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Paladin: Difference between revisions

From EVE University Wiki
m Update stats for Viridian expansion. Synchronize ship info with in-game.
m Update for Version 21.06 Release 2024-02-20.1
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28659
| shipid=28659
| shipimg=Paladin.jpg
| shipimg=Paladin.jpg
| shipname=Paladin
| shipname=Paladin
| class= Marauder
| class= Marauder
| grouping=Marauders
| grouping=Marauders
| hulltype=Apocalypse Class
| hulltype=Apocalypse Class
| faction=Amarr Empire  
| faction=Amarr Empire  
| variations= {{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}}
| variations= {{Ship|Apocalypse}}, {{Ship|Apocalypse Navy Issue}}, {{Ship|Apocalypse Imperial Issue}}
| tech=2
| tech=2


| powergrid=16,000 MW
| powergrid=16,000 MW
| cpu=530 tf
| cpu=530 tf
| capacitor=7,500 GJ
| capacitor=7,500 GJ


| highs=8
| highs=8
| turrets=4
| turrets=4
| launchers=0
| launchers=0
| mediums=4
| mediums=4
| lows=7
| lows=7


| mass= 160,000,000 kg
| mass= 160,000,000 kg
| volume= 470,000 m³
| volume= 470,000 m³


| cargohold=1,125 m³
| cargohold=1,125 m³
| extraholdtype=
| extraholdtype=
| extrahold=
| extrahold=


| dronebay=75 m³
| dronebay=75 m³
| bandwidth=25 Mbit/sec
| bandwidth=25 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.


Developer: Carthum Conglomerate
Developer: Carthum Conglomerate


Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to Large Energy Turret damage<br>
5% bonus to Large Energy Turret damage<br>
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5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=8,500 HP
| structurehp=8,500 HP


| armorhp=8,800 HP
| armorhp=8,800 HP
| armorem=50
| armorem=50
| armortherm=35
| armortherm=35
| armorkin=34.38
| armorkin=34.38
| armorexp=40
| armorexp=40


| shieldhp=6,900 HP
| shieldhp=6,900 HP
| shieldem=0
| shieldem=0
| shieldtherm=20
| shieldtherm=20
| shieldkin=47.5
| shieldkin=47.5
| shieldexp=62.5
| shieldexp=62.5


| maxvelocity=100 m/sec
| maxvelocity=100 m/sec
| inertia= 0.069
| inertia= 0.069
| warpspeed=3.5 AU/s
| warpspeed= 3 AU/s
| warptime= 15.3 s
| warptime= 15.3 s


| targetrange= 118.3 km
| targetrange= 118.3 km
| maxlockedtargets=10
| maxlockedtargets=10
| sigradius=420 m
| sigradius=420 m
| scanres=160 mm
| scanres=160 mm
| sensortype=RADAR
| sensortype=RADAR
| sensorvalue=21 points
| sensorvalue=21 points


| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
| reqskills= * {{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
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**** {{RequiredSkill|Gunnery|II}}
**** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}
| totaltraintime=115d 11h 59m 20s
| totaltraintime=115d 11h 59m 20s


| forumlinks=
| forumlinks=
| wikireferences=
| wikireferences=
| externallinks=
| externallinks=
| highlights1=High Amount of High Slots
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
| highlights2=High Amount of Low Slots
| highlights3=
| highlights3=
| highlights4=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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== Skills ==
== Skills ==
* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
* {{sk|Energy Grid Upgrades|V|}} - Together with Advanced Weapon Upgrades V, this enables the use of the Bastion Module. High levels of the skill also help to maximize fitting options, as the modules affected by this skill can assist with capacitor stability.
* {{sk|Energy Grid Upgrades|V|}} - Together with Advanced Weapon Upgrades V, this enables the use of the Bastion Module. High levels of the skill also help to maximize fitting options, as the modules affected by this skill can assist with capacitor stability.
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== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|width= 45%
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
|'''Version 21.06 Release 2024-02-20.1''' ([https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes])
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
 
'''Viridian expansion - 2023-06-13''' ([https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes])
* Reduced Optimal Range per level bonus from 7.5% to 5%
* Reduced Optimal Range per level bonus from 7.5% to 5%
* Mass 160,000,000 kg (+67,755,000 kg)
* Mass 160,000,000 kg (+67,755,000 kg)
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Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 100% bonus to HP from all Shield Extenders
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
}}
}}


{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup= battleships}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Marauders]]
[[Category:Marauders]]