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Attributes 101 |
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As you select certain schools and specializations during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on. | As you select certain schools and specializations during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on. | ||
<pre>''Attributes affect your training times for skills. Nothing else.''</pre> | |||
Attributes affect your training times for skills. Nothing else. | |||
These attributes are the most important factor to consider when planning what skills you're going to train. All skills have a primary and a secondary attribute that apply to them. You can see that information by selecting “Show Info” for that skill either in your character sheet or in the market browser. Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train. | These attributes are the most important factor to consider when planning what skills you're going to train. All skills have a primary and a secondary attribute that apply to them. You can see that information by selecting “Show Info” for that skill either in your character sheet or in the market browser. Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train. | ||