Olly Wakwako (talk | contribs) No edit summary |
Olly Wakwako (talk | contribs) No edit summary |
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=== Damage | === Damage dealers === | ||
=== Pirate faction battleships === | === Pirate faction battleships === | ||
The '''Nightmare''' and '''Vindicator''' are the preferred ''intermediate hulls''for incursions due to a combination of higher base stats, better bonuses and better slot layouts as compared to T1 battleships and the Praxis. The '''Machariel''' is also acceptable, but armour Machariels struggle with a lack of lowslots, and are not accepted in headquarters fleets. | The '''Nightmare''' and '''Vindicator''' are the preferred ''intermediate hulls''for incursions due to a combination of higher base stats, better bonuses and better slot layouts as compared to T1 battleships and the Praxis. The '''Machariel''' is also acceptable, but armour Machariels struggle with a lack of lowslots, and are not accepted in headquarters fleets. | ||
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<small><references/></small> | <small><references/></small> | ||
== Fit | == Fit progression == | ||
For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships and marauders mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade. | For the most part, fit progression is really only relevant for high-end ships like the three pirate faction battleships and marauders mentioned above. Logistics ships use pretty much the same rigs, changing only a few modules based on their desired fit. Remember that upgrading from a regular battleship to a pirate faction battleship alone is a big upgrade and the best use of your ISK for the initial upgrade. | ||
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To put this into perspective you need to factor in [[stacking penalties]]. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it. | To put this into perspective you need to factor in [[stacking penalties]]. If you're just using one module to a given effect, it's easy to calculate and see the difference, but when you have more intricate combinations where things end up 2nd, 3rd, 4th or 5th in the stacking hierarchy, it might be a little harder to see what you get out of it. | ||
==== Module variants and price | ==== Module variants and price deviation ==== | ||
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| style="padding:0px;" | [[Image:Market.png|64px|link=]] | | style="padding:0px;" | [[Image:Market.png|64px|link=]] | ||