6typeID=29011
+
| charge6typeID=29001
| charge7name=Nanite Repair Paste x200
 
| charge7typeID=28668
 
| charge8name=Federation Navy Stasis Webifier x1
 
| charge8typeID=17559
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes='''Tachyon Beam Lasers''' (long range) can often work for vanguards, thanks to the Nightmare's strong tracking bonuses. So feel free to carry a set of tachyons with you and ask the fleet commander which they prefer.</li><li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>If using tech two pulse lasers or tachyons, it is recommended to replace a heat sink or the tracking enhancer with a {{co|coral|Capacitor Power Relay II}}, or else a cap chain will be needed to maintain cap stability.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a sensor booster or tracking computer for a web.
+
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=Y
 
| alphacanuse=Y
Line 662: Line 358:
  
 
=== Machariel ===
 
=== Machariel ===
 
+
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}}
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Machariel
 
| ship=Machariel
Line 681: Line 377:
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 
| high7name=800mm Heavy 'Scout' Repeating Cannon I
 
| high7typeID=9327
 
| high7typeID=9327
| high8name=Large Asymmetric Enduring Remote Shield Booster
+
| high8name=Large Coaxial Compact Remote Armor Repairer
| high8typeID=8639
+
| high8typeID=16451
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1name=Alumel-Wired Enduring Sensor Booster
 
| mid1typeID=6159
 
| mid1typeID=6159
| mid2name=Republic Fleet Target Painter
+
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=31944
+
| mid2typeID=6159
| mid3name=Tracking Computer II
+
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=1978
+
| mid3typeID=6159
| mid4name=Tracking Computer II
+
| mid4name=F-12 Enduring Tracking Computer
| mid4typeID=1978
+
| mid4typeID=6176
| mid5name=Multispectrum Shield Hardener II
+
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=2281
+
| mid5typeID=6176
| mid6name=Multispectrum Shield Hardener II
+
| mid6name=F-12 Enduring Tracking Computer
| mid6typeID=2281
+
| mid6typeID=6176
 
| low1name=Damage Control II
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low1typeID=2048
| low2name=Tracking Enhancer II
+
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=1999
+
| low2typeID=15729
| low3name=Gyrostabilizer II
+
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=519
+
| low3typeID=15729
| low4name=Gyrostabilizer II
+
| low4name=1600mm Steel Plates II
| low4typeID=519
+
| low4typeID=20353
 
| low5name=Gyrostabilizer II
 
| low5name=Gyrostabilizer II
 
| low5typeID=519
 
| low5typeID=519
 
| low6name=Gyrostabilizer II
 
| low6name=Gyrostabilizer II
 
| low6typeID=519
 
| low6typeID=519
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26436
+
| rig1typeID=25888
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Explosive Armor Reinforcer I
| rig2typeID=26436
+
| rig2typeID=25888
| rig3name=Large Thermal Shield Reinforcer II
+
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=26442
+
| rig3typeID=25890
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1name=Imperial Navy Acolyte x5
 
| drone1typeID=31864
 
| drone1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Tracking Speed Script x2
+
| charge1name=Republic Fleet EMP L x10000
| charge1typeID=29001
+
| charge1typeID=21894
| charge2name=Scan Resolution Script x2
+
| charge2name=Scan Resolution Script x3
 
| charge2typeID=29011
 
| charge2typeID=29011
| charge3name=Nanite Repair Paste x200
+
| charge3name=Optimal Range Script x3
| charge3typeID=28668
+
| charge3typeID=28999
| charge4name=Republic Fleet EMP L x14000
+
| charge4name=Tracking Speed Script x3
| charge4typeID=21894
+
| charge4typeID=29001
| charge5name=Optimal Range Script x2
 
| charge5typeID=28999
 
| charge6name=Federation Navy Stasis Webifier x1
 
| charge6typeID=17559
 
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
 
| showSKILLS=Y
 
| showSKILLS=Y
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web.
+
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=0
 
| difficulty=0
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=Y
 
| alphacanuse=Y
Line 744: Line 436:
  
