Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Olly Wakwako/sandbox/Incursion Upgrades and Progression: Difference between revisions

From EVE University Wiki
Line 52: Line 52:


Training up a racial battleship skill from scratch to III takes less than four days and training a new racial turret skill to III is about a day and a half, so even if some of these ships have natural progression; don't feel like you're a slave to your initial choice of ship or weaponry.
Training up a racial battleship skill from scratch to III takes less than four days and training a new racial turret skill to III is about a day and a half, so even if some of these ships have natural progression; don't feel like you're a slave to your initial choice of ship or weaponry.
==== Nightmare ====
==== Nightmare ====
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|sansha's nation|48}}</div>[[File:Nightmare.jpg|128px|link=]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|sansha's nation|48}}</div>[[File:Nightmare.jpg|128px|link=]]</div>
Line 58: Line 61:


{{icon|amarr2|28}}{{sk|Amarr Battleship}} (increases turret tracking speed)<br>
{{icon|amarr2|28}}{{sk|Amarr Battleship}} (increases turret tracking speed)<br>
{{icon|caldari2|28}}{{sk|Caldari Battleship}} (low priority as the afterburner effect is hardly used)<br>
{{icon|caldari2|28}}{{sk|Caldari Battleship}} (low priority as the afterburner effect is never used)<br>
{{icon|large pulse laser|28}}{{sk|Large Energy Turret}}
{{icon|large pulse laser|28}}{{sk|Large Energy Turret}}
|}
|}
==== Vindicator ====
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|serpentis|48}}</div>[[File:Vindicator.jpg|128px|link=]]</div>
| valign="top" style="padding:4px;" | The {{ship|Vindicator|tooltip}} is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it can also apply at range with Null ammunition once upgraded with Tech II blasters.
{{icon|gallente2|28}}{{sk|Gallente Battleship}}<small>&nbsp;<ref name="galmin"/></small> (increases turret tracking speed)<br>
{{icon|minmatar2|28}}{{sk|Minmatar Battleship}}<small>&nbsp;<ref name="galmin"/></small> (highest priority as it increases webifier effectiveness)<br>
{{icon|large blaster|28}}{{sk|Large Hybrid Turret}}
|}
<small><references/></small>


==== Machariel ====
==== Machariel ====
{| style="padding:0px;"
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|angel cartel|48}}</div>[[File:Machariel.jpg|128px|link=]]</div>
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|angel cartel|48}}</div>[[File:Machariel.jpg|128px|link=]]</div>
Line 72: Line 91:
|}
|}


==== Vindicator ====
{| style="padding:0px;"
| nowrap style="padding:0px;" valign="top" | <div style="border:1px solid #525252; position:relative;"><div style="border:0px; position:absolute; top:0px; left:0px">[[File:Icon_faction.png|24px|link=]]</div><div style="border:0px; position:absolute; top:80px; left:80px;">{{icon|serpentis|48}}</div>[[File:Vindicator.jpg|128px|link=]]</div>
| valign="top" style="padding:4px;" | The {{ship|Vindicator|tooltip}} is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range.


{{icon|gallente2|28}}{{sk|Gallente Battleship}}<small>&nbsp;<ref name="galmin"/></small> (increases turret tracking speed)<br>
 
{{icon|minmatar2|28}}{{sk|Minmatar Battleship}}<small>&nbsp;<ref name="galmin"/></small> (highest priority as it increases webifier effectiveness)<br>
{{icon|large blaster|28}}{{sk|Large Hybrid Turret}}
|}
<small><references/></small>


In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time.
In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time.