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Wormhole Community: Difference between revisions

From EVE University Wiki
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#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.
#* Wormholes have mass limits. Battleships have a lot of mass. They can only pass through a wormhole a few times before that wormhole starts to collapse.
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* As you familiarize yourself with not just ''what'', but also ''how'' things are done in a wormhole, you'll see that Tech 3 Strategic Cruisers, Logistics Cruisers (especially Tech 2 Logistics Cruisers), Heavy Assault Cruisers, Heavy Interdiction Cruisers, and Battlecruisers are the most used ship types. To maximize the roles you can fill over time, you should be willing to adjust your skill plan.
#* The wormhole endgame, at least for a C2 wormhole, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
#* The wormhole endgame, at least for C2/3/4 wormholes, is all about packing as much offense and defense into the smallest ship size possible, which most of the time means battlecruisers and below.
# The space you're living in is no longer well-defined. It is ever-changing.
# The space you're living in is no longer well-defined. It is ever-changing.
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighborhood (and thus the neighbors) changes all the time.
#* The wormhole you call home may seem constant, but just about everything else is quite dynamic as connecting wormholes form and collapse. What you think of as the neighborhood (and thus the neighbors) changes all the time.