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m According to the patch notes border/A0 ores in high-sec are only to be found in 0.5 systems. Update according to patch notes Version 20-11 release 2022-12-13.1 |
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# Submit the values into a 3rd party appraisal tool like [https://janice.e-351.com/ Janice] | # Submit the values into a 3rd party appraisal tool like [https://janice.e-351.com/ Janice] | ||
Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore. | Buy values in Jita or one of the other [[trade hubs]] would be the closest estimate to actual returns from an immediate sale of the ore. | ||
====Avoiding threats==== | |||
Nowhere in EVE is safe as soon as you undock your ship. You consent to PvP no matter where you go as soon as you undock. | |||
=====Highsec===== | |||
In highsec, the main threat will be suicide gankers. Suicide gankers typically act in groups, trying to find vulnerable and/or valuable mining ships and attempting to destroy them before Concord shows up. Then a neutral pilot will come in and scoop the remains of your wreck. You're less likely to have your pod destroyed, as doing so hits the offending pilot with a large security standing penalty, but it can still happen, so warping out immediately is recommended. | |||
Popular ganking ships include: | |||
* Catalyst: Most popular suicide ganking ship. Relatively inexpensive and good DPS. | |||
* Coercer: Often used to take down ships with sturdy shields due to decent amount of EM damage which shields are usually weaker to. | |||
* Talos: Usually used against big and/or tanky targets due to its high DPS against larger ships. Relatively expensive compared to other options. | |||
To avoid suicide ganking: | |||
* Equip your mining ships with defensive modules. The more EHP your ship has, the more ships it takes for a group of suicide gankers to take down your ship. It also makes it less financially motivational for them to attack you. | |||
* Don't equip expensive faction or officer modules on your ship. This makes you a juicy target by increasing the financial incentive to suicide gank your ship. T2 modules are more than appropriate for most needs. | |||
* Mine further away from trade hubs, as this makes it less likely for a suicide ganker or a scout to spot your ship in the first place. | |||
* Don't mine while away from the keyboard. Dock if you must leave the keyboard unattended. | |||
* Set negative standings for known suicide ganker pilots/corporations/alliances. If you see someone or a group appear in local with negative standings, dock up as soon as possible. | |||
Other threats: | |||
* If you're enrolled in faction warfare, then the opposing faction can freely attack you with no consequences, even in highsec as long as you are enrolled. | |||
* If your corporation is at war with another corporation, the hostile corporation can freely attack you with no consequences for the duration of the war. This is more rare nowadays since corporations need a structure to be war eligible and the practice of holding corporations for structures pretty much voids this risk. | |||
* ♢ pirates can appear in asteroid belts if there is a pirate stronghold present in the system. These rats can call other ♢ combat rats as reinforcements that can disrupt/scram your warp drive. You can check the presence of a pirate stronghold using your directional scanner. | |||
* ♢ NPC miners can appear in asteroid belts. If you have low enough standings to the NPC corporation, they'll be hostile to you and call combat ♢ NPCs as reinforcements that can disrupt/scram your warp drive. You can warp out safely as soon as you spot them, but delaying will likely result in you losing your ship. | |||
* Normal NPC pirates aren't much of a threat, but with enough time they can potentially destroy your ship (depending on fittings) and assist pilots in destroying your ship. Drones can take care of them easily. | |||
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | |||
=====Lowsec===== | |||
In lowsec, pretty much anyone can attack you for a relatively small standing penalty (Concord won't intervene). Gate and station guns will shoot at pilots that attack you unprovoked, but they can be tanked and thus not be a good deterrent. Gate camps are fairly common. Smartbombers can be an issue if you use smaller ships. You'll often see people deploy covert cynos to drop a group of enemy pilots on you. | |||
Avoiding ganks: | |||
* Definitely use the directional scanner to gather intel on locals and spot threats. | |||
* Learn the locals. Find out who attacks other people unprovoked and ships they typically use. Find out who snitches your position too if it happens. | |||
* Equip a cloaking device and try to mine on the opposite side of the asteroids, with enough distance so you can immediately cloak in case someone appears in the system. | |||
* Stay away from systems near highsec, as these have a lot of traffic and you can easily be scouted. | |||
* Avoid popular paths through lowsec, for the same reasons as above. Best to pick dead-end systems off the main travelled paths. | |||
* Mine while nobody is present in the system, or only if you're sure the locals are of no threat to you. If someone shows up, cloak or dock. | |||
* Don't leave wrecks hanging around as their presence can betray your purpose in the system. If people see wrecks in an asteroid belt or ore anomaly, they can think you're there mining and persist in trying to find you. Either salvage or destroy them. | |||
* Try to be wary of where people are and were in the system. People can log out in a belt and login later to catch you unaware. | |||
Avoiding gate camps: | |||
* Use third-party utilities to find gate camps. Note that these third party tools won't have knowledge of gate camps if you're the first person to encounter one. | |||
* Alternatively you can check ship/pod kill statistics for systems in your route. | |||
* If you have an alt, you can make them jump ahead of you to spot gate camps. | |||
Other threats: | |||
* Normal NPC pirates start fielding destroyers up the battleships the lower the security of the system descends. | |||
* Mordu Commanders can rarely spawn in the asteroid belts and can warp disrupt. | |||
* Clone Soldiers can rarely spawn in the asteroid belts. | |||
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | |||
=====Sovnull===== | |||
Mining in sovnull is usually done if you've the backing of the sovereignty holder or its allies. Hostiles will usually be neutral pilots or enemies of your sovereignty holder. Warp disrupting bubbles can be deployed. | |||
Sovnull systems are lawless, so there is no consequence for attacking another pilot. | |||
=====NPC null===== | |||
Warp disrupting bubbles can be deployed. | |||
NPC null systems are lawless, so there is no consequence for attacking another pilot. | |||
Other threats: | |||
* Normal NPC pirates can show up in battleships or more lethal ships. | |||
=====Wormholes===== | |||
In wormholes, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. Warp disrupting bubbles can be deployed. | |||
Wormholes are lawless, so there is no consequence for attacking another pilot. | |||
Other threats: | |||
* Sleepers typically spawn once per day in each ore anomaly after 20 minutes or so of the first pilot entering the site for that day. In higher classes of wormholes, sleepers can warp disrupt/scram. Once the sleepers have been destroyed, they do not respawn until the next day (after the maintenance). | |||
=====Pochven===== | |||
In the Pochven regions, other pilots aren't shown in local unless they have recently sent a message. The only way to spot other players is to use the directional scanner, or if they appear in your grid. | |||
Other threats: | |||
* Triglavians can be a problem if you have no/low standings with them. EDENCOM similarly can be an issue if your standings are low enough. | |||
== Solo mining == | == Solo mining == | ||