m Update status. |
m Update status. |
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While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn't leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we're reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships. | While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn't leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we're reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships. | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.}} | ||
==== Black Ops ==== | ==== Black Ops ==== | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|ignore|Cloak Velocity Speed Role bonus increased from 6.5x to 7.5x to match the current stated trait role bonus of 650%.}} | ||
The trait role bonus wasn't being applied properly. | The trait role bonus wasn't being applied properly. | ||