 
=== Nightmare ===
 
=== Nightmare ===
 +
{{ShipFitting
 +
| ship=Nightmare
 +
| fitName= Incursions (Vanguards, Advanced)
 +
| fitID= Incursions (Vanguards
 +
| high1name=Mega Pulse Laser II
 +
| high1typeID=3057
 +
| high2name=Mega Pulse Laser II
 +
| high2typeID=3057
 +
| high3name=Mega Pulse Laser II
 +
| high3typeID=3057
 +
| high4name=Mega Pulse Laser II
 +
| high4typeID=3057
 +
| high5name=Auto Targeting System I
 +
| high5typeID=1182
 +
| high6name=Large Coaxial Compact Remote Armor Repairer
 +
| high6typeID=16451
 +
| mid1name=Sensor Booster II
 +
| mid1typeID=1952
 +
| mid2name=Sensor Booster II
 +
| mid2typeID=1952
 +
| mid3name=Sensor Booster II
 +
| mid3typeID=1952
 +
| mid4name=Tracking Computer II
 +
| mid4typeID=1978
 +
| mid5name=Tracking Computer II
 +
| mid5typeID=1978
 +
| mid6name=Tracking Computer II
 +
| mid6typeID=1978
 +
| mid7name=Federation Navy Stasis Webifier
 +
| mid7typeID=17559
 +
| low1name=1600mm Steel Plates II
 +
| low1typeID=20353
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Corpum A-Type Multispectrum Energized Membrane
 +
| low3typeID=18881
 +
| low4name=Imperial Navy Heat Sink
 +
| low4typeID=15810
 +
| low5name=Imperial Navy Heat Sink
 +
| low5typeID=15810
 +
| low6name=Imperial Navy Heat Sink
 +
| low6typeID=15810
 +
| rig1name=Large Explosive Armor Reinforcer I
 +
| rig1typeID=25888
 +
| rig2name=Large Kinetic Armor Reinforcer I
 +
| rig2typeID=25890
 +
| rig3name=Large Hyperspatial Velocity Optimizer II
 +
| rig3typeID=26322
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Conflagration L x40
 +
| charge1typeID=12816
 +
| charge2name=Scorch L x40
 +
| charge2typeID=12820
 +
| charge3name=Imperial Navy Multifrequency L x20
 +
| charge3typeID=23105
 +
| charge4name=Scan Resolution Script x3
 +
| charge4typeID=29011
 +
| charge5name=Optimal Range Script x3
 +
| charge5typeID=28999
 +
| charge6name=Tracking Speed Script x3
 +
| charge6typeID=29001
 +
| skills=Requires all Armor Compensation skills trained to at least level 4
 +
| showSKILLS=Y
 +
| notes=Conflag <30km, Multifreq if you need tracking, Scorch Otherwise
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
=== Vindicator ===
 
=== Vindicator ===
 
+
{{ShipFitting
 +
| ship=Vindicator
 +
| fitName= Incursions (Vangards
 +
| fitID= Incursions (Vangards
 +
| high1name=Neutron Blaster Cannon II
 +
| high1typeID=3186
 +
| high2name=Neutron Blaster Cannon II
 +
| high2typeID=3186
 +
| high3name=Neutron Blaster Cannon II
 +
| high3typeID=3186
 +
| high4name=Neutron Blaster Cannon II
 +
| high4typeID=3186
 +
| high5name=Neutron Blaster Cannon II
 +
| high5typeID=3186
 +
| high6name=Neutron Blaster Cannon II
 +
| high6typeID=3186
 +
| high7name=Neutron Blaster Cannon II
 +
| high7typeID=3186
 +
| high8name=Neutron Blaster Cannon II
 +
| high8typeID=3186
 +
| mid1name=Shadow Serpentis Sensor Booster
 +
| mid1typeID=14236
 +
| mid2name=Federation Navy Stasis Webifier
 +
| mid2typeID=17559
 +
| mid3name=Federation Navy Stasis Webifier
 +
| mid3typeID=17559
 +
| mid4name=Federation Navy Stasis Webifier
 +
| mid4typeID=17559
 +
| mid5name=Federation Navy Stasis Webifier
 +
| mid5typeID=17559
 +
| low1name=Corpum A-Type Multispectrum Energized Membrane
 +
| low1typeID=18881
 +
| low2name=Imperial Navy Multispectrum Energized Membrane
 +
| low2typeID=15729
 +
| low3name=Magnetic Field Stabilizer II
 +
| low3typeID=10190
 +
| low4name=Magnetic Field Stabilizer II
 +
| low4typeID=10190
 +
| low5name=Magnetic Field Stabilizer II
 +
| low5typeID=10190
 +
| low6name=Magnetic Field Stabilizer II
 +
| low6typeID=10190
 +
| low7name=1600mm Steel Plates II
 +
| low7typeID=20353
 +
| rig1name=Large Explosive Armor Reinforcer II
 +
| rig1typeID=26288
 +
| rig2name=Large Hyperspatial Velocity Optimizer II
 +
| rig2typeID=26322
 +
| rig3name=Large Hybrid Locus Coordinator II
 +
| rig3typeID=26402
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Null L x10000
 +
| charge1typeID=12787
 +
| charge2name=Federation Navy Antimatter Charge L x10000
 +
| charge2typeID=22993
 +
| charge3name=Scan Resolution Script x1
 +
| charge3typeID=29011
 +
| skills=Requires all Armor Compensation skills trained to at least level 4
 +
| showSKILLS=Y
 +
| notes=Null for longer range targets, Antimatter for up close
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
 
</tab>
 
</tab>
  
Line 752: Line 585:
 
== Optimal (Marauder) Battleships ==
 
== Optimal (Marauder) Battleships ==
  
remote assistance while active, Bastion Marauders require a local tank to safely use.  
+
{{important note box| Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.}}
  
 
Some things to keep in mind:
 
Some things to keep in mind:
Line 758: Line 591:
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
 
* If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of [https://forum.eveuniversity.org/viewtopic.php?f=242&t=116939 our T1 Battleship loaner program]. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  
* '''Set Auto-Repeat off on the Bastion Module and Shield Booster.''' The X-Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
+
* '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  
 
