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<tab name="Advanced Battleships"> | <tab name="Advanced Battleships"> | ||
== Advanced Battleships ==Some things to keep in mind: | == Advanced Battleships == | ||
Some things to keep in mind: | |||
* Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use. | * Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use. | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Nightmare | | ship=Nightmare | ||
| fitName= E-UNI Incursions (Vanguard | | fitName= E-UNI Incursions (Vanguard Advanced) | ||
| fitID= E-UNI Incursions (Vanguard | | fitID= E-UNI Incursions (Vanguard Advanced) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
| fitName= E-UNI Incursions (Vanguard | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
| fitID= E-UNI Incursions (Vanguard | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
| high1name=Neutron Blaster Cannon II | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | | high1typeID=3186 | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| fitName= E-UNI Incursions (Vanguard Advanced | | fitName= E-UNI Incursions (Vanguard Advanced) | ||
| fitID= E-UNI Incursions (Vanguard Advanced | | fitID= E-UNI Incursions (Vanguard Advanced) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
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| charge10name=Nanite Repair Paste x400 | | charge10name=Nanite Repair Paste x400 | ||
| charge10typeID=28668 | | charge10typeID=28668 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li></li>{{sk|Cybernetics|V|icon=yes}}<li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| fitName= E-UNI Incursions (Vanguard | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
| fitID= E-UNI Incursions (Vanguard | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
| high1name=Neutron Blaster Cannon II | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | | high1typeID=3186 | ||
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| charge10name=Nanite Repair Paste x400 | | charge10name=Nanite Repair Paste x400 | ||
| charge10typeID=28668 | | charge10typeID=28668 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Paladin | | ship=Paladin | ||
| fitName= Incursions (Vanguards) | | fitName= Incursions (Vanguards, Elite) | ||
| fitID= Incursions (Vanguards) | | fitID= Incursions (Vanguards, Elite) | ||
| high1name=Mega Pulse Laser II | | high1name=Mega Pulse Laser II | ||
| high1typeID=3057 | | high1typeID=3057 | ||
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| charge5name=Tracking Speed Script x2 | | charge5name=Tracking Speed Script x2 | ||
| charge5typeID=29001 | | charge5typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Vargur | | ship=Vargur | ||
| fitName= Incursions (Vanguard) | | fitName= Incursions (Vanguard, Advanced) | ||
| fitID= Incursions (Vanguard) | | fitID= Incursions (Vanguard, Advanced) | ||
| high1name=800mm Repeating Cannon II | | high1name=800mm Repeating Cannon II | ||
| high1typeID=2929 | | high1typeID=2929 | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Kronos | | ship=Kronos | ||
| fitName= Incursions (Vanguard) | | fitName= Incursions (Vanguard, Elite) | ||
| fitID= Incursions (Vanguard) | | fitID= Incursions (Vanguard, Elite) | ||
| high1name=Neutron Blaster Cannon II | | high1name=Neutron Blaster Cannon II | ||
| high1typeID=3186 | | high1typeID=3186 | ||
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| charge6name=Tracking Speed Script x3 | | charge6name=Tracking Speed Script x3 | ||
| charge6typeID=29001 | | charge6typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | | notes={{sk|Cybernetics|V|icon=yes}}, [[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
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| ship=Oneiros | | ship=Oneiros | ||
| fitName= E-UNI Incursions (Logistics, Basic) | | fitName= E-UNI Incursions (Logistics, Basic) | ||
| fitID= E-UNI Incursions (Logistics | | fitID= E-UNI Incursions (Logistics, Basic) | ||
| high1name=Large Remote Armor Repairer II | | high1name=Large Remote Armor Repairer II | ||
| high1typeID=26914 | | high1typeID=26914 | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Nestor | | ship=Nestor | ||
| fitName= E-UNI Incursions (Logistics, Advanced | | fitName= E-UNI Incursions (Logistics, Advanced) | ||
| fitID= E-UNI Incursions (Logistics, Advanced | | fitID= E-UNI Incursions (Logistics, Advanced) | ||
| high1name='Peace' Large Remote Armor Repairer | | high1name='Peace' Large Remote Armor Repairer | ||
| high1typeID=23416 | | high1typeID=23416 | ||
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{{ShipFitting | {{ShipFitting | ||
| ship=Nestor | | ship=Nestor | ||
| fitName= E-UNI Incursions (Logistics, Elite | | fitName= E-UNI Incursions (Logistics, Elite) | ||
| fitID= E-UNI Incursions (Logistics, Elite | | fitID= E-UNI Incursions (Logistics, Elite) | ||
| high1name='Peace' Large Remote Armor Repairer | | high1name='Peace' Large Remote Armor Repairer | ||
| high1typeID=23416 | | high1typeID=23416 | ||
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| rig2name=Small Hyperspatial Velocity Optimizer II | | rig2name=Small Hyperspatial Velocity Optimizer II | ||
| rig2typeID=31165 | | rig2typeID=31165 | ||
| skills= | | skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigate|I|icon=yes}}</li> | ||
| showSKILLS= | | showSKILLS=Y | ||
The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave. | The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave. | ||
| showNOTES=Y | | showNOTES=Y | ||