m Update status. |
m Update status. |
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* {{PatchNoteStatus|done|Caracal- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | * {{PatchNoteStatus|done|Caracal- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | ||
* {{PatchNoteStatus|done|Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | * {{PatchNoteStatus|done|Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Onyx- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | ||
=== Ships === | === Ships === | ||
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In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength. | In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength. | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).}} | ||
==== Astarte ==== | ==== Astarte ==== | ||
{{PatchNoteStatus| | {{PatchNoteStatus|done|The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue. | ||
* Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.}} | * Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.}} | ||
==== Nighthawk ==== | ==== Nighthawk ==== | ||
{{PatchNoteStatus| | {{PatchNoteStatus|done|Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk's damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships. | ||
* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill. | * Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill. | ||
* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.}} | * Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.}} | ||
==== Exequror Navy Issue ==== | ==== Exequror Navy Issue ==== | ||
{{PatchNoteStatus| | {{PatchNoteStatus|done|The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it's now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant. | ||
* Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.}} | * Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.}} | ||