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
 
* None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
Line 765: Line 598:
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Paladin
 
| ship=Paladin
| fitName=VG Paladin
+
| fitName= Incursions (Vanguards)
| fitID=VG Paladin
+
| fitID= Incursions (Vanguards)
 
| high1name=Mega Pulse Laser II
 
| high1name=Mega Pulse Laser II
 
| high1typeID=3057
 
| high1typeID=3057
Line 777: Line 610:
 
| high5name=Bastion Module I
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high5typeID=33400
| high6name=Medium Murky Compact Remote Shield Booster
+
| high6name=Large Remote Armor Repairer II
| high6typeID=8579
+
| high6typeID=26914
| high7name=open
+
| high7name=Large Remote Armor Repairer II
| high8name=open
+
| high7typeID=26914
| mid1name=Pith X-Type X-Large Shield Booster
+
| high8name=Auto Targeting System I
| mid1typeID=19208
+
| high8typeID=1182
| mid2name=Pithum B-Type Multispectrum Shield Hardener
+
| mid1name=Shadow Serpentis Sensor Booster
| mid2typeID=4348
+
| mid1typeID=14236
| mid3name=Sentient Sensor Booster
+
| mid2name=Shadow Serpentis Sensor Booster
| mid3typeID=41191
+
| mid2typeID=14236
 +
| mid3name=Shadow Serpentis Tracking Computer
 +
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| mid4typeID=14238
| low1name=Syndicate Damage Control
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=41201
+
| low1typeID=18881
| low2name=Imperial Navy Heat Sink
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15810
+
| low2typeID=18881
 
| low3name=Imperial Navy Heat Sink
 
| low3name=Imperial Navy Heat Sink
 
| low3typeID=15810
 
| low3typeID=15810
Line 799: Line 634:
 
| low5name=Imperial Navy Heat Sink
 
| low5name=Imperial Navy Heat Sink
 
| low5typeID=15810
 
| low5typeID=15810
| low6name=Tracking Enhancer II
+
| low6name=Imperial Navy Heat Sink
| low6typeID=1999
+
| low6typeID=15810
| low7name=Tracking Enhancer II
+
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=1999
+
| low7typeID=19045
 
| rig1name=Large Energy Burst Aerator II
 
| rig1name=Large Energy Burst Aerator II
 
| rig1typeID=26380
 
| rig1typeID=26380
| rig2name=Large EM Shield Reinforcer II
+
| rig2name=Large Trimark Armor Pump II
| rig2typeID=26436
+
| rig2typeID=26302
 
| drone1name=Acolyte II x5
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone1typeID=2205
| drone2name=Light Hull Maintenance Bot I x5
+
| drone2name=Light Armor Maintenance Bot I x5
| drone2typeID=33706
+
| drone2typeID=23711
| drone3name=Light Shield Maintenance Bot I x5
+
| drone3name=Light Hull Maintenance Bot I x5
| drone3typeID=23719
+
| drone3typeID=33706
| charge1name=Scorch L x20
+
| charge1name=Conflagration L x40
| charge1typeID=12820
+
| charge1typeID=12816
| charge2name=Conflagration L x20
+
| charge2name=Scorch L x40
| charge2typeID=12816
+
| charge2typeID=12820
| charge3name=Imperial Navy Multifrequency L x8
+
| charge3name=Scan Resolution Script x2
| charge3typeID=23105
+
| charge3typeID=29011
| charge4name=Scan Resolution Script x1
+
| charge4name=Optimal Range Script x2
| charge4typeID=29011
+
| charge4typeID=28999
| charge5name=Tracking Speed Script x1
+
| charge5name=Tracking Speed Script x2
 
| charge5typeID=29001
 
| charge5typeID=29001
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.<br>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
+
| notes=Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns.
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=2
+
| difficulty=1
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
Line 834: Line 669:
  
 
=== Vargur ===
 
=== Vargur ===
 
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Vargur
 
| ship=Vargur
| fitName=VG Vargur
+
| fitName= Incursions (Vanguard)
| fitID=VG Vargur
+
| fitID= Incursions (Vanguard)
 
| high1name=800mm Repeating Cannon II
 
| high1name=800mm Repeating Cannon II
 
| high1typeID=2929
 
| high1typeID=2929
Line 849: Line 683:
 
| high5name=Bastion Module I
 
| high5name=Bastion Module I
 
| high5typeID=33400
 
| high5typeID=33400
| high6name=Medium Remote Armor Repairer II
+
| high6name=Large Coaxial Compact Remote Armor Repairer
| high6typeID=26913
+
| high6typeID=16451
| high7name=Pithum A-Type Medium Remote Shield Booster
+
| high7name=Auto Targeting System I
| high7typeID=19151
+
| high7typeID=1182
| high8name=open
+
| mid1name=Sensor Booster II
| mid1name=Pith X-Type X-Large Shield Booster
+
| mid1typeID=1952
| mid1typeID=19208
+
| mid2name=Sensor Booster II
| mid2name=Pithum B-Type Multispectrum Shield Hardener
+
| mid2typeID=1952
| mid2typeID=4348
+
| mid3name=Tracking Computer II
| mid3name=Sensor Booster II
+
| mid3typeID=1978
| mid3typeID=1952
 
