m Update statuses. |
m Add patch notes for release 2024-02-09.1. Update statuses. Remove white-space. |
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{{TOC|limit=2|align=right}} | {{TOC|limit=2|align=right}} | ||
'''Patch Notes - Version 21.06''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes - Version 21.06]. | '''Patch Notes - Version 21.06''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes - Version 21.06]. | ||
== Patch Notes For 2024-02-09.1 == | |||
=== Features & Changes === | |||
==== Miscellaneous ==== | |||
* {{PatchNoteStatus|ignore|Expired the 2023 Winter Nexus cerebral accelerators and boosters.}} | |||
== Patch Notes For 2024-02-08.1 == | == Patch Notes For 2024-02-08.1 == | ||
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==== Technical ==== | ==== Technical ==== | ||
* {{PatchNoteStatus|ignore|The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.}} | * {{PatchNoteStatus|ignore|The support for macOS 10.14 has ended and it is no longer possible to start the client on this operating system. Please upgrade at least to macOS 10.15.}} | ||
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=== Science & Industry === | === Science & Industry === | ||
* {{PatchNoteStatus|done|The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.}} | * {{PatchNoteStatus|done|The SCC surcharge component of the Industry Job Installation Fee has been increased from 1.5% to 4%.}} | ||
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==== Miscellaneous ==== | ==== Miscellaneous ==== | ||
* {{PatchNoteStatus|ignore|Expired the 2023 Crimson Harvest cerebral accelerators and boosters.}} | * {{PatchNoteStatus|ignore|Expired the 2023 Crimson Harvest cerebral accelerators and boosters.}} | ||
== Patch Notes For 2024-01-19.1 == | == Patch Notes For 2024-01-19.1 == | ||
== Patch Notes For 2024-01-18.1 == | == Patch Notes For 2024-01-18.1 == | ||
== Patch Notes For 2024-01-17.1 == | == Patch Notes For 2024-01-17.1 == | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
A new balancing mechanic has been added to Insurgencies: The Ambition Modifier. | A new balancing mechanic has been added to Insurgencies: The Ambition Modifier. | ||
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==== Zarzakh ==== | ==== Zarzakh ==== | ||
* {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.}} | * {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem.}} | ||
* {{PatchNoteStatus|tbd|These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}} | * {{PatchNoteStatus|tbd|These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}} | ||
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==== Exploration ==== | ==== Exploration ==== | ||
* {{PatchNoteStatus|tbd|We've made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We've changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We've made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We've opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they've made it through the gate that requires a key.}} | * {{PatchNoteStatus|tbd|We've made some changes to DED sites which can spawn in high-security space (Difficulty 1/10 through to 4/10). Some of those DED sites required keys to be acquired in order to activate certain acceleration gates to move on to the next room of the site. We've changed those rooms so now those acceleration gates no longer require keys, and now just require all the pirate NPCs to be killed in the room to progress to the next room. We've made this change because with the old keys, if a player warped out of the site, or was destroyed in the site, or simply decided to keep the key, then the site would then often be incompletable by other players and would still persist in the solarsystem until it naturally despawned days later, frustrating explorers who put in effort to scan it down. We've opted to only do this for 1/10 through to 4/10 for now to avoid altering PVP balance in the higher rated lowsec/nullsec DED complexes where players can get some level of safety in a site once they've made it through the gate that requires a key.}} | ||
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=== Features & Changes === | === Features & Changes === | ||
The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event. | The Winter Nexus has concluded. Thank you for participating in the Winter Nexus Event. | ||
==== Insurgencies ==== | ==== Insurgencies ==== | ||
* {{PatchNoteStatus|ignore|If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.}} | * {{PatchNoteStatus|ignore|If you are enlisted with Angels or Guristas, clicking the faction icon on the character sheet will now open the insurgency window instead of the FW one.}} | ||
== Patch Notes For 2023-12-19.1 == | == Patch Notes For 2023-12-19.1 == | ||
== Patch Notes For 2023-12-15.1 == | == Patch Notes For 2023-12-15.1 == | ||
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==== Graphics ==== | ==== Graphics ==== | ||
