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Standing is a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction. | Standing is a measure of how much one entity in EVE likes or dislikes another. These feelings are measured on a scale from -10 to +10 where negative is hatred and positive is love. Completing missions increases your standing with the agent, the agent's corporation, and, in some cases, the agent's faction. You will also lose standings with a faction for killing ships of that faction. | ||
An agent will only be | An agent will only be available to you when your standings reach a certain amount, depending on the agent's level: | ||
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There are exceptions to this general rule: COSMOS, R&D and Factional Warfare. | There are exceptions to this general rule: COSMOS, R&D and Factional Warfare. | ||
Effective corporation | Effective corporation and faction standings increase with these, mutually exclusive, skills: {{Sk|Connections}}, {{Sk|Diplomacy}} and {{Sk|Criminal Connections}}. | ||
{{Example| | {{Example| | ||
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The "Division" Connections skills are: | The "Division" Connections skills are: | ||
* {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution | * {{sk|Distribution Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Distribution division. | ||
* {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining | * {{sk|Mining Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Mining division. | ||
* {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security | * {{sk|Security Connections}} - Improves loyalty point gain by 10% per level when working for agents in the Security division. | ||
* There is no R&D connections skill because R&D missions don't give loyalty points. | * There is no R&D connections skill because R&D missions don't give loyalty points. | ||
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=== Storyline agents === | === Storyline agents === | ||
Storyline agents give [[ | Storyline agents give [[storyline mission]]s, but only when a player has completed 16 missions of the same level for the same faction. When a storyline mission is available, the storyline agent will send you a message. All storyline agents are level 1. | ||
Storyline agents offer missions of the type: | Storyline agents offer missions of the type: | ||
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! rowspan=2 | Division !! colspan=4 | Mission type <ref>I have logged a number of | ! rowspan=2 | Division !! colspan=4 | Mission type <ref>I have logged a number of storyline mission offers. The log and an analysis are available on my user space [[User:Evon R'al/Registration|registration]] page. -- [[User:Evon R'al|Evon R'al]]</ref> | ||
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! courier !! mining !! encounter || trade | ! courier !! mining !! encounter || trade | ||
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=== R&D agents === | === R&D agents === | ||
{{See also|Research missions}} | {{See also|Research missions}} | ||
Research agents mostly work for you, quietly producing research points that can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission that nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the | Research agents mostly work for you, quietly producing research points that can be used to buy datacores which in turn can be sold on the market which creates an almost passive source of ISK. However, every once in a while a research agent will offer you a mission that nets you an extra days worth of research points. These missions do not give ISK or loyalty points but they do give standing and count for the storyline mission tally. To be available research agents either require corporation standing of the required level or faction standing of the required level <em>and</em> corporation standing of no more than 2 below the required level. | ||
=== Factional Warfare agents === | === Factional Warfare agents === | ||
{{See also|Faction warfare missions|Factional Warfare}} | {{See also|Faction warfare missions|Factional Warfare}} | ||
Factional warfare agents are only available when enlisted into the agents' militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline tally. | Factional warfare agents are only available when enlisted into the agents' militia or their allied militia. To enlist in a militia an unmodified (i.e. without effects of skills like {{Sk|Connections}} or {{Sk|Diplomacy}}) faction standing of 0.0 or greater is required. All factional warfare agents belong to the security division and only offer encounter missions. The missions do not count for the storyline mission tally. | ||
=== Locator agents === | === Locator agents === | ||