 
| mid4name=Tracking Computer II
 
| mid4name=Tracking Computer II
 
| mid4typeID=1978
 
| mid4typeID=1978
Line 866: Line 699:
 
| mid6name=Tracking Computer II
 
| mid6name=Tracking Computer II
 
| mid6typeID=1978
 
| mid6typeID=1978
| low1name=Republic Fleet Gyrostabilizer
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low1typeID=15806
+
| low1typeID=18881
| low2name=Republic Fleet Gyrostabilizer
+
| low2name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15806
+
| low2typeID=18881
| low3name=Republic Fleet Gyrostabilizer
+
| low3name=Corpus X-Type Large Armor Repairer
| low3typeID=15806
+
| low3typeID=19045
| low4name=Republic Fleet Gyrostabilizer
+
| low4name=Gyrostabilizer II
| low4typeID=15806
+
| low4typeID=519
| low5name=Tracking Enhancer II
+
| low5name=Gyrostabilizer II
| low5typeID=1999
+
| low5typeID=519
| rig1name=Large Projectile Ambit Extension I
+
| low6name=Shadow Serpentis Damage Control
| rig1typeID=26038
+
| low6typeID=41200
 +
| rig1name=Large Trimark Armor Pump II
 +
| rig1typeID=26302
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2name=Large Projectile Burst Aerator II
 
| rig2typeID=26430
 
| rig2typeID=26430
 
| drone1name=Acolyte II x5
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| drone1typeID=2205
| drone2name=Medium Shield Maintenance Bot I x5
+
| drone2name=Medium Armor Maintenance Bot I x5
| drone2typeID=23717
+
| drone2typeID=23709
| charge1name=Hail L x14000
+
| charge1name=Hail L x10000
 
| charge1typeID=12779
 
| charge1typeID=12779
| charge2name=Scan Resolution Script x1
+
| charge2name=Scan Resolution Script x2
 
| charge2typeID=29011
 
| charge2typeID=29011
| charge3name=Optimal Range Script x3
+
| charge3name=Optimal Range Script x4
 
| charge3typeID=28999
 
| charge3typeID=28999
| charge4name=Tracking Speed Script x3
+
| charge4name=Tracking Speed Script x4
 
| charge4typeID=29001
 
| charge4typeID=29001
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The Vargur's shield boost bonus and lower sig enables it to have a similar tank to the other Marauders without a Damage Control.
+
| notes=Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| showNOTES=Y
 
| difficulty=1
 
| difficulty=1
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
}}  
+
}}
  
 
=== Kronos ===
 
=== Kronos ===
 
 
{{ShipFitting
 
{{ShipFitting
 
| ship=Kronos
 
| ship=Kronos
| fitName=VG Kronos
+
| fitName= Incursions (Vanguard)
| fitID=VG Kronos
+
| fitID= Incursions (Vanguard)
 
| high1name=Neutron Blaster Cannon II
 
| high1name=Neutron Blaster Cannon II
 
| high1typeID=3186
 
| high1typeID=3186
Line 916: Line 750:
 
| high4name=Neutron Blaster Cannon II
 
| high4name=Neutron Blaster Cannon II
 
| high4typeID=3186
 
| high4typeID=3186
| high5name=Bastion Module I
+
| high5name=Large Remote Armor Repairer II
| high5typeID=33400
+
| high5typeID=26914
| high6name=Pithum A-Type Medium Remote Shield Booster
+
| high6name=Auto Targeting System I
| high6typeID=19151
+
| high6typeID=1182
| high7name=open
+
| high7name=Bastion Module I
| high8name=open
+
| high7typeID=33400
| mid1name=Pith X-Type X-Large Shield Booster
+
| mid1name=Shadow Serpentis Sensor Booster
| mid1typeID=19208
+
| mid1typeID=14236
| mid2name=Pithum B-Type Multispectrum Shield Hardener
+
| mid2name=Shadow Serpentis Sensor Booster
| mid2typeID=4348
+
| mid2typeID=14236
| mid3name=Sentient Sensor Booster
+
| mid3name=Shadow Serpentis Tracking Computer
| mid3typeID=41191
+
| mid3typeID=14238
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4name=Shadow Serpentis Tracking Computer
 
| mid4typeID=14238
 
| mid4typeID=14238
| low1name=Syndicate Damage Control
+
| mid5name=Shadow Serpentis Tracking Computer
| low1typeID=41201
+
| mid5typeID=14238
| low2name=Federation Navy Magnetic Field Stabilizer
+
| low1name=Corpum A-Type Multispectrum Energized Membrane
| low2typeID=15895
+
| low1typeID=18881
 +
| low2name=Corpum A-Type Multispectrum Energized Membrane
 +
| low2typeID=18881
 
| low3name=Federation Navy Magnetic Field Stabilizer
 
| low3name=Federation Navy Magnetic Field Stabilizer
 
| low3typeID=15895
 
| low3typeID=15895
Line 940: Line 776:
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5name=Federation Navy Magnetic Field Stabilizer
 
