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Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]]. | Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]]. | ||
As a derivative of the [[Apocalypse]], the Paladin excels at sniping, receiving a default 37.5% bonus to large energy turret optimal range due to it requiring {{sk|Amarr Battleship|V|icon=yes}}. This capability can seem | As a derivative of the [[Apocalypse]], the Paladin excels at sniping, receiving a default 37.5% bonus to large energy turret optimal range due to it requiring {{sk|Amarr Battleship|V|icon=yes}}. This capability can initially seem to be at odds with the marauder's focus on remaining immobile in Bastion Mode, but strategic use of a Micro Jump Drive allows the Paladin to both kite and snipe with full effectiveness. When modified by the Paladin's reduction to MJD cooldown time, an equipped MJD can be activated approximately every 50-60 seconds, which lines up almost perfectly with the 60-second cycle of the Bastion Module. A pilot wishing to "kite" enemies with a Paladin can warp into combat range, establish aggro, then jump away with the MJD and immediately activate the Bastion Module for a single cycle. When the Bastion Module's cycle ends, the pilot can immediately jump away again and repeat this cycle. | ||
A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to | A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to weapon cap usage allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty. | ||
The Paladin is the most popular marauder for bloc warfare in | The Paladin is the most popular marauder for bloc warfare in nullsec. When fit for it, the Paladin can output 2000 DPS to 100km while mounting a tank of more than a quarter million ehp. The alliance Pandemic Horde pioneered this doctrine while intending for the Paladin mostly to fight out of bastion, but the fit does have a bastion module fitted. The fit used can be found by searching for Pandemic Horde Paladin lossmails on '''[https://zkillboard.com/ zKillboard]'''. | ||
== Notes == | == Notes == | ||