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{{main | NPC Mining Operations}} | {{main | NPC Mining Operations}} | ||
Local NPC rats will occasionally send out mining fleets to support their economy. These fleets can be identified from normal rats with "♦" in front of their name. They can be attacked and killed, primarily for the loot. If attacked, a response fleet will warp in, designed to tackle you, dampen your sensors, heal the damage you deal, and kill you, while the mining fleet warps off to a deadspace safe (which can be scanned down with combat probes). Killing the initial mining fleet can reward Faction Module BPCs, Faction Drone BPCs, and certain Faction skins. The response fleet rewards no loot. | Local NPC rats will occasionally send out mining fleets to support their economy. These fleets can be identified from normal rats with "♦" in front of their name. They can be attacked and killed, primarily for the loot. If attacked, a response fleet will warp in, designed to tackle you, dampen your sensors, heal the damage you deal, and kill you, while the mining fleet warps off to a deadspace safe (which can be scanned down with combat probes). Killing the initial mining fleet can reward Faction Module BPCs, Faction Drone BPCs, and certain Faction skins. The response fleet rewards no loot. | ||
====Officer Spawns==== | |||
Officer spawns are some of the rarest spawns in the game (colloquially cited as 'one in a million'), and some of the toughest to solo. It is highly recommended to bring a capital ship to kill them. When killed, the officer will always drop a dog tag named for the officer killed, some faction ammo, and a large number of [[Faction_modules#Officer|faction officer modules]] (anywhere from 4 to 8). The wreck also has a chance to drop a faction implant and anywhere from zero to more than 3 officer modules. | |||
====Commander Spawns==== | ====Commander Spawns==== | ||