| low5typeID=15895
 
| low5typeID=15895
| low6name=Tracking Enhancer II
+
| low6name=Federation Navy Magnetic Field Stabilizer
| low6typeID=1999
+
| low6typeID=15895
| low7name=Tracking Enhancer II
+
| low7name=Corpus X-Type Large Armor Repairer
| low7typeID=1999
+
| low7typeID=19045
| rig1name=Large EM Shield Reinforcer II
+
| rig1name=Large Trimark Armor Pump II
| rig1typeID=26436
+
| rig1typeID=26302
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2name=Large Hybrid Burst Aerator II
 
| rig2typeID=26394
 
| rig2typeID=26394
Line 952: Line 788:
 
| drone2name=Federation Navy Garde x2
 
| drone2name=Federation Navy Garde x2
 
| drone2typeID=31886
 
| drone2typeID=31886
| drone3name=Medium Shield Maintenance Bot I x5
+
| drone3name=Medium Armor Maintenance Bot I x5
| drone3typeID=23717
+
| drone3typeID=23709
| charge1name=Void L x20000
+
| charge1name=Null L x20000
| charge1typeID=12791
+
| charge1typeID=12787
| charge2name=Null L x20000
+
| charge2name=Void L x20000
| charge2typeID=12787
+
| charge2typeID=12791
 
| charge3name=Federation Navy Antimatter Charge L x10000
 
| charge3name=Federation Navy Antimatter Charge L x10000
 
| charge3typeID=22993
 
| charge3typeID=22993
| charge4name=Scan Resolution Script x1
+
| charge4name=Scan Resolution Script x2
 
| charge4typeID=29011
 
| charge4typeID=29011
| charge5name=Tracking Speed Script x1
+
| charge5name=Optimal Range Script x3
| charge5typeID=29001
+
| charge5typeID=28999
| charge6name=Optimal Range Script x1
+
| charge6name=Tracking Speed Script x3
| charge6typeID=28999
+
| charge6typeID=29001
 
| skills=
 
| skills=
 
| showSKILLS=N
 
| showSKILLS=N
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Shield Booster and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>The EM rig may be changed at pilot's discretion.
+
| notes=Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li>
 
| showNOTES=Y
 
| showNOTES=Y
| difficulty=2
+
| difficulty=1
| version=February 2022
+
| version=December 2023
 
| showTOC=N
 
| showTOC=N
 
| alphacanuse=N
 
| alphacanuse=N
Line 984: Line 820:
 
== Basic Logistics ==
 
== Basic Logistics ==
  
=== Scimitar ===
+
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= Incursion (Vanguards, Logi 4)
 +
| fitID= Incursion (Vanguards, Logi 4)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Republic Fleet Medium Cap Battery
 +
| mid2typeID=41215
 +
| mid3name=Cap Recharger II
 +
| mid3typeID=2032
 +
| mid4name=Republic Fleet Medium Cap Battery
 +
| mid4typeID=41215
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=True Sansha Capacitor Power Relay
 +
| low2typeID=14146
 +
| low3name=Imperial Navy 800mm Steel Plates
 +
| low3typeID=31916
 +
| low4name=Corpum C-Type Multispectrum Energized Membrane
 +
| low4typeID=18829
 +
| low5name=Corpum A-Type Explosive Energized Membrane
 +
| low5typeID=18873
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| charge1name=Optimal Range Script x1
 +
| charge1typeID=28999
 +
| charge2name=Tracking Speed Script x1
 +
| charge2typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics
 +
| showSKILLS=Y
 +
| notes=You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.</li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>
Line 990: Line 875:
 
== Advanced Logistics ==
 
== Advanced Logistics ==
  
=== Scimitar ===
+
=== Oneiros ===
 +
{{ShipFitting
 +
| ship=Oneiros
 +
| fitName= Incursion (Vanguards, Logi 5)
 +
| fitID= Incursion (Vanguards, Logi 5)
 +
| high1name=Large Remote Armor Repairer II
 +
| high1typeID=26914
 +
| high2name=Large Remote Armor Repairer II
 +
| high2typeID=26914
 +
| high3name=Large Remote Armor Repairer II
 +
| high3typeID=26914
 +
| high4name=Large Remote Armor Repairer II
 +
| high4typeID=26914
 +
| mid1name=Shadow Serpentis Remote Tracking Computer
 +
| mid1typeID=14240
 +
| mid2name=Shadow Serpentis Remote Tracking Computer
 +
| mid2typeID=14240
 +
| mid3name=Shadow Serpentis Remote Tracking Computer
 +
| mid3typeID=14240
 +
| mid4name=Republic Fleet Medium Cap Battery
 +
| mid4typeID=41215
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=True Sansha Capacitor Power Relay
 +
| low2typeID=14146
 +
| low3name=Imperial Navy 800mm Steel Plates
 +
| low3typeID=31916
 +
| low4name=Centum C-Type Multispectrum Energized Membrane
 +
| low4typeID=18831
 +
| low5name=Centum A-Type Explosive Energized Membrane
 +
| low5typeID=18875
 +
| rig1name=Medium Capacitor Control Circuit II
 +
| rig1typeID=31378
 +
| rig2name=Medium Capacitor Control Circuit II
 +
| rig2typeID=31378
 +
| drone1name=Medium Armor Maintenance Bot I x5
 +
| drone1typeID=23709
 +
| charge1name=Optimal Range Script x3
 +
| charge1typeID=28999
 +
| charge2name=Tracking Speed Script x3
 +
| charge2typeID=29001
 +
| skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)''
 +
| showSKILLS=Y
 +
| notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
 