* {{PatchNoteStatus|ignore|Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.}} | * {{PatchNoteStatus|ignore|Added an icon to the Insurgency map for the Ice Refinery Heist when it is available in a system.}} | ||
==== Structures & Deployables ==== | ==== Structures & Deployables ==== | ||
* {{PatchNoteStatus|ignore|Factional Warfare leaders from all sides have pointed out that the lack of office space in NPC stations has made it difficult to stage adequately, especially where citadels are forbidden. Accordingly we have increased available office space across 69 stations in Factional Warfare systems. 🤝 We thought this would be a nice thing to do heading into the holidays. The stations are as follows:}} | |||
==== 24th Imperial Crusade ==== | ==== 24th Imperial Crusade ==== | ||
{{PatchNoteStatus|ignore|The following stations have increased office space from 16 to 24:}} | |||
* Asghed III - 24th Imperial Crusade Logistic Support | * Asghed III - 24th Imperial Crusade Logistic Support | ||
* Halmah IV - 24th Imperial Crusade Assembly Plant | * Halmah IV - 24th Imperial Crusade Assembly Plant | ||
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==== Amarr Navy ==== | ==== Amarr Navy ==== | ||
{{PatchNoteStatus|ignore|The following station has increased office space from 24 to 32:}} | |||
* Mehatoor III - Amarr Navy Anchorage | * Mehatoor III - Amarr Navy Anchorage | ||
==== State Protectorate ==== | ==== State Protectorate ==== | ||
{{PatchNoteStatus|ignore|The following stations have increased office space from 16 to 24:}} | |||
* Onnamon IV - State Protectorate Logistic Support | * Onnamon IV - State Protectorate Logistic Support | ||
* Eha III - State Protectorate Logistic Support | * Eha III - State Protectorate Logistic Support | ||
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==== Caldari Navy ==== | ==== Caldari Navy ==== | ||
{{PatchNoteStatus|ignore|The following station has increased office space from 24 to 32:}} | |||
* Onnamon VII - Caldari Navy Anchorage | * Onnamon VII - Caldari Navy Anchorage | ||
==== Federal Defense Union ==== | ==== Federal Defense Union ==== | ||
{{PatchNoteStatus|ignore|The following stations have increased office space from 16 to 24:}} | |||
* Fliet III - Federal Defense Union Logistic Support | * Fliet III - Federal Defense Union Logistic Support | ||
* Caslemon III - Federal Defense Union Logistic Support | * Caslemon III - Federal Defense Union Logistic Support | ||
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==== Federation Navy ==== | ==== Federation Navy ==== | ||
{{PatchNoteStatus|ignore|The following station has increased office space from 24 to 32:}} | |||
* Intaki V (Intaki Prime) - Federation Navy Anchorage | * Intaki V (Intaki Prime) - Federation Navy Anchorage | ||
==== Tribal Liberation Force ==== | ==== Tribal Liberation Force ==== | ||
{{PatchNoteStatus|ignore|The following stations have increased office space from 16 to 24:}} | |||
* Dal I - Tribal Liberation Force Logistic Support | * Dal I - Tribal Liberation Force Logistic Support | ||
* Lulm IV - Tribal Liberation Force Logistic Support | * Lulm IV - Tribal Liberation Force Logistic Support | ||
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==== Republic Fleet ==== | ==== Republic Fleet ==== | ||
{{PatchNoteStatus|ignore|The following station has increased office space from 24 to 32:}} | |||
* Amo III - Republic Fleet Anchorage | * Amo III - Republic Fleet Anchorage | ||
==== User Interface ==== | ==== User Interface ==== | ||
* {{PatchNoteStatus|ignore|Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.}} | * {{PatchNoteStatus|ignore|Added a new in-game news item highlighting the Ice Refinery Heist and the AIR Daily Goals.}} | ||
* {{PatchNoteStatus|ignore|The "start guidance" button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.}} | * {{PatchNoteStatus|ignore|The "start guidance" button in the Selected Item window for the Ice Refinery Heist Guided Entities now provides helpful feedback when the button is disabled.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies. | The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies. | ||
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==== AIR Daily Goals ==== | ==== AIR Daily Goals ==== | ||
{{PatchNoteStatus|done|AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next! | {{PatchNoteStatus|done|AIR now presents Daily Goals, a perfect opportunity to gain rewards for activities you're already doing or have something to do when you're unsure what's next! | ||
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==== Corporation Projects ==== | ==== Corporation Projects ==== | ||
