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User:Paxte Eriker/sandbox/Preparing for Armor Incursions: Difference between revisions

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Shield Upgrades IV<br>
Shield Upgrades IV<br>
Hull Upgrades IV
Hull Upgrades IV
Energy Grid Upgrades IV
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Signature Analysis III<br>
Signature Analysis III<br>
Long Range Targeting III<br>
Long Range Targeting III<br>
Target Management IV<br>
Target Management IV<br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Hyperion}} and {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br>
{{co|wheat|Target Painting I}}<small>&nbsp;<ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Propulsion Jamming III<small>&nbsp;<ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br>
Tactical Shield Manipulation IV<br>
Armor Rigging III
{{co|wheat|EM Shield Compensation II}}<small>&nbsp;<ref>While the Uni's current fits do not benefit from {{sk|EM Shield Compensation}}, replacing the '''EM Shield Hardener II''' on our fits with a deadspace '''EM Shield Amplifier''', as sometimes used by shield Headquarters communities, is also accepted, and those benefit from this skill.</ref>
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Gunnery V<br>
Gunnery V<br>
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Surgical Strike III<br>
Surgical Strike III<br>
Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
{{co|wheat|Controlled Bursts III}}<small>&nbsp;<ref name="gun upgrade" />&nbsp;<ref>{{sk|Controlled Bursts}} is needed for all weapons that use capacitor. {{sh|Maelstrom}} and {{sh|Machariel}} pilots can ignore this as projectiles don't use cap.</ref></small><br>
Controlled Bursts III<br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Small <racial> Turret III<small>&nbsp;<ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br>
Medium <racial> Turret III<br>
Medium <racial> Turret III<br>