= Logibooster =
 
= Logibooster =
<tabs>
+
=== Astarte ===
<tab name="Basic Logibooster">
+
{{ShipFitting
== Basic Logibooster ==
+
| ship=Astarte
 +
| fitName= Incursions (Vanguard)
 +
| fitID= Incursions (Vanguard)
 +
| high1name=Armor Command Burst II
 +
| high1typeID=43552
 +
| high2name=Armor Command Burst II
 +
| high2typeID=43552
 +
| high3name=Centum A-Type Medium Remote Armor Repairer
 +
| high3typeID=19057
 +
| high4name=Centum A-Type Medium Remote Armor Repairer
 +
| high4typeID=19057
 +
| high5name=Centum A-Type Medium Remote Armor Repairer
 +
| high5typeID=19057
 +
| high6name=Skirmish Command Burst II
 +
| high6typeID=43556
 +
| high7name=Skirmish Command Burst II
 +
| high7typeID=43556
 +
| mid1name=Republic Fleet Large Cap Battery
 +
| mid1typeID=41218
 +
| mid2name=Sentient Remote Sensor Booster
 +
| mid2typeID=41198
 +
| mid3name=Sentient Remote Sensor Booster
 +
| mid3typeID=41198
 +
| mid4name=Sentient Remote Sensor Booster
 +
| mid4typeID=41198
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Corpum A-Type Explosive Energized Membrane
 +
| low2typeID=18873
 +
| low3name=Imperial Navy Multispectrum Energized Membrane
 +
| low3typeID=15729
 +
| low4name=Imperial Navy 800mm Steel Plates
 +
| low4typeID=31916
 +
| low5name=Imperial Navy Capacitor Power Relay
 +
| low5typeID=17528
 +
| low6name=Imperial Navy Capacitor Power Relay
 +
| low6typeID=17528
 +
| rig1name=Medium Command Processor I
 +
| rig1typeID=43896
 +
| rig2name=Medium Command Processor I
 +
| rig2typeID=43896
 +
| drone1name=Imperial Navy Acolyte x5
 +
| drone1typeID=31864
 +
| drone2name=Medium Armor Maintenance Bot I x5
 +
| drone2typeID=23709
 +
| charge1name=Federation Navy Command Mindlink x1
 +
| charge1typeID=33404
 +
| charge2name=Armor Energizing Charge x600
 +
| charge2typeID=42832
 +
| charge3name=Rapid Repair Charge x600
 +
| charge3typeID=42833
 +
| charge4name=Scan Resolution Script x3
 +
| charge4typeID=29011
 +
| charge5name=Evasive Maneuvers Charge x600
 +
| charge5typeID=42838
 +
| charge6name=Interdiction Maneuvers Charge x600
 +
| charge6typeID=42839
 +
| skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li>
 +
| showSKILLS=Y
 +
| notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:
 +
<p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:
 +
<p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li>
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
=== Sleipnir ===
 
 
=== Claymore ===
 
 
</tab>
 
<tab name="Advanced Logibooster">
 
== Advanced Logibooster ==
 
 
=== Sleipnir ===
 
 
=== Claymore ===
 
 
</tab>
 
</tabs>
 
 
= Scout/Dropper =
 
= Scout/Dropper =
 
<tabs>
 
<tabs>
 
<tab name="Basic">
 
<tab name="Basic">
 
== Basic ==
 
== Basic ==
 
 
=== Venture ===
 
=== Venture ===
 +
{{ShipFitting
 +
| ship=Venture
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions(Dropper)
 +
| high1name=Small Remote Shield Booster I
 +
| high1typeID=3586
 +
| high2name=Prototype Cloaking Device I
 +
| high2typeID=11370
 +
| high3name=open
 +
| high3typeID=
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Small Azeotropic Restrained Shield Extender
 +
| mid2typeID=8427
 +
| mid3name=Small Azeotropic Restrained Shield Extender
 +
| mid3typeID=8427
 +
| low1name=Nanofiber Internal Structure II
 +
| low1typeID=2605
 +
| rig1name=Small Low Friction Nozzle Joints I
 +
| rig1typeID=31153
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=Small Hyperspatial Velocity Optimizer I
 +
| rig3typeID=31159
 +
| skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>''{{sk|Cloaking|I|icon=yes}} (Optional)''</li>
 +
| showSKILLS=Y
 +
| notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
 +
| showNOTES=Y
 +
| difficulty=0
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
  