* {{PatchNoteStatus|tbd|The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.}} | * {{PatchNoteStatus|tbd|The Scan Signature project type has been updated. Now only the first successful scan of a particular cosmic signature by a particular character is recognized as a contribution to the project. This still allows multiple characters to contribute by scanning the same signature each, but each character can contribute to the project only once per particular signature.}} | ||
==== Missions & NPCs ==== | ==== Missions & NPCs ==== | ||
{{PatchNoteStatus|done|The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns. | {{PatchNoteStatus|done|The Angel Cartel and Guristas Pirates epic arcs have been reset back to their original standing bonuses and cooldowns. | ||
* The final end of arc missions are now granting 30% faction standing bonuses again. | * The final end of arc missions are now granting 30% faction standing bonuses again. | ||
* The missions are once again on a 90-day cooldown before they can be repeated.}} | * The missions are once again on a 90-day cooldown before they can be repeated.}} | ||
==== Structures & Deployables ==== | ==== Structures & Deployables ==== | ||
* {{PatchNoteStatus|ignore|Zarzakh has gained more office space and now has 64 office slots.}} | |||
* {{PatchNoteStatus| | |||
==== Other ==== | ==== Other ==== | ||
* {{PatchNoteStatus|ignore|EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.}} | * {{PatchNoteStatus|ignore|EVE Vanguard First Strike reward is now available and can be claimed in the NES until 2024-01-15.}} | ||
* {{PatchNoteStatus|ignore|Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.}} | * {{PatchNoteStatus|ignore|Capsule Arkombine Arisen SKIN can be now applied to both regular Capsule and the Genolution 'Auroral' 197-variant.}} | ||
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==== Air Opportunities ==== | ==== Air Opportunities ==== | ||
* {{PatchNoteStatus|ignore|AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.}} | * {{PatchNoteStatus|ignore|AIR Opportunities ore anomalies were temporarily disabled while we investigated an ongoing issue. They have since been re-enabled.}} | ||
* {{PatchNoteStatus|ignore|Disabled opening AIR Opportunities on first dock.}} | * {{PatchNoteStatus|ignore|Disabled opening AIR Opportunities on first dock.}} | ||
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==== Factional Warfare ==== | ==== Factional Warfare ==== | ||
* {{PatchNoteStatus|ignore|Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.}} | * {{PatchNoteStatus|ignore|Fixed an unintended interaction with direct enlistment where you could remote repair or provide remote assistance to someone who is directly enlisted with a militia with a PVP timer in the same corp as you, while you are not direct enlisted in the same faction as them. This is now treated as a criminal action in high security space.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
The EVE Vanguard: First Strike event begins today and runs until December 11th! | The EVE Vanguard: First Strike event begins today and runs until December 11th! | ||
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==== AIR Opportunities ==== | ==== AIR Opportunities ==== | ||
* {{PatchNoteStatus|tbd|AIR Opportunities now opens by default when a player is docked for the first time after downtime.}} | * {{PatchNoteStatus|tbd|AIR Opportunities now opens by default when a player is docked for the first time after downtime.}} | ||
* {{PatchNoteStatus|tbd|The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.}} | * {{PatchNoteStatus|tbd|The Opportunity Details page of Pirate Insurgencies now displays Corruption and Suppression information.}} | ||
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==== Corporation Projects ==== | ==== Corporation Projects ==== | ||
* {{PatchNoteStatus|tbd|New Project Hangars role.}} | * {{PatchNoteStatus|tbd|New Project Hangars role.}} | ||
* {{PatchNoteStatus|tbd|Corporation members with this role will have access to their corporation's Project Hangars.}} | * {{PatchNoteStatus|tbd|Corporation members with this role will have access to their corporation's Project Hangars.}} | ||
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==== Homefront Operations ==== | ==== Homefront Operations ==== | ||
* {{PatchNoteStatus|ignore|Unique Transmissions will no longer appear after a character has first viewed it.}} | * {{PatchNoteStatus|ignore|Unique Transmissions will no longer appear after a character has first viewed it.}} | ||
==== Modules ==== | ==== Modules ==== | ||
* {{PatchNoteStatus|ignore|The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.}} | * {{PatchNoteStatus|ignore|The cost of Domination Ballistic Control System in the Malakim Zealots Loyalty Store has been increased to 64,000 LP´s and 25,714,300 ISK to match the same price as the Dread Guristas Ballistic Control Systems.}} | ||
==== Technical ==== | ==== Technical ==== | ||
* {{PatchNoteStatus|ignore|The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.}} | * {{PatchNoteStatus|ignore|The support for Windows 7 and Windows 8 has ended and it is no longer possible to start the client on those operating systems.}} | ||
==== User Interface ==== | ==== User Interface ==== | ||
* {{PatchNoteStatus|ignore|Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.}} | * {{PatchNoteStatus|ignore|Insurgency systems experiencing Level 5 Corruption will show up as triangles in the route instead of squares. Waypoints will still be crosses.}} | ||
* {{PatchNoteStatus|ignore|The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.}} | * {{PatchNoteStatus|ignore|The updated Settings Menu introduced in Havoc is no longer full-screen. It now opens windowed and center aligned.}} | ||
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==== Events ==== | ==== Events ==== | ||
Winter Nexus Event! | Winter Nexus Event! | ||
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==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|done|CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.}} | * {{PatchNoteStatus|done|CONCORD has updated the security ratings of Villore, Bereye, Hek, and Parchanier to 0.9, 0.9, 0.8, and 0.9, respectively, following another security audit in these systems. CONCORD does not expect further updates in the foreseeable future.}} | ||
* {{PatchNoteStatus|tbd|Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.}} | * {{PatchNoteStatus|tbd|Several empire intelligence networks have been alerted to reported sightings of high-profile members of Arkombine arriving at The Fulcrum in Zarzakh.}} | ||
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==== Events ==== | ==== Events ==== | ||
Winter Nexus Themed Character Select and Wreck Icons | Winter Nexus Themed Character Select and Wreck Icons | ||
* {{PatchNoteStatus|ignore|In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!}} | * {{PatchNoteStatus|ignore|In preparation for Winter Nexus, the Character Select Screen is updated, and present icons tagging wrecks of your helpless victims as you claim your bounties!}} | ||
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==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|ignore|Office spaces in Zarzakh have been increased from 24 to 48}} | * {{PatchNoteStatus|ignore|Office spaces in Zarzakh have been increased from 24 to 48}} | ||
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==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|done|Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek's security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.}} | * {{PatchNoteStatus|done|Security audits continue throughout core Gallente space, with CONCORD reporting that the security ratings of Villore, Arnon, and Parchanier have all increased to 0.8. Bereye, the Federation's Judicial Branch capital, received an increase in Federal garrison numbers and saw its security rating rise to 0.8 as well. In the Minmatar Republic, Hek's security rating rose to 0.7 as RSS paramilitary police troops arrived in large numbers.}} | ||
==== Market ==== | ==== Market ==== | ||
* {{PatchNoteStatus|tbd|Evermarks can be donated again}} | * {{PatchNoteStatus|tbd|Evermarks can be donated again}} | ||
==== Ships ==== | ==== Ships ==== | ||
{{PatchNoteStatus|done|Prize ships for Alliance Tournament XIX winners have been added: | |||
* The new Assault Ship, named: Shapash | |||
* | * The new Heavy Assault Cruiser, named: Cybele | ||
* | * More details about the ships can be found in the Alliance Tournament XIX Wrap-up news article that will go live shortly.}} | ||
* | |||
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==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|done|The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.}} | * {{PatchNoteStatus|done|The continuing chaos brought upon by the Pirate Insurgencies has encouraged the Gallente Federation to carry on with their security audits, with Villore's rating increasing further to 0.7. Navy strongholds, installations, and outposts have been constructed in Arnon and Parchanier to increase their defensive power as well, raising their security to 0.7.}} | ||
* {{PatchNoteStatus|done|The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.}} | * {{PatchNoteStatus|done|The Minmatar Republic, in response to the Angel Cartel insurgencies, has similarly built military facilities in Hek, raising its security status to 0.6.}} | ||
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==== Pirate Insurgencies ==== | ==== Pirate Insurgencies ==== | ||
* {{PatchNoteStatus|tbd|Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.}} | * {{PatchNoteStatus|tbd|Increased the amount of suppression gained when the empire militias complete insurgency sites by 33%.}} | ||
* {{PatchNoteStatus|tbd|Decreased forecasting time for future insurgencies from 48h to 24h.}} | * {{PatchNoteStatus|tbd|Decreased forecasting time for future insurgencies from 48h to 24h.}} | ||
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==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|done|The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.}} | * {{PatchNoteStatus|done|The dramatic appearance of the pirate insurgencies has caused the Gallente Federation to begin a security audit of some potentially vulnerable key systems. The Federation Senate headquarters system of Villore has been deemed insufficiently secure given its proximity to the warzone and relatively low security levels. Multiple new Federation Navy facilities have begun appearing in the Villore system and this increased Navy presence has caused the security status of Villore to increase from 0.5 to 0.6.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
* {{PatchNoteStatus|tbd|Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.}} | * {{PatchNoteStatus|tbd|Insurgency Sites will now give suspect timers to neutral players who are not enlisted with an appropriate militia for the campaign, similar to existing Factional Warfare complexes.}} | ||
* {{PatchNoteStatus|tbd|For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.}} | * {{PatchNoteStatus|tbd|For Angel Insurgencies, players who are not in the Minmatar Militia, Amarr Militia or Angel Cartel will get a suspect timer for entering outpost raid sites.}} | ||
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==== Science & Industry ==== | ==== Science & Industry ==== | ||
* {{PatchNoteStatus|ignore|Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.}} | * {{PatchNoteStatus|ignore|Added missing Nanite Engineering skill requirement to manufacture the Medium Auxiliary Nano Pump II blueprint. The small, large and capital variations all required this skill at 1. This will mean that it will now benefit from the 1% time reduction bonus per level.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
* {{PatchNoteStatus|tbd|When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.}} | * {{PatchNoteStatus|tbd|When a system is at corruption or suppression level 5, more sites will now spawn aside from the Open ADV-1 and Open ADV-5.}} | ||
== Patch Notes For 2023-11-16.1 == | == Patch Notes For 2023-11-16.1 == | ||
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==== Corporation ==== | ==== Corporation ==== | ||
* {{PatchNoteStatus|tbd|Players will receive an EVE Mail Notification when leaving their player corp on their own volition.}} | * {{PatchNoteStatus|tbd|Players will receive an EVE Mail Notification when leaving their player corp on their own volition.}} | ||
* {{PatchNoteStatus|tbd|The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.}} | * {{PatchNoteStatus|tbd|The EVE Mail Notification received when getting kicked out from the corp now includes the information about 30 day auto claim for corporation project rewards.}} | ||
==== Missions & NPCs ==== | ==== Missions & NPCs ==== | ||
* {{PatchNoteStatus|tbd|The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.}} | * {{PatchNoteStatus|tbd|The Amarr now mutually dislike The Deathless by -2.0 like all other empire factions.}} | ||
* {{PatchNoteStatus|tbd|The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.}} | * {{PatchNoteStatus|tbd|The Guristas now hate the Caldari state by -9.0, instead of having neutral standings towards them.}} | ||
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==== Opportunities ==== | ==== Opportunities ==== | ||
* {{PatchNoteStatus|tbd|Pirate Insurgencies have been added to the Opportunities interface.}} | * {{PatchNoteStatus|tbd|Pirate Insurgencies have been added to the Opportunities interface.}} | ||
* {{PatchNoteStatus|tbd|Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.}} | * {{PatchNoteStatus|tbd|Tracked opportunities now display their 'tracked' icon by default within the Opportunities interface.}} | ||
==== Universe ==== | ==== Universe ==== | ||
* {{PatchNoteStatus|tbd|The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.}} | * {{PatchNoteStatus|tbd|The Caldari State have held military control of the newly built Samanuni to Athounon gate for an extended period of time thanks to the efforts of loyalist capsuleers enlisted with the State Protectorate. Thanks to these efforts, Caldari stargate engineers have managed to upgrade and secure the connection and it will no longer be able to be disrupted by the Federal saboteurs if they are able to seize Athounon.}} | ||
* {{PatchNoteStatus|tbd|Samanuni has been removed from the autopilot blacklist.}} | * {{PatchNoteStatus|tbd|Samanuni has been removed from the autopilot blacklist.}} | ||
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==== Zarzakh ==== | ==== Zarzakh ==== | ||
* {{PatchNoteStatus|tbd|Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.}} | * {{PatchNoteStatus|tbd|Players will no longer land inside the deathless shipcaster portal effect in the center when warping to it, and instead land outside it.}} | ||
== Patch Notes For 2023-11-14.1 == | == Patch Notes For 2023-11-14.1 == | ||