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− | __NOTOC__ {{eunispecific}}
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− | {{Infobox Service Status
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− | | name = Battle Cruiser Ship Program
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− | | department = Quartermaster Department
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− | | statusnotes = Available Soon
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− | | availablefrom = Stacmon - The Quad
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− | | contact = Quartermaster
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− | | status = Currently Inactive
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− | }}
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− | EVE University has volunteers who manufacture items for EVE University and its members. One of the item types members can order is a standard fit battlecruiser ships.
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− | EVE University members can view the standard fittings under Corporation Fittings in-game. We supply the hull plus fittings (without alterations) and contract directly to the member in the supported location at 100% Jita sell.
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− | {| style="margin-bottom: 12px; border: 1px solid yellow; background: #000000;"
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− | | style="padding: 5px;" |'''''<big>As a bonus, every member is entitled to buy any one battlecruiser at 50% of Jita sell. This offer is limited to one battlecruiser per EVE University character.'''''
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− | |}
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− | == Supported Locations ==
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− | * Stacmon - The Quad
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− |
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− | == Available Ships ==
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− | The following ships are available:
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− |
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− | === Battlecruiser ===
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− | * Drake
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− | * Myrmidon
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− | * Hurricane
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− | * Harbinger
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− | == Requesting a Battlecruiser ==
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− | To request a battlecruiser at 100% Jita sell complete this form:
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− | To request a half price battlecruiser (limited to five per character in EVE University) complete this form:
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− | The item will be contracted to you at the requested location. This normally takes a few days, so please be patient.
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− |
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− | == Skills requirement ==
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− |
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− | All ship fits were made to work well with minimum skill requirements:
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− |
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− | * [[Short Skill Plan]]
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− | * [[Pyramid_Skill_Plan#Level_1:_Fitting | Pyramid Skill Plan Level 1 - Fitting]]
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− | * [[Pyramid_Skill_Plan#T2_Tank | Pyramid Skill Plan Level 2 - T2 Tank]]
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− | * Myrmidon only - Drones IV, Drone Avionics III, Drone Navigation III, Drone Sharpshooting I to use all modules and Heavy Drones as soon as possible
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− | * Faction Battlecruiser III - having lower skill means you won't get bonuses from your hull, which are important
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− | With minimum skills these ships will have enough tank to be able to run Level 3 Security missions, and will fare reasonably well in Level 4 Security missions in fleets. Treat these as minimum skill required to fly these ships.
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− |
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− | == Drake ==
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− | {{ShipFitting
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− | | ship=Drake
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− | | fitName= Drake 50%
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− | | fitID= Drake 50%
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− | | high1name='Arbalest' Heavy Missile Launcher
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− | | high1typeID=8105
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− | | high2name='Arbalest' Heavy Missile Launcher
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− | | high2typeID=8105
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− | | high3name='Arbalest' Heavy Missile Launcher
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− | | high3typeID=8105
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− | | high4name='Arbalest' Heavy Missile Launcher
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− | | high4typeID=8105
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− | | high5name='Arbalest' Heavy Missile Launcher
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− | | high5typeID=8105
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− | | high6name='Arbalest' Heavy Missile Launcher
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− | | high6typeID=8105
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− | | mid1name=Medium Shield Booster II
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− | | mid1typeID=10850
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− | | mid2name=Shield Boost Amplifier I
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− | | mid2typeID=11561
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− | | mid3name=10MN Y-S8 Compact Afterburner
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− | | mid3typeID=35656
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− | | mid4name=Shield Boost Amplifier I
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− | | mid4typeID=11561
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− | | mid5name=Multispectrum Shield Hardener II
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− | | mid5typeID=2281
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− | | mid6name=Large Compact Pb-Acid Cap Battery
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− | | mid6typeID=4871
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− | | low1name=Ballistic Control System I
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− | | low1typeID=12274
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− | | low2name=Ballistic Control System II
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− | | low2typeID=22291
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− | | low3name=Ballistic Control System II
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− | | low3typeID=22291
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− | | low4name=Damage Control II
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− | | low4typeID=2048
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− | | rig1name=Medium Thermal Shield Reinforcer I
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− | | rig1typeID=31754
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− | | rig2name=Medium Warhead Rigor Catalyst I
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− | | rig2typeID=31646
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− | | rig3name=Medium EM Shield Reinforcer I
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− | | rig3typeID=31718
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− | | drone1name=Hornet I x5
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− | | drone1typeID=2464
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− | | charge1name=Scourge Heavy Missile x5000
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− | | charge1typeID=209
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=0
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− | | version=2024.4.7
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− | | showTOC=N
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− | | alphacanuse=Y
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− | }}
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− |
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− | Drake, Caldari Battlecruiser. Very good PvE ship, capable of fitting great tank and decent DPS.
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− | * With recommended skills, you will have 6m30s of cap life with everything running and 40 minutes without Afterburner
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− | * Heavy missiles are your main weapon - they apply best to larger targets, use your drones against Frigates and Destroyers
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− | * Active shield tank, with good resists. Do not leave your Shield Booster running all the time, use it when needed
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− | * Extra levels in Caldari Battlecruiser skill will give you more resitances - significantly improving your tank
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− | * You will have decent range, so use your Afterburner to keep enemies as far as possible - they will have harder time hitting you
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− | <br>
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− |
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− | == Myrmidon ==
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− | {{ShipFitting
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− | | ship=Myrmidon
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− | | fitName= Myrmidon 50%
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− | | fitID= Myrmidon 50%
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− | | high1name=Drone Link Augmentor I
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− | | high1typeID=23527
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− | | high2name=Drone Link Augmentor I
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− | | high2typeID=23527
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− | | high3name=200mm Prototype Gauss Gun
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− | | high3typeID=14278
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− | | high4name=200mm Prototype Gauss Gun
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− | | high4typeID=14278
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− | | high5name=200mm Prototype Gauss Gun
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− | | high5typeID=14278
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− | | mid1name=Large Compact Pb-Acid Cap Battery
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− | | mid1typeID=4871
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− | | mid2name=Large Compact Pb-Acid Cap Battery
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− | | mid2typeID=4871
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− | | mid3name=Omnidirectional Tracking Link I
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− | | mid3typeID=23533
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− | | mid4name=10MN Y-S8 Compact Afterburner
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− | | mid4typeID=35656
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− | | mid5name=Drone Navigation Computer I
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− | | mid5typeID=24395
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− | | low1name=Medium Armor Repairer II
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− | | low1typeID=3530
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− | | low2name=Drone Damage Amplifier II
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− | | low2typeID=4405
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− | | low3name=Drone Damage Amplifier II
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− | | low3typeID=4405
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− | | low4name=Reactive Armor Hardener
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− | | low4typeID=4403
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− | | low5name=Drone Damage Amplifier II
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− | | low5typeID=4405
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− | | low6name=Multispectrum Energized Membrane II
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− | | low6typeID=11269
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− | | rig1name=Medium Auxiliary Nano Pump I
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− | | rig1typeID=31047
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− | | rig2name=Medium Auxiliary Nano Pump I
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− | | rig2typeID=31047
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− | | rig3name=Medium Nanobot Accelerator I
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− | | rig3typeID=31065
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− | | drone1name=Hornet I x5
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− | | drone1typeID=2464
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− | | drone2name=Vespa I x5
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− | | drone2typeID=15508
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− | | drone3name=Wasp I x5
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− | | drone3typeID=1201
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− | | charge1name=Iron Charge M x5000
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− | | charge1typeID=223
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− | | charge2name=Optimal Range Script x1
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− | | charge2typeID=28999
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− | | charge3name=Tracking Speed Script x1
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− | | charge3typeID=29001
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=0
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− | | version=2024.4.7
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− | | showTOC=N
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− | | alphacanuse=Y
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− | }}
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− |
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− | Myrmidon, Gallente Battlecruiser. Another staple ship for PvE, able to get very good DPS with drones.
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− | * With recommended skills you have 8m17s of cap life with everything running, and 30m without Afterburner.
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− | * Drones are your main weapon - pick the size and type of drones to match your target size and resists
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− | * Turrets are useful to 'grab aggro' - you want enemies to shoot you, not your drones. Start shooting enemies so they focus on you, then send your drones
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− | * Due to bonus to Armor Repairer, your tank pretty good. Reactive Armor Hardener will also adjust to match incoming damage - keep it running
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− | * You generally want to stay at long range, orbiting the battlefield - so enemies can't hit you well
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− | <br>
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− |
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− | == Hurricane ==
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− | {{ShipFitting
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− | | ship=Hurricane
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− | | fitName= Hurricane 50%
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− | | fitID= Hurricane 50%
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− | | high1name=650mm Medium 'Scout' Artillery I
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− | | high1typeID=9207
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− | | high2name=650mm Medium 'Scout' Artillery I
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− | | high2typeID=9207
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− | | high3name=650mm Medium 'Scout' Artillery I
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− | | high3typeID=9207
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− | | high4name=650mm Medium 'Scout' Artillery I
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− | | high4typeID=9207
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− | | high5name=650mm Medium 'Scout' Artillery I
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− | | high5typeID=9207
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− | | high6name=650mm Medium 'Scout' Artillery I
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− | | high6typeID=9207
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− | | high7name=Drone Link Augmentor I
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− | | high7typeID=23527
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− | | mid1name=Large Compact Pb-Acid Cap Battery
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− | | mid1typeID=4871
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− | | mid2name=Cap Recharger II
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− | | mid2typeID=2032
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− | | mid3name=Tracking Computer I
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− | | mid3typeID=1977
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− | | mid4name=10MN Monopropellant Enduring Afterburner
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− | | mid4typeID=6005
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− | | low1name=Multispectrum Energized Membrane II
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− | | low1typeID=11269
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− | | low2name=Gyrostabilizer II
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− | | low2typeID=519
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− | | low3name=Gyrostabilizer II
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− | | low3typeID=519
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− | | low4name=Medium Armor Repairer II
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− | | low4typeID=3530
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− | | low5name=Multispectrum Energized Membrane II
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− | | low5typeID=11269
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− | | low6name=Reactive Armor Hardener
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− | | low6typeID=4403
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− | | rig1name=Medium Ancillary Current Router I
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− | | rig1typeID=31360
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− | | rig2name=Medium Nanobot Accelerator I
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− | | rig2typeID=31065
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− | | rig3name=Medium Nanobot Accelerator I
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− | | rig3typeID=31065
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− | | drone1name=Hornet I x2
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− | | drone1typeID=2464
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− | | drone2name=Vespa I x3
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− | | drone2typeID=15508
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− | | charge1name=EMP M x5000
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− | | charge1typeID=193
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− | | charge2name=Fusion M x5000
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− | | charge2typeID=191
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− | | charge3name=Phased Plasma M x5000
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− | | charge3typeID=192
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− | | charge4name=Titanium Sabot M x5000
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− | | charge4typeID=190
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− | | charge5name=Optimal Range Script x1
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− | | charge5typeID=28999
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− | | charge6name=Tracking Speed Script x1
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− | | charge6typeID=29001
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=0
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− | | version=2024.4.7
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− | | showTOC=N
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− | | alphacanuse=Y
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− | }}
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− | Hurricane, Minmatar Battlecruiser. Versatile ship, fit with long range Artillery guns.
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− | * With recommended skils your cap life is 5m38s with everything on, and 12m without Afterburner
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− | * Artillery has long range - use that to your advantage
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− | * You will have quite bad tracking though - use the fact that enemies approach you directly, with minimal transversal
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− | * Armor tanked, with Reactive Armor Hardener - keep it running at all times, so it can adjust to incoming DPS
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− | * You will have quite large Alpha, but low rate of fire. For smaller ships try to use drones instead.
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− | <br>
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− |
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− | == Harbinger ==
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− | {{ShipFitting
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− | | ship=Harbinger
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− | | fitName= Harbinger 50%
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− | | fitID= Harbinger 50%
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− | | high1name=Drone Link Augmentor I
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− | | high1typeID=23527
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− | | high2name=Heavy Modulated Energy Beam I
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− | | high2typeID=6963
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− | | high3name=Heavy Modulated Energy Beam I
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− | | high3typeID=6963
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− | | high4name=Heavy Modulated Energy Beam I
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− | | high4typeID=6963
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− | | high5name=Heavy Modulated Energy Beam I
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− | | high5typeID=6963
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− | | high6name=Heavy Modulated Energy Beam I
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− | | high6typeID=6963
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− | | high7name=Heavy Modulated Energy Beam I
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− | | high7typeID=6963
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− | | mid1name=Large Compact Pb-Acid Cap Battery
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− | | mid1typeID=4871
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− | | mid2name=10MN Monopropellant Enduring Afterburner
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− | | mid2typeID=6005
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− | | mid3name=Cap Recharger II
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− | | mid3typeID=2032
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− | | mid4name=Cap Recharger II
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− | | mid4typeID=2032
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− | | low1name=Capacitor Power Relay II
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− | | low1typeID=1447
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− | | low2name=Medium Armor Repairer II
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− | | low2typeID=3530
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− | | low3name=Multispectrum Energized Membrane II
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− | | low3typeID=11269
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− | | low4name=Reactive Armor Hardener
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− | | low4typeID=4403
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− | | low5name=Heat Sink II
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− | | low5typeID=2364
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− | | low6name=Heat Sink II
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− | | low6typeID=2364
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− | | rig1name=Medium Auxiliary Nano Pump I
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− | | rig1typeID=31047
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− | | rig2name=Medium Auxiliary Nano Pump I
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− | | rig2typeID=31047
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− | | rig3name=Medium Nanobot Accelerator I
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− | | rig3typeID=31065
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− | | drone1name=Hornet I x5
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− | | drone1typeID=2464
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− | | drone2name=Vespa I x5
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− | | drone2typeID=15508
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− | | charge1name=Microwave M x6
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− | | charge1typeID=248
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− | | charge2name=Multifrequency M x6
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− | | charge2typeID=254
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− | | charge3name=Standard M x6
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− | | charge3typeID=250
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− | | charge4name=Xray M x6
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− | | charge4typeID=252
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− | | skills=
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− | | showSKILLS=N
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− | | notes=
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− | | showNOTES=N
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− | | difficulty=0
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− | | version=2024.4.7
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− | | showTOC=N
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− | | alphacanuse=Y
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− | }}
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− | Harbinger, Amarr Battlecruiser. Laser boat with capacitor issues, which captures Amarr spirit perfectly.
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− | * You will have 6m45s of cap life with all modules on (and Multifreqency crystals), and 15m10s without Afterburner.
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− | * Laser are your main weapon. Remember than you can switch Crystals instantly, so always pick the correct one for your engagement distance
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− | * Good positioning is the key - being closer means more DPS, being farther away means less incoming DPS. Try to balance that.
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− | * 2 flights of drones - light drones should be used against small targets, medium drones against anything bigger for extra punch
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− | * Capacitor requires good management - stopping shooting weapons for few seconds will allow your cap to recharge faster
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− | <br>
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− |
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− | == Upgrades ==
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− | Since fits were designed for minimum skills, they have quite a lot potential to upgrade when your skills are better. While no direct upgrades will be provided, below you can find general guidelines:
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− | * With good engineering skills you can remove one capacitor module (Capacitor Recharger, Capacitor Power Relay) and instead use application module or DPS module
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− | * Better skills will also improve available PG/CPU - if you'll have a lot of free CPU/PG consider reviewing the fit for upgrades
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− | * All fits use T1 Drones. Switching to Navy or T2 variant will give you more DPS, especially for Myrmidon
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− | * For Drake - focus on your Missile skills, for Harbinger and Hurricane on Gunnery skills, for Myrmidon on Drone skills - these are your main weapons
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− | * Wherever T1 modules is used, consider switching to Meta module or T2 module if possible
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− | {{EVEUniversityNav}}
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− | [[Category:EVE University Services]]
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