 
</tab>
 
</tab>
 
<tab name="Advanced">
 
<tab name="Advanced">
 
== Advanced ==
 
== Advanced ==
 
 
=== Prospect ===
 
=== Prospect ===
 +
{{ShipFitting
 +
| ship=Prospect
 +
| fitName= Incursions (Dropper)
 +
| fitID= Incursions (Dropper)
 +
| high1name=Covert Ops Cloaking Device II
 +
| high1typeID=11578
 +
| high2name=Small Remote Shield Booster I
 +
| high2typeID=3586
 +
| mid1name=5MN Quad LiF Restrained Microwarpdrive
 +
| mid1typeID=35658
 +
| mid2name=Medium Shield Extender II
 +
| mid2typeID=3831
 +
| mid3name=Small Shield Extender II
 +
| mid3typeID=380
 +
| low1name=Damage Control II
 +
| low1typeID=2048
 +
| low2name=Nanofiber Internal Structure II
 +
| low2typeID=2605
 +
| low3name=Nanofiber Internal Structure II
 +
| low3typeID=2605
 +
| low4name=Limited Hyperspatial Accelerator
 +
| low4typeID=33981
 +
| rig1name=Small Core Defense Field Extender II
 +
| rig1typeID=31794
 +
| rig2name=Small Hyperspatial Velocity Optimizer II
 +
| rig2typeID=31165
 +
| skills=
 +
| showSKILLS=N
 +
The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave.
 +
| showNOTES=Y
 +
| difficulty=1
 +
| version=December 2023
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
 
</tab>
 
</tab>

Revision as of 10:22, 31 January 2024

Incursionlogosmall.png The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role.


This is a work-in-progress page.

Vanguard fittings

The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.

It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.

Finally, the four guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.

Armour focus

Armour focus In the EVE University Incursion Community we run armour fleets to provide easier progression to higher level sites and other communites as the majority of public incursion communities now favour armour tanking.

Don't compromise these fits

Icon large red x.png We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters.

Improving fits

Icon large green check.png These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills.

All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.


Damage Dealer Ships

These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.

Entry Level (T1) Battleships

Praxis

Unlike other ships with fits listed here, the Praxis is not used by Headquarters communities due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.

The Society of Conscious ThoughtPraxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.

Praxis: Incursions (Vanguard, Pulse)
EFT
[Praxis, Incursions (Vanguard, Pulse)]
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer

Republic Fleet Large Cap Battery
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II

Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1
Imperial Navy Multifrequency L x7
Imperial Navy Radio L x18
Imperial Navy Xray L x24

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.


Praxis: Incursions (Vanguard, Blasters)
EFT
[Praxis, Incursions (Vanguard, Blasters)]
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer

Large Cap Battery II
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II

Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II

Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I


Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5

Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1
Caldari Navy Antimatter Charge L x10000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
  • Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
  • Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.

Intermediate (Pirate Faction) Battleships

So long as pirate faction battleship prices remain reasonably low, they are the single most efficient way to make our fleets both safer and more effective. The role bonuses and higher base values alone make these ships far superior to tech one ships, so regardless of your skill level they are an immediate upgrade. See upgrade priority for more information.

If you are not comfortable with the cost of these ships, you can also improve your efficiency (and thus making our fleets even safer) by continuing to use our minimum tech one ships above but train into tech two guns and improve your support skills. See the recommended skills for more information.

Out of all the pirate faction battleships, the SerpentisVindicator stands out with its best-in-class application support bonuses, seeing usage in nearly all Incursion groups. The Angel CartelMachariel, Sansha's NationNightmare are also excellent hulls, with good bonuses and slot layout, but have fallen behind their more powerful Marauder counterparts. The fits below recommend a cheap and flexible offensive setup that differs a little bit from that of the tech one battleships, but otherwise follow our usual fitting principles. For more specific information about your rig options and general ship fit progression, see the rigging choice, fit progression and utility mids sections.
As of October 2022, both the Angel CartelMachariel and Sansha's NationNightmare are either not accepted by headquarters groups, or considered intermediate ships with an upgrade deadline to move to an optimal hull after a number of fleet hours. Further, unlike the Vindicator or Nightmare, the Mach is only accepted by shield groups, and typically require T2 autocannons at minimum. Please take this into consideration if you are looking into either hull.

Vindicator

Vindicator: Incursions (Vangards, Basic)
EFT
[Vindicator, Incursions (Vangards, Basic)]
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I
Modal Mega Electron Particle Accelerator I

Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
F-12 Enduring Tracking Computer

Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Steel Plates II

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Antimatter Charge L x10000
Scan Resolution Script x1
Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
  • The Icon skillbook2.png Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
NOTES
  • Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
  • Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.


Nightmare

Nightmare: Incursions (Vanguards, Basic)
EFT
[Nightmare, Incursions (Vanguards, Basic)]
Mega Modal Pulse Laser I
Mega Modal Pulse Laser I
Mega Modal Pulse Laser I
Mega Modal Pulse Laser I
Auto Targeting System I
Large Coaxial Compact Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
F-12 Enduring Tracking Computer
F-12 Enduring Tracking Computer
F-12 Enduring Tracking Computer
Federation Navy Stasis Webifier

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Heat Sink II
Heat Sink II
1600mm Steel Plates II

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Scan Resolution Script x3
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
  • The Icon skillbook2.png Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
NOTES
  • Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
  • Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.


Machariel

Armor tanked Machariels are not accepted by HQ communitites.
Machariel: Incursions (vanguards)
EFT
[Machariel, Incursions (vanguards)]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Large Coaxial Compact Remote Armor Repairer

Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
F-12 Enduring Tracking Computer
F-12 Enduring Tracking Computer
F-12 Enduring Tracking Computer

Damage Control II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
1600mm Steel Plates II
Gyrostabilizer II
Gyrostabilizer II

Large Explosive Armor Reinforcer I
Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Republic Fleet EMP L x10000
Scan Resolution Script x3
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • All the required skills for damage dealers
    (including the secondary battleship skill)
NOTES
  • Either of the Republic Fleet EMP L, Fusion or Phased Plasma ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.
  • Once you can use tech two projectiles, upgrade to 800mm Repeating Cannon II guns but stick with the faction ammo.
  • Omega clones can train Icon skillbook2.png Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.

Advanced (Faction) Battleships

Nightmare

Nightmare: Incursions (Vanguards, Advanced)
EFT
[Nightmare, Incursions (Vanguards, Advanced)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Coaxial Compact Remote Armor Repairer

Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier

1600mm Steel Plates II
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x20
Scan Resolution Script x3
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Requires all Armor Compensation skills trained to at least level 4
NOTES
  • Conflag <30km, Multifreq if you need tracking, Scorch Otherwise


Vindicator

Vindicator: Incursions (Vangards
EFT
[Vindicator, Incursions (Vangards]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II

Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
1600mm Steel Plates II

Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Null L x10000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Requires all Armor Compensation skills trained to at least level 4
NOTES
  • Null for longer range targets, Antimatter for up close

Optimal (Marauder) Battleships

Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.

Some things to keep in mind:

  • If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a SerpentisVindicator or Sansha's NationNightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
  • Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
  • None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.

Paladin

Paladin: Incursions (Vanguards)
EFT
[Paladin, Incursions (Vanguards)]
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer

Large Energy Burst Aerator II
Large Trimark Armor Pump II


Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5

Conflagration L x40
Scorch L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
  • Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
  • Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.


Vargur

Vargur: Incursions (Vanguard)
EFT
[Vargur, Incursions (Vanguard)]
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Bastion Module I
Large Coaxial Compact Remote Armor Repairer
Auto Targeting System I

Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Corpus X-Type Large Armor Repairer
Gyrostabilizer II
Gyrostabilizer II
Shadow Serpentis Damage Control

Large Trimark Armor Pump II
Large Projectile Burst Aerator II


Acolyte II x5
Medium Armor Maintenance Bot I x5

Hail L x10000
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Load Hail, never fail.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.


Kronos

Kronos: Incursions (Vanguard)
EFT
[Kronos, Incursions (Vanguard)]
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I

Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer

Large Trimark Armor Pump II
Large Hybrid Burst Aerator II


Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5

Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Void/AM < 20km, Null otherwise.
  • Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.

Logistics

Basic Logistics

Oneiros

Oneiros: Incursion (Vanguards, Logi 4)
EFT
[Oneiros, Incursion (Vanguards, Logi 4)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery
Cap Recharger II
Republic Fleet Medium Cap Battery

Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Corpum C-Type Multispectrum Energized Membrane
Corpum A-Type Explosive Energized Membrane

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Medium Armor Maintenance Bot I x5

Optimal Range Script x1
Tracking Speed Script x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You could use capacitor implants to help you get cap stable, or powergrid implants to get more powergrid without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Advanced Logistics

Oneiros

Oneiros: Incursion (Vanguards, Logi 5)
EFT
[Oneiros, Incursion (Vanguards, Logi 5)]
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II

Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Republic Fleet Medium Cap Battery

Damage Control II
True Sansha Capacitor Power Relay
Imperial Navy 800mm Steel Plates
Centum C-Type Multispectrum Energized Membrane
Centum A-Type Explosive Energized Membrane

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II


Medium Armor Maintenance Bot I x5

Optimal Range Script x3
Tracking Speed Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
NOTES
  • Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
  • You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
  • If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.


Logibooster

Astarte

Astarte: Incursions (Vanguard)
EFT
[Astarte, Incursions (Vanguard)]
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II

Republic Fleet Large Cap Battery
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster

Damage Control II
Corpum A-Type Explosive Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Imperial Navy 800mm Steel Plates
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay

Medium Command Processor I
Medium Command Processor I


Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5

Federation Navy Command Mindlink x1
Armor Energizing Charge x600
Rapid Repair Charge x600
Scan Resolution Script x3
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Scout/Dropper

Basic

Venture

Venture: Incursions (Dropper)
EFT
[Venture, Incursions (Dropper)]
Small Remote Shield Booster I
Prototype Cloaking Device I

5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II

Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
  • The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
  • Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.


Advanced

Prospect

Prospect: Incursions (Dropper)
EFT
[Prospect, Incursions (Dropper)]
Covert Ops Cloaking Device II
Small Remote Shield Booster I

5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II

Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator

Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II



Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
December 2023
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES